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Author Topic: Lordship: A Suggestion Game  (Read 327376 times)

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4290 on: August 03, 2013, 01:14:25 pm »

Ah. I had not considered that.

...Still, I can see iron cannonballs having a place on such a battlefield, if you made the cannons cheap and long-fused.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #4291 on: August 03, 2013, 01:17:10 pm »

Sadly, they're not. They didn't have a place on the battlefield either. Gunpowder was scarce and of bad quality, cannons could, at best, be fired four times a day, and with fairly terrible accuracy. They were mostly reserved to break down fortifications.

Edit: Smaller caliber guns, and grapeshot were used to their full potential though. But that was a bit later, IIRC.
« Last Edit: August 03, 2013, 01:26:03 pm by 10ebbor10 »
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4292 on: August 03, 2013, 01:18:31 pm »

I never claimed it was practical.
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stabbymcstabstab

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Re: Lordship: A Suggestion Game
« Reply #4293 on: August 03, 2013, 01:24:33 pm »

Well if we worked on it we could chain two together, at least then if we use them in the field they could be of use.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Tomcost

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Re: Lordship: A Suggestion Game
« Reply #4294 on: August 03, 2013, 01:29:24 pm »

Ok, if they cheat, we will also cheat. Greek fire anyone?

stabbymcstabstab

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Re: Lordship: A Suggestion Game
« Reply #4295 on: August 03, 2013, 01:35:11 pm »

I would love some Greek fire, also lets look around from our cot and see where exactly we are and who controls it to the best of our abilities.
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Long Live Arst- United Forenia!
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4296 on: August 03, 2013, 01:39:41 pm »

It still seems like something that is starkly... well... I'm not a fan of this latest update, to be honest to a degree that pains me, because a corrollary to Chekhov's Gun is that, if you have a man shot in the third chapter, then make sure your society has metallurgy and chemistry to make such equipment in the first chapter. A culture that can make an iron sphere can also make better than fur armour... eh..

The coma for months, also, has unlovely implications, like a year of rehab... Look around our bed, stabby? We probably don't have the neck muscle tone to do more than flop it to one side weakly. Lol.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #4297 on: August 03, 2013, 01:40:19 pm »

Ok, if they cheat, we will also cheat. Greek fire anyone?
Cannons defeated the Byzantine empire. And Greek fire.

Edit:

Option 2. We were kidnapped by the sufficiently advanced Vikings, and they brought us to their country. Which still means quite a bit of time in coma, just a bit less.
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stabbymcstabstab

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Re: Lordship: A Suggestion Game
« Reply #4298 on: August 03, 2013, 01:43:10 pm »

Well we understood the Nun/Nurse so I doubt they brought us to their country.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4299 on: August 03, 2013, 01:44:35 pm »

Option 2. We were kidnapped by the sufficiently advanced Vikings, and they brought us to their country. Which still means quite a bit of time in coma, just a bit less.
I prefer the trade-slash-raid-with-more-quote-advanced-unquote-culture (T/RwM"A"C) theory.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4300 on: August 03, 2013, 01:49:22 pm »

Still time for a Mulligan, imo.
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evilcherry

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Re: Lordship: A Suggestion Game
« Reply #4301 on: August 03, 2013, 02:20:23 pm »

I guess that was a critical fail roll.

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #4302 on: August 03, 2013, 02:56:48 pm »

As you catch your breath for a moment, gingerly testing your limbs and finding them weak but fully functional, a commanding woman in simple black robe strides into the room and introduces herself as Sister Mary, the leader of this sect of what she terms the Wives of the Battlefield.

You ask what exactly that means. "After the plague... there were many women who lost their men, their sons, their whole existence. I organized the Wives as a way for those of us who lost so much to prevent further loss." You make a mental note that this Sister Mary, despite her apparent benevolence, does not seem to be an actual Nun.

Glancing outside, you ask about the snow. "My good sir Knight, the month is October, and we are experiencing an early storm." She pauses. "Yes, October. You were recovered from the field of battle in June, I know. We have been watching over you for a long while, we have. You seem to have a particularly strong constitution, to be able to survive for so long on what simple broth we could feed you."

You ask how she found you, and she indicates that you were pulled, barely breathing, from under a horse on the first night of the battle, when the Wives combed the field for wounded. Your armor was perforated and badly impinging your breathing, and was left behind, along with your arms. Sister Mary indicates that you are lucky to have your life at all, given the state you were in.

Asking where you are located, she indicates that you are at a small estate several days ride from Fallsberg across the Wyrm. She explains that it was her late husband's and the Wives now use it as a hospital of sorts. She takes charge of the conversation, asking your name. When you reply that you are Count Samuel Stone, she raises an eyebrow.

"Well, far be it from me to judge your identity, Samuel Stone. Be you a Count or a Knight, you are still just a man in the end, and our task for now is to nurse you back to health."

When you ask of the battle, she demurs, simply stating that many men lost their lives. You ask after the King, the Duke, your men, and she once again deflects the question, saying that her concern for the machinations of the land's nobility are limited, at best. She hesitates for a moment, as if to say something more, but continues with a platitude about getting you a proper meal.

Your stomach's growls betray you, and she whisks herself out of the room. Another woman returns, wearing a blue robe, and places a tray with a simple beef stew, a roll, and a small glass of beer on your cot, before walking away. You ask her her name, but she says nothing. You soon come to find that the women in blue seem to have taken a vow of silence, with only a select few "Sisters" choosing to talk.

When they do talk, you find that your questions go unanswered, with the focus being entirely on your health. Which, admittedly, they seem to be quite proficient at improving. Despite your anger at your lack of knowledge, you lack the stamina or strength to leave the place. Within a few short weeks, however, you are back on your feet, albeit unsteadily, and deemed ready for release.

You are given a simple walking stick, a traveling cloak for the weather, a few days provisions, and directions to the nearest town, a hovel by the name of Mum's End. Sister Mary approaches you as you prepare to leave, looking tentative.

"Samuel Stone, I have not told you this until now, for I judged that your best interest would be to steadfastly focus on your health." She pulls out a small note. "A few weeks after the battle, a bear of a man came by looking for someone he feared was dead, by the name of Count Samuel Stone. We do not let strangers see our patients, so I promised him I would pass along this note if by chance we were caring for you."

You glance at the note, which clearly has been opened. Sister Mary blushes slightly as you regard her. "I had to read it, I'm sure you understand."

The note is cryptic, and simply says "Come to the Capital, but do not make yourself known. Call upon me at The Fat Flea." Underneath that is a crude drawing of a rat. You fold up the note and place it in your pocket. You ask Sister Mary about the distance to the capital, and she states that it would take you several weeks to walk to, which she doubts you could accomplish in your current state.

"I really must insist that traveling to Mum's End first. It will take you a day's walking. What you do from there is your choice, Samuel Stone, who may be Count."

With that, she steps aside. You stand on the porch, breathing the crisp fall air. What will you do now, Samuel Stone?
« Last Edit: August 03, 2013, 03:19:07 pm by Maldevious »
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Plato Play-Doh

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Re: Lordship: A Suggestion Game
« Reply #4303 on: August 03, 2013, 03:10:26 pm »

We go to Mum's End. Exchange manual labor for room and board from some locals, and see if we can't get a ride to the capital.
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LordSlowpoke

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Re: Lordship: A Suggestion Game
« Reply #4304 on: August 03, 2013, 03:13:09 pm »

maldevious we left our armor behind along with our armor

at this point i'd like to say that we can go get our horse but that's going to be retconned in a second so

We go to Mum's End. Exchange manual labor for room and board from some locals, and see if we can't get a ride to the capital.

+1
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