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Author Topic: Lordship: A Suggestion Game  (Read 327787 times)

3man75

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Re: Lordship: A Suggestion Game
« Reply #4125 on: July 21, 2013, 02:00:57 pm »

If this was X-com have our longest ranged units fire at their berserkers until they get close enough for an alloy cannon to the face  :P
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4126 on: July 21, 2013, 06:46:21 pm »

For this mission, I believe the rangers, archers and halberdiers refer entirely to our dragoon-trained retinue of those types. There's no place for infantry in an enterprise such as this. Hopefully we have spare mounts, as well, since we'll be doing hard riding.

First thing, let's get out of the agreed area before being spotted. The agreed area needs to be off the radar and our attacks will help deflect attention elsewhere as the duke gets into position.

Circle the horde to the west, find a good ambush spot for the archers and rangers, supported by most halberdiers; with the small unthreatening remainder, we clomp leisurely up to the enemy like bumbling fools to draw off whatever light cavalry screen into the prepared ambush, then ride hard when we get some attention.

We can rinse and repeat a little, then begin scouting for forage parties. If there's no appreciable cavalry force, then simply proceed to ranging for small groups returning with food. They'll probably take carts and go along roads, so sit on those roads in a good concealed position. An army of 15 thousands needs 22.5 tons of food each day, and that food is distributed across the countryside in need of gathering, but eventually all village paths lead down into the main roads, so that's the kind of traffic you'll see on those roads. Fire and sword, then shift position, and then fire and sword.
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Tomcost

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Re: Lordship: A Suggestion Game
« Reply #4127 on: July 21, 2013, 06:55:03 pm »

But wouldn't that reveal our existence to the enemy? We should do that near the final assault, not while we are harassing. In the harassing stage, ideally, we wouldn't even want the enemy to know that they are being harassed. Imagine: some foraging parties don't arrive, so you just think that they are coming late, so you send someone else to look afterwards, and then they don't come back either. That would certainly lower their morale, while not giving them a single clue of what happened. Even better: disguise our troops as bandits and plant false information inside their ranks (in the case we leave survivors).

3man75

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Re: Lordship: A Suggestion Game
« Reply #4128 on: July 21, 2013, 07:06:13 pm »

If were going to harass them then their going to find out. We need to kill squads and sooner or later when the squads don't come back with the much needed food commanders will be asking questions.

Commanders:
"where's urist mcsquadleader?"
"maybe their lost?"
"well...okay but lets send someone to find them tommorow morning okay?"
"well now their lost to...this can't be incompetence their must be something amist!"

I suggest we build multiple hidden camps that way we can continually move around if the heat gets too high kinda like LCS. Anyone have a second idea?
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speedyth

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Re: Lordship: A Suggestion Game
« Reply #4129 on: July 21, 2013, 07:12:36 pm »

Quote
I suggest we build multiple hidden camps that way we can continually move around if the heat gets too high kinda like LCS. Anyone have a second idea?
by George you have got an ingenious idea if I do say so myself. bravo, I do say!
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4130 on: July 21, 2013, 07:21:27 pm »

Quote
I suggest we build multiple hidden camps that way we can continually move around if the heat gets too high kinda like LCS. Anyone have a second idea?
by George you have got an ingenious idea if I do say so myself. bravo, I do say!

I sense sarcasm did someone beat me to that idea and i forgot to read/remember? If so im sorry to all   :(
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speedyth

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Re: Lordship: A Suggestion Game
« Reply #4131 on: July 21, 2013, 08:10:17 pm »

Quote
Quote from: speedyth on Today at 07:12:36 pm

    Quote

        I suggest we build multiple hidden camps that way we can continually move around if the heat gets too high kinda like LCS. Anyone have a second idea?

    by George you have got an ingenious idea if I do say so myself. bravo, I do say!


I sense sarcasm did someone beat me to that idea and i forgot to read/remember? If so im sorry to all
No sarcasm. I was truly impress with the idea.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4132 on: July 21, 2013, 08:10:44 pm »

Preparation of hidden camps in advance is more than we can do in a few days, but I agree that our camps should be set carefully off the main roads and not near ambush sites, changing spots regularly.

As cool as being secret is, whatever light cavalry they have is a valuable asset that will help them scout the Duke's approach. It can also surprise us in the mist of our zany antics and guffaw-inducing tomfoolery with the various forage convoys. Won't our faces be red if, in the midst of ambushing a bunch of foragers, a scouting party shows up while our attention was elsewhere?

I'd like to hit the light cavalry a few times first, soften them up, give them a focus away from the Duke, and only bother with forage parties on the basis of opportune encounters until we're confident that we don't have to worry about surprises galloping over a horizon.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4133 on: July 21, 2013, 08:22:25 pm »

Preparation of hidden camps in advance is more than we can do in a few days, but I agree that our camps should be set carefully off the main roads and not near ambush sites, changing spots regularly.

As cool as being secret is, whatever light cavalry they have is a valuable asset that will help them scout the Duke's approach. It can also surprise us in the mist of our zany antics and guffaw-inducing tomfoolery with the various forage convoys. Won't our faces be red if, in the midst of ambushing a bunch of foragers, a scouting party shows up while our attention was elsewhere?

I'd like to hit the light cavalry a few times first, soften them up, give them a focus away from the Duke, and only bother with forage parties on the basis of opportune encounters until we're confident that we don't have to worry about surprises galloping over a horizon.

Do you think it's too late to ask for a few more men from the Duke's Army? If so the multiple camp idea is much more feasible besides we only need "basic camps" and not outposts/forts right?

Also agree on making sure we can hide any and all camps as much as we can.

One more thing gerv even if we just kill the light scout horseman and do "oppertunity strikes on foragers" i still think the Sea raiders will know whats up after awhile. They will respond with heavier forces looking for us so good look out points should always be manned so that we can get advanced warning to leave a site or area before an actual attack comes. If this worst case scenario does happen at least we can save as much men as possible {non-mounted units can do this fine}. All agree?
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4134 on: July 21, 2013, 08:38:41 pm »

As an aside, the theme song for this stage of the war should be Yakety Sax, like Benny Hill but with disgusting Baabar scum chasing us about, instead of bevies of nubile beauties.

in fire and brimSTONE!

I want to point out this earlier comment and say it's time that our veterans gave us an entertaining nickname worthy of a daring raider. If any of them refer to us as "Brim" Stone, laugh and encourage the epithet. It's a real keeper.

They will respond with heavier forces looking for us so good look out points should always be manned so that we can get advanced warning to leave a site or area before an actual attack comes. If this worst case scenario does happen at least we can save as much men as possible {non-mounted units can do this fine}. All agree?

I agree. we should have scouts placed in a screen a good distance around the ambush points. A certain signal from a returning scout should be blown if the force is too big for ambush, otherwise ride them straight into the ambush with only the sounds of frantic hooves announcing the game is afoot. Speed and unpredictable movement are effective against large forces, and if the force is large, it probably isn't mounted because they don't favour that style of warfare.
« Last Edit: July 21, 2013, 08:46:07 pm by Gervassen »
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4135 on: July 21, 2013, 08:55:21 pm »

EDIT: can't remember what i was suppose to say so just ignore this until i find out how to delete it.
« Last Edit: July 21, 2013, 09:08:04 pm by 3man75 »
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4136 on: July 21, 2013, 09:10:08 pm »

I agree if our base {or camp in this case} of operations is found out then we'll need to retreat to wherever the Duke is we can't trow away good troops standing superior forces or risking to build another camp knowing the'll still be looking for us.

Agreed, except the returning to the Duke part, since we can do him a service by drawing off attention. We can ride west, putting our trust in the mettle of our well-bred horses, whereas these Baabar are undiscriminating plunderers of plough-horses
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4137 on: July 21, 2013, 09:22:00 pm »

I agree if our base {or camp in this case} of operations is found out then we'll need to retreat to wherever the Duke is we can't trow away good troops standing superior forces or risking to build another camp knowing the'll still be looking for us.

Agreed, except the returning to the Duke part, since we can do him a service by drawing off attention. We can ride west, putting our trust in the mettle of our well-bred horses, whereas these Baabar are undiscriminating plunderers of plough-horses

I just remembered. Okay going from Point south to point west not only will cause confusion {as the duke will expect us to be their instead seeing raider patrols} but also possible isolate us in the west part of the capital.

Map so far as i understand if we do what you say Gerv
LEGEND:
    N=where the other kingdoms forces will cross the river to aid us in lifting the seige SUPER VITAL
    W=secondary position if we lose the south
    S= Where the Duke will expect us
    E= Same as west in my opinion
ACTUAL MAP:
                       N
                     WCE
                       S

Even if were found out at least we caused some damage and distracted them far at least a few hours. An buying time is our priority here.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4138 on: July 21, 2013, 09:38:54 pm »

The Duke is leading a three thousand man army. His plans do not hang upon meeting up with a detachment of 50 men. He'll suppose we're doing our thang, or maybe that we're dead, as happens in war. More importantly, we take the heat and draw it in the one direction that there's actually no threat, then double back when there's an opportunity. Good horses travel 60 km per a day at a sustainable trot. We'll be back in time. No worries.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4139 on: July 21, 2013, 09:46:06 pm »

The Duke is leading a three thousand man army. His plans do not hang upon meeting up with a detachment of 50 men. He'll suppose we're doing our thang, or maybe that we're dead, as happens in war. More importantly, we take the heat and draw it in the one direction that there's actually no threat, then double back when there's an opportunity. Good horses travel 60 km per a day at a sustainable trot. We'll be back in time. No worries.

Seems legit i withdraw that last argument but i still caution for the VERY BEST camouflage we can put together around this campsite. An a set rally point if things go bad which we'll tell our troops.
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