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Author Topic: Lordship: A Suggestion Game  (Read 328044 times)

Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #3975 on: July 17, 2013, 03:01:43 pm »

Breaking the siege doesn't necessarily need to involve destroying the enemy army. Just harass them from multiple sides. Spread them out, then punch a hole through where their line is weakest. Ferry some supplies in. Rinse and repeat.

Hopefully we can also use these openings for the King to get out messages to his other subjects, increasing our numbers. We bolster the defenders, weaken the enemy, and expand our own force all at once!

As for the current prisoner situation, I say we just bring them with us. We'll have more than enough men to guard them when we join up with the main force.
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Sorry, for a moment there I forgot we were all psychopaths.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #3976 on: July 17, 2013, 06:12:28 pm »

I am lurking on this because I like the story and you guys usually get to the tactic I had intended to suggest anyway at some point, but man you get dramatic quick. Bygones and all that dreck.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #3977 on: July 17, 2013, 06:36:34 pm »

Let's just march over there then show their families are captured. Then trade their people for them to get out of our country. Hard to fight when your sweet wife is at sword point with people you barely know about right?
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3978 on: July 17, 2013, 06:39:43 pm »

They outnumber us. Won't work well.

Not to mention, we only have the families of a double-digit number of the army...
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3man75

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Re: Lordship: A Suggestion Game
« Reply #3979 on: July 17, 2013, 06:51:47 pm »

So is their any way we can send rangers with our best bows to assassine the leader. Then retreat until they give up chase in which they'll fight amongst themselves for leadership. An then surprise attack at night?
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #3980 on: July 17, 2013, 07:02:45 pm »

So is their any way we can send rangers with our best bows to assassinate the leader. Then retreat until they give up chase in which they'll fight amongst themselves for leadership. An then surprise attack at night?
This might actually work with the way the invasion is set up. It is centered around one strong leader who can unite several very different clans who don't see each other as countrymen. Kill the leader, and the separate clans may turn on each other, or at least not cooperate nearly as well. Getting within bowshot would be tricky, though. Maybe we could pretend we're there to negotiate, and then, when he comes out to meet with us, backstab him instead.

Of course, it could backfire and strengthen their resolve to work together against the "murderers" who killed their beloved leader. Nothing unites like a common enemy!
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speedyth

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Re: Lordship: A Suggestion Game
« Reply #3981 on: July 17, 2013, 07:25:14 pm »

to urist: while your idea has merit, I do believe the warriors would more likely kill us than negotiate. I liken them as of now to the Klingons of Star Trek: TOS. They are more interested in honor and strength through violence than through strength of words and kindness.
to mal: you are a GOD at storytelling. If this story gets any more awesome, I will put this on my admittedly small list of the best literary works found on forums.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #3982 on: July 17, 2013, 07:36:20 pm »

I was thinking more of:

1. Explain to the rangers the situation and it's opportunities.
2. Tell them about your plan to assasinate their main guy, run away, and hope their alliance is shaken to the core.
3. Ask for volunteers.

Special note: Obviously we want the best and the best we have are Rangers.

Special note #2: Approach under cover of darkness and if possbile enemy uniforms {their wearing viking like stuff with shitty paint on their face so that's not hard to make right?}

Special note #3: questions, comments, or concerns?
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #3983 on: July 17, 2013, 07:39:33 pm »

Its hard to make a very precise bow shot in the dark...
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

3man75

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Re: Lordship: A Suggestion Game
« Reply #3984 on: July 17, 2013, 07:41:45 pm »

Its hard to make a very precise bow shot in the dark...

I honestly didn't think of that but Rangers are the best...we could do it in the late afternoon also ask the Rangers for any alterations that can possibly be made?

They are our medieval special forces with their own ideas right?
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3985 on: July 17, 2013, 07:42:18 pm »

Its hard to make a very precise bow shot in the dark...
Or from a distance. These are longbows, not sniper rifles.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #3986 on: July 17, 2013, 07:43:34 pm »

Its hard to make a very precise bow shot in the dark...
Or from a distance. These are longbows, not sniper rifles.
This could work right boys?

Also whoops i didn't know we had longbows.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #3987 on: July 17, 2013, 08:09:50 pm »

Thanks for the kind words, speedy. A lot of it is the excellent suggestions made by the players, to be honest. I am just working with what I'm given.

A few moments pass, as you weigh your options. Glancing back amongst your troops, you catch sight of a few of the levy Halberdiers, who were wounded in the raid on the Sea Raider settlement. You turn to Fin, and have him gather up any men who were injured enough to require a break in campaigning, and to assign them as guards to the Sea Raider villagers as they return to Curbiston.

Your Captain complies, and quickly finds around a dozen of the walking wounded, mostly Halberdiers and a few Archers. You give orders directly to the men, explaining that these villagers are to be safely conducted to Curbiston, and then placed under supervised work until the cessation of the conflict. The men nod their understanding, and set about rounding up the prisoners, save Joral, whom you decide will make an important companion on this journey.

The rest of the day is spent inquiring as to the direction of the Duke. Word is that they received a grave report from the Capital while you were away, and the Duke decided to make great haste in that direction. With the foreboding estimates of the enemy's strengths, you know that the Duke's forces alone will likely be unable to prevail; you simply hope that he has the foresight to scout the enemy out before riding in to save the day.

As you are likely unable to reach the Duke in time to intervene, you sit a while in a Torchester pub and ponder the situation. After a few pints and a leg of lamb, you decide that the best way to deal with this monstrous horde is to starve it out, and that means dealing with their main settlement. You settle on an amphibious assault, daring and unexpected. From the explanations given, it is likely to be much larger than the first, but you hope it will be just as undefended.

You'll load your men onto longboats, while putting the Cavalry into a few grain Cogs that you order commandeered. Commands are given, the town bustles, and a few days pass as you get the ships into order. As you prepare, your mind wanders to the last time you ran into a bear in its lair, and you smile a nervous smile.

***

You stare out at the rocky coast, as your ship rocks idly on the dark blue expanse of the sea. You are quartered on one of the bulky Cogs, with your sturdy Destrier nickering nervously, tied from the bridle to a makeshift post on the deck. You pat the mighty beast, and glance up at the watch, before turning to check on the trail of ships behind yours. Still there...

It's an hour or so before dawn, and you really should be sleeping, but the rolling waves are not kind to your stomach. It doesn't help that you are wearing the padded jerkin that you fasten your plate to, as you could fall upon the enemy settlement at any time, since there was no indication of its location, besides "the King's lands."

You reflect on the past three days at sea. They have proven informative. Joral teaches you a few basic curse words and insults, and explains that Gergal's banner is the head of a green frocked lizard, rampant against a blue background. She tells more of her people, how they live off the sea, and grumbles about her missing husband. You ask for more details on the number of men, and she indicates that it is likely that there are at least 15,000 warriors present. This again makes you uneasy, and you hope that you do not run into the strength of this horde when you land.

A yell from the crow's nest startles you from your reverie. You run to the front of the ship, and see in the distance what appears to be well over 100 longboats beached along a gentle curve of sand that your ships are rounding into sight of. A few longboats prowl the waters ahead, torches lit in the early morning. Fishermen cast nets off of smaller craft.

Up a gentle slope lies a sturdy looking palisade, dotted with crude towers, encompassing an impressive settlement. You guess that it easily holds several thousand people, at a glance, and your heart sinks. You have a hair under 200 men at your disposal. The pilot of the boat yells for directions, and it seems thankfully that none of the foreign ships have yet turned to meet your arrival, although they certainly see you.

What now, Count Stone?
« Last Edit: July 17, 2013, 08:14:18 pm by Maldevious »
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3man75

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Re: Lordship: A Suggestion Game
« Reply #3988 on: July 17, 2013, 08:17:25 pm »

We can either run away like cowards or fight a battle that may kill us once and for all...i wonder if surrendering is possible to the barbarians.

EDIT: Destroy patrol boats and burn other boats that may be used to chase after yours{do we have one boat or multiple boats?}. After that see if we can light up their makeshit settlement. Once the fires destroy basically everything in the settlement just leave don't capture anyone and try not to engage any armed sea raiders we don't want to be swarmed. Also if possible don't mess with the civvies their either 15,000 unarmed peasants can overpower 200 knights easily in my opinion.

Any other plans?
« Last Edit: July 17, 2013, 09:30:56 pm by 3man75 »
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3989 on: July 17, 2013, 08:17:48 pm »

What do you think the chance is that...97% of the town is noncombatants?
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