Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 286 287 [288] 289 290 ... 292

Author Topic: Lordship: A Suggestion Game  (Read 327380 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4305 on: August 03, 2013, 03:13:39 pm »

Spoiler: Conspiracy crafting (click to show/hide)
Logged

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4306 on: August 03, 2013, 03:28:44 pm »

Manual labour... lmao... salt the wound some more... we're an invalid... again...

Catch a ride to the capital on a farmer's cart. Doesn't cost money. It's October and every bumpkin is very well headed to the city with his harvest. If some dick wants to charge us, we just find another who does it gratis.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4307 on: August 03, 2013, 03:54:34 pm »

Ask for our gear, then lets check and see if we know any of the wound. Also why would we need to hitch a ride? we have our horse from the sounds of it.
« Last Edit: August 03, 2013, 03:56:47 pm by stabbymcstabstab »
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4308 on: August 03, 2013, 04:03:20 pm »

Under a horse means a dead horse fell over us.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4309 on: August 03, 2013, 05:20:51 pm »

I must say, these last two updates have really soured this game for me. A load of savages suddenly pulling out a explosives is silly. Also, why didn't any of our men, or levies, or even our beast of a squire find us?

Why hasn't Marna asked after us, or done something? what about the Duke?

it all seems way too convoluted and cheap.

If it turns out we have lost everything we earned, that's it.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4310 on: August 03, 2013, 05:26:12 pm »

I must say, these last two updates have really soured this game for me. A load of savages suddenly pulling out a explosives is silly.
Very. Hence why I suspect we are looking at something more than mere savages. Savages with access to foreign fireworks, perhaps,

Quote
Also, why didn't any of our men, or levies, or even our beast of a squire find us?
We were under a dead horse. Most people under dead horses are dead, too.

Quote
Why hasn't Marna asked after us, or done something? what about the Duke?

it all seems way too convoluted and cheap.
Dead men are hard to find.

Quote
If it turns out we have lost everything we earned, that's it.
Lost? I doubt it. Look at what we've gained. In the past few months, we were surely declared dead. We've gone from a mere peasant-cum-noble to a man who wrestles bears and came back from the dead! Anyways, unless we lost our heir, the county is probably still in Stone hands.

That's to worry about in future weeks and months. For now:
We go to Mum's End. Exchange manual labor for room and board from some locals, and see if we can't get a ride to the capital.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4311 on: August 03, 2013, 05:29:32 pm »

Stills seems too "SURPRISE! YOUR SUDDENLY FUCKED!" for my tastes.

It also reeks of the much hated drama-for-the-sake-of-drama that far too many things rely on.

I'll continue to watch, but i dont hold much hope.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4312 on: August 03, 2013, 05:31:19 pm »

I think it's more "Drama-for-the-sake-of-not-ending-the-game-from-a-terrible-roll," actually.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Robot Parade Leader

  • Bay Watcher
  • Well, go on ... parade!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4313 on: August 03, 2013, 05:36:57 pm »

Risky actions have consequences. We've been rushing headlong into things for a while. We might not have expected this particular consequence, but meh, inevitable.

Would it have been better if we got impaled on a sword or a spear and then trampled under an army? Consequences/context, whatever. We risked things....

Shit was gonna happen the way we've been living (for some time). At least we're alive. Frankly, I'm surprised we are.

_______________

Misdirection, what the eyes see and the ears hear the mind believes. If I wanted to pull some tactical attack off, I'd do it in a way you would least expect it. Using "less advanced" people as cannon fodder (pun intended) and disposable pawns to mask the use of advanced tech, sounds like a winner.

I think it's more "Drama-for-the-sake-of-not-ending-the-game-from-a-terrible-roll," actually.

This.

maldevious we left our armor behind along with our armor

at this point i'd like to say that we can go get our horse but that's going to be retconned in a second so

We go to Mum's End. Exchange manual labor for room and board from some locals, and see if we can't get a ride to the capital.

+1

+1 assuming we can somehow get there.
Logged

Origami_Psycho

  • Bay Watcher
  • The Arcane Crepe!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4314 on: August 03, 2013, 06:11:21 pm »

Find the local capital, whether it be a knights house or whatever, and ask for a ride to the capitol.  And inquire about the state of the rest of the nobility.

And I think this is a prime example of why we need heavy cav that isn't, well, us.
Logged
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4315 on: August 03, 2013, 06:26:01 pm »

one thing though, the battle did show exactly why at least two thirds of knights in an army dismounted to fight. Less chance of getting crushed by a horse, and less susceptibility to disorganising attacks like the one we suffered.
« Last Edit: August 03, 2013, 06:29:20 pm by kahn1234 »
Logged

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4316 on: August 03, 2013, 06:38:51 pm »

I respect Mal's vision and don't want to discourage him too much. He has produced an continuous string of good ideas, and that creative process will eventually lead to a few bad ideas sneaking in. My intent is not to destroy his will to create more of those good plot twists, and I've regained a modest amount of curiosity for the next few updates...

However, RPL, those last two updates were... uhh... frankly, not something that you should be leaping to defend so reflexively. By presenting those updates as perfectly fine, then you make me feel the need to express why I am not irrational to have a wholly different opinion.

Risky actions have consequences. We've been rushing headlong into things for a while. We might not have expected this particular consequence, but meh, inevitable.

There was no risky action on our part, because we were put in that position without choices. You chide us for taking risks, but where was our alternative here? The flank that we could influence was given a plan in which our retinue played a low-risk role as a reserve exploiting opportunities. Your characterisation that this is "a very special episode of Lordship" in which we learn from our risky actions in a teachable moment is completely wrong.

And yes, I would rather die in a way consistent with the setting and circumstances than to survive dubiously after the Sea Raiders board a Star Destroyer and bombard the King's army from geosynchronous orbit.

But rolling a 1 is not an automatic death without reference to the context. In the context of fleeing primitives who never used any siege weaponry before now, and who were starving, then a bad roll means otherwise good conditions lead to disappointing results, which we then have a chance to mitigate. Not dudes with laser rifles emerging from the ranks of the enemy and winning a battle based on one bad roll. Either they had these weapons before or they didn't. A single die roll ought not to change their backstory and fundamental capabilities, nor reverse what our strategy had accomplished. It merely modifies the outcome to be less than stellar but still believable.

How did they carry those bombs through a night march and not lose them during two days of attacks that must have wiped out their baggage train? If they had these weapons earlier, why run away in the first place? Too many questions.

The last two updates are... frankly, RPL, you are straining too hard to make excuses for them. They are not the result of rolling one critical failure, and not the result of risky actions that you imagined we could control.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4317 on: August 03, 2013, 06:48:54 pm »

I dont mean to sound as if i was putting Mal down. His ideas so far have been spot on. However, i dont think i can stress enough just how much i would like the last two updates retconned.

A single bad roll should not mean a group of unknown enemies suddenly emerge launching grenades during a "WTF BOOM" moment that seems to have pretty much wiped out most of the nations nobility when they are supposed to be demoralised, massively under-supplied and starving.

At most, a roll of 1 should have meant our charge was rebuked, meaning we would have to charge again. And/or the roll could have meant the enemy shield wall holding against our attack or our armies attacks slightly longer than we thought.

The events that actually transpired are too unbelievable and contrived to add to the game. Not to mention cliche'd. How many times has the 'supposedly died then he comes back' storyline been done? A dozen times? ten dozen? I lost could after 200....

And, to be honest, We'd only just got out of a slightly boring yet believable period of being wounded. To go back to that, and be in an even worse condition than we were before (we seem to have lost all our muscle, strength and skills, not to mention our hard earned equipment) is just rehashing old ideas. It is not fun to play a perpetually wounded invalid.

But what really nags at me is that we had no way of avoiding this. We were railroaded into it. Which means it was planned. Sort of defeats the objective of a suggestion game.
« Last Edit: August 03, 2013, 06:57:33 pm by kahn1234 »
Logged

Robot Parade Leader

  • Bay Watcher
  • Well, go on ... parade!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4318 on: August 03, 2013, 06:56:01 pm »

I respect Mal's vision and don't want to discourage him too much. He has produced an continuous string of good ideas, and that creative process will eventually lead to a few bad ideas sneaking in. My intent is not to destroy his will to create more of those good plot twists, and I've regained a modest amount of curiosity for the next few updates...

However, RPL, those last two updates were... uhh... frankly, not something that you should be leaping to defend so reflexively. By presenting those updates as perfectly fine, then you make me feel the need to express why I am not irrational to have a wholly different opinion.

Risky actions have consequences. We've been rushing headlong into things for a while. We might not have expected this particular consequence, but meh, inevitable.

There was no risky action on our part, because we were put in that position without choices. You chide us for taking risks, but where was our alternative here? The flank that we could influence was given a plan in which our retinue played a low-risk role as a reserve exploiting opportunities. Your characterisation that this is "a very special episode of Lordship" in which we learn from our risky actions in a teachable moment is completely wrong.

And yes, I would rather die in a way consistent with the setting and circumstances than to survive dubiously after the Sea Raiders board a Star Destroyer and bombard the King's army from geosynchronous orbit.

But rolling a 1 is not an automatic death without reference to the context. In the context of fleeing primitives who never used any siege weaponry before now, and who were starving, then a bad roll means otherwise good conditions lead to disappointing results, which we then have a chance to mitigate. Not dudes with laser rifles emerging from the ranks of the enemy and winning a battle based on one bad roll. Either they had these weapons before or they didn't. A single die roll ought not to change their backstory and fundamental capabilities, nor reverse what our strategy had accomplished. It merely modifies the outcome to be less than stellar but still believable.

How did they carry those bombs through a night march and not lose them during two days of attacks that must have wiped out their baggage train? If they had these weapons earlier, why run away in the first place? Too many questions.

The last two updates are... frankly, RPL, you are straining too hard to make excuses for them. They are not the result of rolling one critical failure, and not the result of risky actions that you imagined we could control.


Huh?

Quote
However, RPL, those last two updates were... uhh... frankly, not something that you should be leaping to defend so reflexively. By presenting those updates as perfectly fine, then you make me feel the need to express why I am not irrational to have a wholly different opinion.

I find your response confusing. I would wonder why my merely saying the OP's updates were "perfectly fine" (did I say those words?) made you feel the need to express why you are not irrational. I did not say you were irrational. I fail to see how I am responsible for how you feel, nor did I mention or imply you at all.

Laser Rifles? Space ships? "Straining too hard to make excuses?" I have neither stress nor strain, and who said anything about lasers?

:) I said none of the above and I won't respond to imaginings and embellishments.

________________________________________

Shit happens. Let's fix it if we can.
« Last Edit: August 03, 2013, 06:57:55 pm by Robot Parade Leader »
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #4319 on: August 03, 2013, 06:59:17 pm »

Something tells us we should have stayed a bit longer at the hospital. Anyways if were going to leave we should go to the capital as the Rat might know something important that we don't. Like maybe a young ambitious man has taken control of our town and is holding it hostage.

Also SUPER caution we're in no condition to be fighting.
Logged
Pages: 1 ... 286 287 [288] 289 290 ... 292