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Author Topic: The Space Race II (Forum Game)  (Read 14748 times)

javierpwn

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Re: The Space Race II (Forum Game)
« Reply #45 on: January 02, 2013, 05:32:24 pm »

The funds??
Who are you talking about?
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Nirur Torir

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Re: The Space Race II (Forum Game)
« Reply #46 on: January 02, 2013, 05:47:46 pm »

I'll stick with just chassis research for my German scientist.

Edit: New flavor text for businessman
Spoiler (click to show/hide)

Mr. Marceau enthusiastically greeted the morning of January 1st, 1946. His grant money had been successfully processed yesterday, and the tour of the nearly finished facilities the week before had gone well enough, if a bit disappointingly. It wasn't nearly what he was used to at Boeing, but the rushed construction job was all he could have realistically expected in a barely recovering France.

He thought back to the brainstorming session with his team. A few ideas had been discussed: Being the first to orbit the planet, developing superior engines or hulls and selling them to other space programs, or even getting someone into space, alive. The idea that most intrigued him was some sort of long-ranged radio transmitter. The sooner FIEE became financially viable of its own accord, the better.


Research:
(If scientist) Personal: Radio Transmission Module (1m, includes batteries) (-$1000)
1st floor: (Chassis Scientist) Lighten the single stage hull (-$1000)

Design:
None.

Construction:
Laboratory expansion (-$5000)
(If buisnessman, laboratory expansion II for -$10,000)

Other:
FIEE will, within five years, launch into space an object capable of sending radio signals down to Earth.
Look for someone (NPC) to lease laboratory space to on a two-year contract over the next two turns. (Non-binding, I might lease to another space agency instead.)

Total expenses:
$7000
($16,000 if businessman)


Response message to H.A.G.G.I.S., paraphrased and translated:
It may be a bit early for outright alliances, but FIEE is interested in mutually beneficial trade. We are particularly interested in acquiring usable engines within four years.


MARYLAND is interested in purchasing blueprints for a more stable thruster from another space agency.  We will watch their research with interest.
I don't think we know what everybody else has researched IC without spies.

The funds??
Who are you talking about?
Upgrading the starting buildings costs $5000. The next upgrade of the same type costs $10,000. Further upgrades increase the cost by a further $10,000 ($20,000 for upgrade three, then $30,000 and so on).
« Last Edit: January 04, 2013, 06:57:47 pm by Nirur Torir »
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javierpwn

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Re: The Space Race II (Forum Game)
« Reply #47 on: January 02, 2013, 05:51:01 pm »

Silly me, didn't know that!
Oh yeah and the mathematician crunches the numbers during flight, to make a long distance flight more stable, he knows about dem parabolas man!
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akkudakku

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Re: The Space Race II (Forum Game)
« Reply #48 on: January 02, 2013, 06:23:43 pm »

OOC: I will be able to reply again after the next 7 hours. So the personal research does cost money, well its still 5k less (no need to build bigger labs ;) then others).
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10ebbor10

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Re: The Space Race II (Forum Game)
« Reply #49 on: January 03, 2013, 03:23:20 am »

OOC: I will be able to reply again after the next 7 hours. So the personal research does cost money, well its still 5k less (no need to build bigger labs ;) then others).
Actually, it's a constant 5k cut on lab construction, because the prices stack.

Upgrading the starting buildings costs $5000. The next upgrade of the same type costs $10,000. Further upgrades increase the cost by a further $10,000 ($20,000 for upgrade three, then $30,000 and so on).
[/quote]
Mostly correct. I changed the system from the previous game, so it's now linear. Only a 5000 increase each time.

Silly me, didn't know that!
Oh yeah and the mathematician crunches the numbers during flight, to make a long distance flight more stable, he knows about dem parabolas man!
Safety expert then. I suppose. Will be interesting to balance.

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racnor

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Re: The Space Race II (Forum Game)
« Reply #50 on: January 03, 2013, 04:28:37 pm »

1/1/46
I saw the new headquarters for the first time today. I seem to recall that the building that used to stand there was flattened during the occupation. Irony is eternal.
   Anyway, things seem to be going well so far. I have already examined the German rocket, and it is a true fountain of knowledge. I hope to soon understand the principle design of its engines, and my team is already dismantling the chassis. I do hope that a spirit of international cooperation will flourish, and that we need not re-invent too many wheels. To this end, I will offer to rent my state-of the art control center, in the hope that no disasters mar the birth of space-flight.- A.U.


Research-

Me-reverse engineer engines(-1000)
Lab- reverse engineer chassis(-1000)

Construction upgrade control center for safety(-1000)

total expense(-7000)

(ooc,could I change the archetype to lobbyist? if yes, cancel the research on the engine.)
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

10ebbor10

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Re: The Space Race II (Forum Game)
« Reply #51 on: January 03, 2013, 04:33:59 pm »

-Yes
-Upgrading does cost 5000 rather than 1000, though you noted it right in the expenses.

((Now everyone is lobbying. Better than all scientists I suppose.))
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10ebbor10

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Re: The Space Race II (Forum Game)
« Reply #52 on: January 04, 2013, 05:08:32 am »

Well Japan had some old suicide planes which used rockets, we could rip out the engines put in better ones, and say we were testing out the new rockets.
Turn please
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Nirur Torir

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Re: The Space Race II (Forum Game)
« Reply #53 on: January 04, 2013, 12:39:11 pm »

I was thinking about my plans, and they make much more sense flavor-wise for a businessman (And money is worth more than tech if most of the players are scientists). Did you start rolling yet, or can I switch?
« Last Edit: January 04, 2013, 12:41:25 pm by Nirur Torir »
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10ebbor10

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Re: The Space Race II (Forum Game)
« Reply #54 on: January 04, 2013, 12:57:36 pm »

I was thinking about my plans, and they make much more sense flavor-wise for a businessman (And money is worth more than tech if most of the players are scientists). Did you start rolling yet, or can I switch?
I haven't got all the turns yet.
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SoHowAreYou

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Re: The Space Race II (Forum Game)
« Reply #55 on: January 05, 2013, 12:05:57 am »

Research
Improve the thrusters, more thrust, with the scientist in the lab.-1000

If I can still do research in my office like in the last game, research solar panels, if not ignore.

Building
Upgrade the lab with an extra floor.-5000

Expenses:6000
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Starting marching band will not be able to post everyday.

mainiac

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Re: The Space Race II (Forum Game)
« Reply #56 on: January 05, 2013, 02:56:19 am »

If someone is slow to get the first turn in it doesn't bode well for their ability to get future turns in.  Just sayin'.
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Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

racnor

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Re: The Space Race II (Forum Game)
« Reply #57 on: January 05, 2013, 08:39:36 am »

He said they would be about once a week in the OP. I'm not that worried.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

SoHowAreYou

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Re: The Space Race II (Forum Game)
« Reply #58 on: January 05, 2013, 10:01:49 am »

This week I've been busy, sick and caught up with friends, things which ironically will be mitigated once I'm back in school.
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Starting marching band will not be able to post everyday.

ansontan2000

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Re: The Space Race II (Forum Game)
« Reply #59 on: January 05, 2013, 11:43:26 am »

So, Ruler is back in this, and is Australia... Its time for New Zealand. Will post when I wake up.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.
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