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Author Topic: Lordship: A Suggestion Game  (Read 327705 times)

3man75

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Re: Lordship: A Suggestion Game
« Reply #4170 on: July 22, 2013, 12:31:36 pm »

How are we to run into ambushes when we're ahead of them and moving quickly and unpredictably? Ye olde teleportation scrolls? If we're moving, we've got a scout on point and others on the flanks. Besides, once we're on the road west, there's no resistance out there that would have required other than the bare minimum soldiers needed to bully or exterminate the villagers being "foraged" from.

This is a trivial conversation, though, because we can't actually make 15 thousand men desperate with 50 men.

Agreed but my argument is more than i fleshed out. Also i want to stop typing and read what happens next already. {young and impatient sorry}
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4171 on: July 22, 2013, 12:35:06 pm »

I don't believe we're actually saying anything impactful, just batting about extremely unlikely scenarios. Mal is just cogitating his verbiage, as he is wont to do from time to time.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4172 on: July 22, 2013, 12:43:52 pm »

I don't believe we're actually saying anything impactful, just batting about extremely unlikely scenarios. Mal is just cogitating his verbiage, as he is wont to do from time to time.

That second sentence is WAY to complex to me because of the big words...can you break that down for me gerv?
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4173 on: July 22, 2013, 12:53:16 pm »

He's warming up his poetic muse. Can't rush these things.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4174 on: July 22, 2013, 01:34:09 pm »

Well you could say "3man shut the hell up and wait the Man's trying to make quality here. An if you say anything else im gona get...medieval on ye!"
That would explain everything an keep me from typing shit.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4175 on: July 24, 2013, 12:15:14 am »

Perish the thought of this thread languishing on Page 5. Okay. Let's help create some names while Mal is busy, since there's a glaring lack of names for various things.

Start with the Kingdom name.

The King's name is Edward Geronos. Gerona? Geronreich? Gerlundia?
Our new baabar overlords call us Northsea from their perspective, but from our perspective we're perhaps more likely the southernmost shore that known civilisations have explored. That would make us Southstrand. Southmark.

The Main river is also not named.

It's long and wide. Broadrun, Langflow.
Obligatory royal eponym. The Geron.
It's hard to ford. Bluewall.
It's mighty and winding. The Wyrm.

We could also suggest other place names, features, etc. There's a shortage of proper names in general, but having a determined kingdom name in particular might be useful for the moment of national resistance that is swiftly approaching.
« Last Edit: July 24, 2013, 12:18:16 am by Gervassen »
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adwarf

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Re: Lordship: A Suggestion Game
« Reply #4176 on: July 24, 2013, 01:52:33 am »

Disregard.
« Last Edit: July 24, 2013, 02:00:23 am by adwarf »
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #4177 on: July 24, 2013, 01:56:43 am »

Gervassen already compiled all the updates and RP sections. You don't need to do it again.

Link
« Last Edit: July 24, 2013, 01:59:13 am by 10ebbor10 »
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adwarf

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Re: Lordship: A Suggestion Game
« Reply #4178 on: July 24, 2013, 02:00:02 am »

Gervassen already compiled all the updates. You don't need to do it again.

Link
Woot, thanks Gervassen, and thanks ebbor :D
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4179 on: July 24, 2013, 02:24:27 am »

No problem. It's there to catch people up, so they can join in.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4180 on: July 24, 2013, 08:02:38 am »

Perish the thought of this thread languishing on Page 5. Okay. Let's help create some names while Mal is busy, since there's a glaring lack of names for various things.

Start with the Kingdom name.

The King's name is Edward Geronos. Gerona? Geronreich? Gerlundia?
Assuming that the Geronos dynasty either created the kingdom or renamed it, these seem reasonable, as does Gerland or, more wordily, The Geronan Kingdom.

Quote
Our new baabar overlords--
Losing hope already?

Quote
--call us Northsea from their perspective, but from our perspective we're perhaps more likely the southernmost shore that known civilisations have explored. That would make us Southstrand. Southmark.
Southmark might be reasonable, if there's a number of other kingdoms we regularly interact with. I haven't heard of them, so I'm disinclined towards this option.

Quote
The Main river is also not named.

It's long and wide. Broadrun, Langflow.
Obligatory royal eponym. The Geron.
It's hard to ford. Bluewall.
It's mighty and winding. The Wyrm.
That last one sounds good.

Quote
We could also suggest other place names, features, etc. There's a shortage of proper names in general, but having a determined kingdom name in particular might be useful for the moment of national resistance that is swiftly approaching.
Hm...where's that map?
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #4181 on: July 24, 2013, 11:35:26 am »

Life is very hectic at the moment. Good idea, Gerv, you can name some things. I also intend there to be other Kingdoms on this landmass, but have not had reason to introduce them yet, as the scope has been very focused around Feroshire for the majority of the game. That should change at some point.
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #4182 on: July 24, 2013, 03:05:36 pm »

Or we could go the Dwarf Fortress naming route and call things by some ridiculous combination of words. How about: Stockadedlemon the Victorious Bag of Confederacies!
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LordSlowpoke

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Re: Lordship: A Suggestion Game
« Reply #4183 on: July 24, 2013, 03:08:31 pm »

Or we could go the Dwarf Fortress naming route and call things by some ridiculous combination of words. How about: Stockadedlemon the Victorious Bag of Confederacies!

no words can describe the way in which i agree to this
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #4184 on: July 24, 2013, 08:46:04 pm »

After briefly surveying the site where the Duke will be fortifying in a few days, you decide to ride west, to draw attention away from this location. Two hours of riding brings you to a perfectly positioned site, a narrow gulch in a hilly area, wide enough for around ten men shoulder to shoulder, that has ample cover above to hide well positioned archers. The terrain around is such that most travelers will funnel through, led by a game path heading in either direction.

You immediately order your men into position, with the Halberdiers arrayed out of sight on the south end of the gulch, and your Archers up top. You order the men to rest for a moment, and are just about to confer with your Captains, when a Ranger whips back into camp, bringing news of a small foraging party heading this way.

Quietly sending out an order to stand alert, you take your Rangers on a loop around to fall in behind where the enemy are located, while telling the Halberdiers to block any attempts to pass through the gulch. Your timing is perfect, and your Rangers swoop in on the rear of a group of twelve Sea Raiders, lightly armed and heavily laden with carts of supplies, just as your Halberdiers form up at the bottom of the gulch and your Archers step out of cover, arrows nocked.

The Sea Raiders let out startled yells, drop their goods, and start a headlong charge at your Halberdiers; at this range, however, they are dropped by your Archers well before they can reach your men. You search the dead for goods, but find nothing particularly illuminating besides some copper coins bearing a crude facsimile of a longboat.

You order your men to rest, and then send Ranger scouts out towards the main enemy host. When they return late that night, they bring good news: the enemy seems to lack any real light cavalry forces, and, from what they could tell at a distance, the siege camp seems to be rather less impressive than you had been led to believe. If there are ten thousand men there, they would be surprised, although the scouts do indicate that it seems the horde was once much larger based on the surrounding area.

The Capital seems to be holding, although there are signs of fire and battle all about. The main gates are intact, though, and the Sea Raiders appear to lack sophisticated siege equipment. Your men reported seeing a host on the other side of the river, which they can only assume belongs to the other Dukes. A sense of stalemate permeated the scene.

You thank them for the intelligence, and then spend the next few days preying on unsuspecting supply parties. You move about, not striking at the same location more than twice, and taking no more than a few casualties among your men. You gain no great pleasure in the slaughter, for these men have the look of desperation that accompanies hunger and a long campaign about them, and put up very little in the way of true resistance. A few of the gravely wounded but still living men are questioned, but none speak your language.

While you cannot be sure of the impact of your actions, you can imagine that losing several foraging parties cannot be comfortable for this massive horde. When the Duke arrives, you report in to him on your conduct, and he congratulates you on a well executed plan. All around the camp, hidden trenches are being dug in round-the-clock shifts.

You have a few days before the Duke is to bait the enemy into action. You reunite with Luther, who bears several bruises from his sparring time with Count Gorgan. How would you like to involve your men in this upcoming battle? Will you ask to man the camp, or would you like to volunteer to help bait the enemy into marching south?
« Last Edit: July 24, 2013, 08:50:21 pm by Maldevious »
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