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Author Topic: Lordship: A Suggestion Game  (Read 327846 times)

10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #4110 on: July 21, 2013, 04:29:42 am »

It's not really a Maginot line. Much less expensive, and with no glaring holes left open.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4111 on: July 21, 2013, 06:27:29 am »

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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #4112 on: July 21, 2013, 06:44:31 am »

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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4113 on: July 21, 2013, 06:55:41 am »

Gerv? You are scary, but you have a good grasp of the battlefield. Your coldly pragmatic attitude has questionable appropriateness in times of peace, but you may be the best at times of war.

These are the old days, the bad days, the all-or-nothing days. They're back! There's no choices left and I'm ready for war.
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« Last Edit: July 21, 2013, 07:20:17 am by Gervassen »
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Tomcost

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Re: Lordship: A Suggestion Game
« Reply #4114 on: July 21, 2013, 09:45:36 am »

Have we considere what would happen if the horde decides to fall back and come back in OUR direction? Beacuse we are just 200 men, and as far as this conversation has been going, we just propose that the Duke makes traps, not us, which will leave us extremely vulnerable.

3man75

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Re: Lordship: A Suggestion Game
« Reply #4115 on: July 21, 2013, 09:52:11 am »

Have we considere what would happen if the horde decides to fall back and come back in OUR direction? Beacuse we are just 200 men, and as far as this conversation has been going, we just propose that the Duke makes traps, not us, which will leave us extremely vulnerable.

Honestly that's all we have...you have to admit though at 3000 vs 200 we have very little milatary options here.

Can we do anything with the ships?
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #4116 on: July 21, 2013, 09:52:34 am »

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Have we considere what would happen if the horde decides to fall back and come back in OUR direction? Beacuse we are just 200 men, and as far as this conversation has been going, we just propose that the Duke makes traps, not us, which will leave us extremely vulnerable.
We run.

The point is, IIRC, that we're going to sabotage the horde's foraging. Ie, we're on the attack, while the Duke holds the town. Mobility is key.
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Tomcost

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Re: Lordship: A Suggestion Game
« Reply #4117 on: July 21, 2013, 09:55:04 am »

Yeah, but, shouldn't we prepare some traps too? Beacuse not all of our men are horesemen, so we will have spare manpower.

10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #4118 on: July 21, 2013, 10:03:44 am »

We don't intend to stay in one location. Traps don't tend to be portable.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4119 on: July 21, 2013, 10:05:18 am »

Okay so we lead a mounted harassing campaign in the woods while the duke sees the construction of the trenches. About those I think we plan how they look ( one big line surrounding the town or seaveral smaller lines in front of us with the first being the hardest to take and it should be easily firable.

FFFFFF
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F is first M for middle and L for last.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #4120 on: July 21, 2013, 10:20:05 am »

Clarifying: the Horde is at the Capital, which is roughly a week's travel overland to the north. The Duke is not proposing that he hold the town while you march north. His entire host, which includes your men to total a bit under 3,000 soldiers, will march north to a position where they can harass the enemy forces, distracting them long enough for the larger Kingdom force to cross the river and smash into their rear. This action is scheduled to begin in two weeks, which means that you will begin marching in one week or so. Make sure you're planning for the right scenario!
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #4121 on: July 21, 2013, 10:25:37 am »

I think the idea was we'd ride ahead as an advance force and start harassing their scouts and any foraging parties we happen to run into( since we're one of the more mobile arms of the Duke's forces). That way we keep their attention off the Dukes forces until he's ready to start his own harassment campaign against them
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #4122 on: July 21, 2013, 11:33:55 am »

With a week of time before the main host's march begins, you rest your men, and see to some minor errands. Fin, Luther, and Oswald are outfitted with scale mail armor from the Duke's personal supplies, per your request, and you spend many afternoons and evenings speaking of tactics and strategy with the other Counts and the Duke.

After poring over the maps, you identify a long, gently sloping hill peppered on either side with a light forest that is about half a day's ride southeast of the capital as a likely spot for the Duke to camp his forces. You argue strongly for digging hidden trenches as the main defensive preparation here, as a palisade seems apt to deter the enemy from attacking. The council of war is generally agreeable, and finds your plan acceptable.

You offer your men as an early raiding force, offering to ride ahead by a few days and begin raids on foraging parties in the terrain surrounding the Capital. The Duke pulls you aside, and reiterates the importance of not drawing the whole horde off of the Capital before the agreed date two weeks from now, which you agree is important. Your task is simply to harass and disrupt, not start the battle. Can't have the trap springing too quickly.

Your men hearten at your presence as you explain your mission to them, and you will ride forth in a few days. During those days, you try and stay productive, sending word by boat to Marna about the campaigns progress, and advising her of the incoming prisoners. You pay a visit to Count Gorgan, and introduce him to Luther. As Luther is not trained adequately in the hit and run tactics required by your forces, you ask if he can be temporarily attached to the good Count. You also mention, in passing, his ferocity as a fighter.

This seems to pique the man's interest, and soon you find yourself watching the two face off in a sparring bout. You encourage your men to come watch, to raise their spirits. The fight itself, well...

To say that you have truly fought before would be difficult after watching these two go at one another. Luther charges forward like a bull, Gorgan flows aside like water. Gorgan darts in like a snake, Luther knocks him aside like a gnat. They go at one another for the better part of half an hour, before, both dripping with sweat, Gorgan finally lands what would be a fatal blow after parrying another massive strike from Luther.

The men around you erupt in cheers, and the Count raises his sword, then walks over to the hulking brute that is your squire, grabs his wrist, and raises his hand as well. "Count Stone, I would be honored to spend a bit of time with this fine young man." He claps Luther around the shoulder, and the two walk off, discussing the bout that they just had.

You smile to yourself, aware that the ease of camp will soon be replaced by the hardships of the march.

***

You arrive south of the capital, in the agreed area, about five days before the plan is set to take place. The Duke will be arriving in another two days. You set up a basic camp on the hill, and are ready to begin harassing. You survey your force of Rangers, Archers, and Halberdiers. How exactly would you like to deploy them for this task?
« Last Edit: July 22, 2013, 12:12:01 am by Maldevious »
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #4123 on: July 21, 2013, 11:47:12 am »

we must position our slower forces where the ennemy will be going after being attacked by our more mobile forces.
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Tomcost

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Re: Lordship: A Suggestion Game
« Reply #4124 on: July 21, 2013, 11:48:55 am »

We need to have two groups: a fast one, to cripple the enemy, and a slow one, to do the "cleanup". Ideally, we wouldn't want any survivors, so that our enemy is not alerted.
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