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Author Topic: Lordship: A Suggestion Game  (Read 327863 times)

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4020 on: July 18, 2013, 11:21:24 am »

Let me rephrase that:

Why did we decide that, again?
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4021 on: July 18, 2013, 11:29:13 am »

Count stone assaults Omaha beach against the sea raiders in a daring do or die raid. If successful the kingdom has a shot at twarting the second sea raider invasion...will it be enough?

EDIT: Sorry to go all RT3K here but our winning conditions seem to be:

1. sink as many of their boats as possible.
2. Destroy or cause major damage to their barbarian super town {to the point people panic and run away}.
3. Escape by getting the hell out of doge and regrouping with the Duke's main army.

Also i may refer Count stone to a certain bad ass wrestler.
« Last Edit: July 18, 2013, 11:41:04 am by 3man75 »
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #4022 on: July 18, 2013, 01:11:39 pm »

Palisades are better for discouraging bandit raids than defending against a determined opponent. We can probably tear a couple small holes in their wall in a matter of minutes with axes and halberds. With so many archers to cover them, we shouldn't take too many loses. Then we're in the streets, and the battle depends on the quality of the defenders...
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #4023 on: July 18, 2013, 06:07:42 pm »

Palisades are better for discouraging bandit raids than defending against a determined opponent. We can probably tear a couple small holes in their wall in a matter of minutes with axes and halberds. With so many archers to cover them, we shouldn't take too many loses. Then we're in the streets, and the battle depends on the quality of the defenders...

Not to mention properly utilized arching fire will suppress anybody on the wall as well as cause active, if random, casualties inside the palisade. That's assuming the palisade is developed enough to have topside access.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4024 on: July 18, 2013, 08:23:50 pm »

Why don't we go with the original plan, which involved disrupting supplies between the town and their army?
That said...why aren't we doing that again?

Our force composition changed. For the strategy of harrying them between their supply lines, we called for our usual force of dragoons plus light cavalry support of a hundred. We currently don't have that, and many of the troops we do have are not riders mobile enough to keep pace. We move at the speed of infantry now with the force that we were assigned when we went to the small village, which includes levy infantrymen. I'm assuming that we have our personal retinue of dragoons, but we probably only brought the steeds of the heavy cavalry detachment.

The greater question in all of this is what the Duke thinks he is capable of doing by marching against the main strength of the enemy. The basic strategy in war is to manoeuvre your force so as to present your strength against the enemy in a time and place where he is weak. The Duke apparently held the all the books upside down while reading treatises about war strategy.

Frankly, if the Duke manages to fuck himself, the war is lost. It comes down to the grim arithmetic that no matter how successful we are here, we can't capitalise on any way in which we weaken them if we have no manpower left. The Duke was the manpower of the whole Duchy, and he's pissing it all away like a simpleton. Even before we have our intelligence that that the enemy is in fact 15 thousand, we suspected 10 thousand, which suffices to rape the Duke pretty hard even without additional numbers. The difference between going to attack their main strength with what the Duke knows and what we know is merely the difference between being anally raped by a fist or a boot. Through no fault of ours, the Duke may well have thrown any of our accomplishments to the wind.

The plan was that he would attack the settlement, and split the enemy between maintaining the siege and relieving their own main settlement. What he appears to be doing now is complete dipshittery of the umpteenth order. Even on his current intelligence, he knows that he can't win against the main strength of the enemy, and urgent messages from the capital be damned. Better to let the capital fall than destroy your own forces and still not change the outcome.

But our being here at this moment, and destroying their ships, seizing their grain, holding their civilians is the best impact that we can hope to make with 200 men.

« Last Edit: July 19, 2013, 12:48:47 am by Gervassen »
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4025 on: July 18, 2013, 08:30:40 pm »

What is the Duke doing right now, anyways? Somewhere along the line, discussing our own strategy and tactics, I lost track.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4026 on: July 18, 2013, 08:51:22 pm »

By all reports, he appears to have gone straight toward the enemy where they have concentrated their own numbers. That was not what we advised him, even before we knew their true size. If he actually gives them battle, it will be a complete wipe. Since he has more and better cavalry he could retreat in good order, I suppose.

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3man75

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Re: Lordship: A Suggestion Game
« Reply #4027 on: July 18, 2013, 10:28:41 pm »

That or maybe he knows something we don't garv. I'm not TOTALLY disagreeing with you he could be botching up this whole last stand of ours.

However, id like to think that the Duke has been reinforced by other Dukes and counts. Remember that Count Zander fellow? he's from another Duchy {if i remeber correctly} and i think they've made contact built up a strong contingency, scouted enemy forces, and is now moving to engage. This is all a big IF though as we will just have to see what happens either way onwards to cooking this Sea raider town in fire and brimSTONE!
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4028 on: July 18, 2013, 10:29:46 pm »

That or maybe he knows something we don't garv. I'm not TOTALLY disagreeing with you he could be botching up this whole last stand of ours.

However, id like to think that the Duke has been reinforced by other Dukes and counts. Remember that Count Zander fellow? he's from another Duchy {if i remeber correctly} and i think they've made contact built up a strong contingency, scouted enemy forces, and is now moving to engage. This is all a big IF though as we will just have to see what happens either way onwards to cooking this Sea raider town in fire and brimSTONE!


I'd like to hope those things, and assume that he isn't committing virtual suicide. Time will tell. But enough of things beyond our control. Here's a comprehensive summary of our plans.

Out front, I'll point out a lingering question. I suppose it may remain in doubt how we can control a city of several thousand with 200 men. It has been done many times: there are always large numbers of civilians without leadership and means of fighting back whenever a city has fallen and they never mount a credible repulse. I could point to the fall of Constantinople to the Crusaders in 1204 as an example of 20 thousand Latins holding 400 thousand Greek civilians captive. Or Cortes in Mexico, gliding over the unpleasantness of Triste Noche.

The first thing is to destroy their actual garrison. We advance to the gate under cover of our longboats as quickly as possible, one boat becomes a ram, others form mantlets. The towers are swept by cover fire, other archers spread fires at great random as deep into the village as possible to break up movement and assembly within. Our longbows out distance whatever ranged they have, hitting places upto 365m away at maximum arc, and archery targets were routinely practiced at 220m distance. Meanwhile the gates break quickly under twenty men slamming a ship's prow into it. Our cavalry is formed on the beach and advances up.

The enemy militia will have a central assembly point, a town square, perhaps along its widest avenue. Let's strike deep with our horse initially to get that under our control and kill anyone who looks to be gathering, especially leaders and heros. 16 heavily armoured men can do much to break up groggy militia stumbling from their beds and rushing to their armoury in the early morning gloom. We set fire to the armoury and hold the square if possible as the infantry march up to hold what we seized with speed.

The square will have big huts or even longhouses with potentially important civilians like Joral. We bust into those when supported by infantry and kill those in need of killing, capture those in need of capture. I'd love to get some really important princesses of various tribes that stayed behind in the safety of the main village. Burn everything in the main square as we fall back toward the harbour.

The harbour has warehouses. Don't argue with me here. A harbour always has warehouses for what a harbour necessarily does. That's where we put captives. A fishing town has nigh limitless supplies of rope and netting, too. These high-value prisoners are the first, but not the last. Next, we're going to go as one body of troops in a methodical sweep of the city, breaking into houses, beating the civilian men inside, bruising their ribs and swelling their joints so that fighting back in the next few weeks is not in their thoughts. March some of them in each district back to the warehouses and crowd them in like cattle. We're going to pack the warehouses with hostages. Important ones, common ones, any is fine. If the rest of the city resists after this point, we threaten to fire the warehouses.

Now get the supplies of the village loaded on our ships. We may stay longer, or we may leave. Too far ahead to make that call.

If this plan fails, then set fire to the immediate surroundings of the harbour gate district and make our escape in the fires that block them from following us. Grab any enemy ship already at the shoreline.
« Last Edit: July 18, 2013, 11:46:12 pm by Gervassen »
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4029 on: July 18, 2013, 10:35:18 pm »

That or maybe he knows something we don't garv. I'm not TOTALLY disagreeing with you he could be botching up this whole last stand of ours.

However, id like to think that the Duke has been reinforced by other Dukes and counts. Remember that Count Zander fellow? he's from another Duchy {if i remeber correctly} and i think they've made contact built up a strong contingency, scouted enemy forces, and is now moving to engage. This is all a big IF though as we will just have to see what happens either way onwards to cooking this Sea raider town in fire and brimSTONE!


I'd like to hope those things, and assume that he isn't committing virtual suicide. Time will tell. But enough of things beyond our control. Here's a comprehensive summary of our plans.

Out front, I'll point out a lingering question. I suppose it may remain in doubt how we can control a city of several thousand with 200 men. It has been done many times: there are always large numbers of civilians without leadership and means of fighting back whenever a city has fallen and they never mount a credible repulse. I could point to the fall of Constantinople to the Crusaders in 1204 as an example of 20 thousand Latins holding 400 thousand Greek civilians captive. Or Cortes in Mexico, gliding over the unpleasantness of Triste Noche.

The first thing is to destroy their actual garrison. We advance to the gate under cover of our longboats as quickly as possible, one boat becomes a ram, others form mantlets. The towers are swept by cover fire, other archers spread fires at great random as deep into the village as possible to break up movement and assembly within. The gates break quickly under twenty men slamming a ship's prow into it. Our cavalry is formed on the beach and advances up.

The enemy militia will have a central assembly point, a town square, perhaps along its widest avenue. Let's strike deep with our horse initially to get that under our control and kill anyone who looks to be gathering, especially leaders and heros. 16 heavily armoured men can do much to break up groggy militia stumbling from their beds and rushing to their armoury in the early morning gloom. We set fire to the armoury and hold the square if possible as the infantry march up to hold what we seized with speed.

The square will have big huts or even longhouses with potentially important civilians like Joral. We bust into those when supported by infantry and kill those in need of killing, capture those in need of capture. I'd love to get some really important princesses of various tribes that stayed behind in the safety of the main village. Burn everything in the main square as we fall back toward the harbour.

The harbour has warehouses. Don't argue with me here. A harbour always has warehouses for what a harbour necessarily does. That's where we put captives. A fishing town has nigh limitless supplies of rope and netting, too. These high-value prisoners are the first, but not the last. Next, we're going to go as one body of troops in a methodical sweep of the city, breaking into houses, beating the civilian men inside, bruising their ribs and swelling their joints so that fighting back in the next few weeks is not in their thoughts. March some of them in each district back to the warehouses and crowd them in like cattle. We're going to pack the warehouses with hostages. Important ones, common ones, any is fine. If the rest of the city resists after this point, we threaten to fire the warehouses.

Now get the supplies of the village loaded on our ships. We may stay longer, or we may leave. Too far ahead to make that call.

If this plan fails, then set fire to the immediate surroundings of the harbour gate district and make our escape in the fires that block them from following us. Grab any enemy ship already at the shoreline.

Sounds good to me +1
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4030 on: July 18, 2013, 10:45:12 pm »

Not much we can do now but do what damage we can and hope for the best.

But we can do a lot of damage.

One thing to consider: What's the possibility of taking prisoners?
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4031 on: July 18, 2013, 10:48:33 pm »

Why we have plenty plus no reason to gaurd more prisoners. Also I've been thinking can we sell these prisoners to other lords for relations and favors?
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4032 on: July 18, 2013, 10:53:59 pm »

Well, we promised we'd send any prisoners back...and I'm doubting that we can kill every man, woman, and child in this town. There's a lot of them, and if we start massacring them--even after the fire and whatnot takes its toll--we'd probably get mobbed to death.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4033 on: July 18, 2013, 11:08:46 pm »

I meant the onea we already have plus for this mission I would suggest not getting prisoners and avoiding them were possible.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4034 on: July 18, 2013, 11:09:52 pm »

One thing to consider: What's the possibility of taking prisoners?

If we find high-value captives, they definitely become prisoners we will carry back. Really, with the male captives doing the rowing all day as we relax, I could see 5 of us per a ship and 15 of them pulling at oars. We've got hundreds of enemy ships to chose from. Keep encouraging them to row fast, and by night they're too tired to rise up. Give them half-rations to keep them weak the next day. By the time they limp our boats to Torchester, the prisoners will be quite meek and pliable to imprisonment. Under this scheme, 200 of our men become whipmasters to 600 enemy captives at the oars of 40 ships on our return.

Another thing we might want to consider is getting Joral to turn her tribe to support us rather than Gergal, with a promise that her tribe will be minor nobles inside these lands after the war, in exchange for their cooperation. Leave that tribe relatively unbeaten and unkilled and unimprisoned when we leave. These tribes are said to be easily fractured.

To the other clans, we need to be rather aggressive and unstinting in the number of blows we rain out upon them.
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