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Author Topic: Lordship: A Suggestion Game  (Read 327986 times)

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3900 on: July 12, 2013, 07:44:26 am »

There isn't much of a real argument yet during this simple first step, since no one said torture or outright insult. Right now, we have a shared belief that treating these people reasonably well is in our interest, but the moment that the appeasement crowd steps off the line where good reasoning can explain our behaviour to a medieval mindset, then we are in danger of being an object of disgust to our own people. There we part company.

Just think about how disgusted Luther would look at us, if he knew the pangs of sympathy running in our mind for these murderous savages who slaughtered his family. It's not as simple as Sam Stone being the sole agent of moral judgment, as Gamerlord suggests, able to act independently of his times and prevailing sentiments. There's a role here, and we must play it.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3901 on: July 12, 2013, 07:51:07 am »

Again, we have nothing to lose by showing basic politeness. I don't think that there's ever been a culture in Earth's history that thinks less of you for treating you with whatever respect is deserved, even if they refuse to show you any trust.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #3902 on: July 12, 2013, 08:50:08 am »

I know, but I'd like Stone to be a good guy, not an arse.

Why? I mean, this is a suggestion game, after all. It's more of what the group wants. If you don't like how this one is turning out you can make a different one or try and stick along for the ride. I think it is more fun when you don't always get your way while playing so that your character ends up in situations that you wouldn't normally be in.
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LordSlowpoke

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Re: Lordship: A Suggestion Game
« Reply #3903 on: July 12, 2013, 08:52:14 am »

let's put all the prisoners in goat suits and make them baaaaaaa at the sieging force for the glory of insertkingdomname

brilliant masterplan
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3904 on: July 12, 2013, 08:53:23 am »

I know, but I'd like Stone to be a good guy, not an arse.
Why? I mean, this is a suggestion game, after all. It's more of what the group wants. If you don't like how this one is turning out you can make a different one or try and stick along for the ride. I think it is more fun when you don't always get your way while playing so that your character ends up in situations that you wouldn't normally be in.
Why does it matter what he wants?
Because he's a Suggestor.
Don't say that what one guy wants is meaningless, especially when several others also want that.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #3905 on: July 12, 2013, 09:00:36 am »

I know, but I'd like Stone to be a good guy, not an arse.
Why? I mean, this is a suggestion game, after all. It's more of what the group wants. If you don't like how this one is turning out you can make a different one or try and stick along for the ride. I think it is more fun when you don't always get your way while playing so that your character ends up in situations that you wouldn't normally be in.
Why does it matter what he wants?
Because he's a Suggestor.
Don't say that what one guy wants is meaningless, especially when several others also want that.

I never said that at all. It is not meaningless. It's just that fights have started before for this very same reason. One person wants red, the other wants blue and apparently there is not mid ground because nobody wants to give because each person has an idea of what they want "their" character to be. The truth is it's the groups character, and you have no way of knowing exactly what I want.

Find some give.

And for the record I never used the word meaningless and the "why?" was directed at making stone a good guy. I don't know where you pulled that first question , but i didn't ask it. Regardless. Let's find something in between.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3906 on: July 12, 2013, 09:02:49 am »

Again, we have nothing to lose by showing basic politeness. I don't think that there's ever been a culture in Earth's history that thinks less of you for treating them with whatever respect is deserved, even if they refuse to show you any trust.

That's random speculation. First, what do you consider basic politeness? People often interpret politeness for weakness, as you learn after managing groups of people. Confined to historical examples, many medieval cultures had a low opinion of those too kind: King Stephen of England was widely viewed as among the kindest man of his age, and thoroughly unsuited to be king. I think Oderic Vitalis said something to this effect. His gentleness reaped scorn. Ironically, while King Richard and Saladin were both hard men capable of executing prisoners, it was actually trust in their given word that gained each the respect of the other.

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What sounds to wild boars make?

It's been a while since nursery school, but I might hazard that the sound is approximately an "oink oink" here and an "oink oink" there.

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No objections here. If talking about how we will ask about their religion is causing such debate...it's probably not worth it. As for baabars, maybe I just don't like stealing terms from real-world history when we can make up one just as good or better on our own.

The reality is that it will eventually be an issue. The right of a medieval lord was enmeshed in divine right and the three-part social order of pugnatores, laboratores and oratores ordained from on high: Lords, peasants and priests.

As to Baabar, I prefer it for shortness, and the nearness of the three keys to each other. Continue typing Sea Raiders if you like. Or Oinkar. Unkar. Whatevar.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #3907 on: July 12, 2013, 09:03:49 am »

Personally I agree with Gerv.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3908 on: July 12, 2013, 09:08:16 am »

I know, but I'd like Stone to be a good guy, not an arse.
Why? I mean, this is a suggestion game, after all. It's more of what the group wants. If you don't like how this one is turning out you can make a different one or try and stick along for the ride. I think it is more fun when you don't always get your way while playing so that your character ends up in situations that you wouldn't normally be in.
Why does it matter what he wants?
Because he's a Suggestor.
Don't say that what one guy wants is meaningless, especially when several others also want that.
I never said that at all. It is not meaningless. It's just that fights have started before for this very same reason. One person wants red, the other wants blue and apparently there is not mid ground because nobody wants to give because each person has an idea of what they want "their" character to be. The truth is it's the groups character, and you have no way of knowing exactly what I want.

Find some give.

And for the record I never used the word meaningless and the "why?" was directed at making stone a good guy. I don't know where you pulled that first question , but i didn't ask it. Regardless. Let's find something in between.
He was stating what he wants. What is wrong with that? If you think Stone should be an arse, suggest it. If you want him to be a nice guy, suggest that. That's how these games work.

Again, we have nothing to lose by showing basic politeness. I don't think that there's ever been a culture in Earth's history that thinks less of you for treating them with whatever respect is deserved, even if they refuse to show you any trust.
That's random speculation. First, what do you consider basic politeness? People often interpret politeness for weakness, as you learn after managing groups of people. Confined to historical examples, many medieval cultures had a low opinion of those too kind: King Stephen of England was widely viewed as among the kindest man of his age, and thoroughly unsuited to be king. I think Oderic Vitalis said something to this effect. His gentleness reaped scorn. Ironically, while King Richard and Saladin were both hard men capable of executing prisoners, it was actually trust in their given word that gained each the respect of the other.
I'm not sure what we're doing, I'm not sure what you suggest we should be doing, I'm not sure what the men under Stone's command are doing. We can clear up one of those right now. Could you please do so?

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Quote
What sounds to wild boars make?
It's been a while since nursery school, but I might hazard that the sound is approximately an "oink oink" here and an "oink oink" there.
Wild boars, not domestic pigs. Somehow, I suspect they might make sounds at least as different as a dog's bark and a wolf's howl.

Quote
Quote
No objections here. If talking about how we will ask about their religion is causing such debate...it's probably not worth it. As for baabars, maybe I just don't like stealing terms from real-world history when we can make up one just as good or better on our own.
The reality is that it will eventually be an issue. The right of a medieval lord was enmeshed in divine right and the three-part social order of pugnatores, laboratores and oratores ordained from on high: Lords, peasants and priests.
Eventually, yes. But you seem willing to simply slaughter or imprison these people, why does it matter to you?

Quote
As to Baabar, I prefer it for shortness, and the nearness of the three keys to each other. Continue typing Sea Raiders if you like. Or Oinkar. Unkar. Whatevar.
Well, I can't argue with that logic. Nevertheless, you haven't argued with mine. So, we're even I guess.
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stabbymcstabstab

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Re: Lordship: A Suggestion Game
« Reply #3909 on: July 12, 2013, 09:46:53 am »

Let be polite, I mean if some one thinks were weak because we're polite to a group of unarmed women and children they might be forgetting the whole peasant, turned baron, turned count, who's also married to a dukes niece and on friendly terms with the king. also lets stop the conversation here before it gets worse, please.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #3910 on: July 12, 2013, 09:55:44 am »

I concur.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #3911 on: July 12, 2013, 10:03:51 am »

Moving along...

You thank the soldier for his keen ear, and order the prisoner brought forward. As you do so, you give orders to the men to give the settlement a cursory rooting through, then put the place to the torch, for you have business to attend to in Torchester. Several of your men scatter into the village, searching through houses for foodstuffs and other items of value.

Sending orders for the rest of your men to mobilize, the soldier you spoke with brings forward a woman, of average height and build. Her skin is a deep tan and her hair is a peculiar shade of deep auburn, but she is quite unremarkable otherwise, outside of her keen eyes. You give her an appraising look, and ask her if she can ride a horse. She looks at you for a moment, then says, "No." You scratch your chin, and then tell Luther to ride tandem with her, as you wish to ask her some questions on the journey to Torchester.

You tell her that her people are your prisoners, which she seems to view as self-evident, and that if they do not resist, they will not be killed. She raises an eyebrow at that, but says nothing. You ask her to pass the word along to the other prisoners, which she leaves briefly to do. You hear her yelling in a melodic language that baffles you, but she returns and says that you will not have any trouble from the captured.

Your men return from the village, with some salted fish and root vegetables, but nothing else of value. You see from your encampment smoke rising, and the men tell you that the village will be no more soon. You order your men to guard the prisoners closely, with the Halberdiers landward and the Archers to the seaside. With your host ready for the road, you set out.

As you travel, she sits in front of Luther on his massive steed, and answers your questions as you pass the days to Torchester. Luther appears somewhat uncomfortable with the situation, but says nothing.

The journey proves extremely interesting. The woman, whose name is Joral, proves to be quite adept at speaking your language, and equally willing to share information with you. You introduce yourself as Count Stone, and she nods her head to you in what appears to be respect.

Early in the trip you ask her if there are soldiers near the village. She shakes her head, and tells you that the warriors have all gone to pillage the town of your King. This strikes you as odd, and you point out that the village was undefended and easily taken.

She replies gruffly. "The Warlord of this expedition, Gergal the Fat, has much... what is the word... not respect for you and yours. He took all the Warriors to raid when your people did not strike at us on the beaches. He sent many groups up and down the coast to fish and secure supplies for the Warhost. Laughed and said that Northsea Kingdom is weak."

You ask for further clarification, and she states slowly, as one would with a child, that this is the first time your people have struck back at them, so this Gergal apparently was confident enough to send out several splinter groups, undefended, to gather supplies for his host.

You ask her why her people are here, and she explains that this Gergal has united several clans with the promise of easy pillage. When you point out that your people rebuffed an earlier invasion, she states that Gergal has much not respect for the leader of that invasion.

You inquire as to whether Gergal is their biggest chief. She smiles, quite disarmingly. "Yes, he is very big. That is why we call him the Fat." Clarifying your question, she replies that there are many Clans in her lands. Often they fight amongst themselves, but sometimes a powerful Warlord like Gergal will rise and unite several clans with the promise of pillage or rich, distant Kingdoms.

"Gergal united the Kamchuk, the Boral, the In'url, and the Mardak. The last invasion of your people's lands was only three clans, and weak ones at that. I would be surprised if your King still stands, Count Stone." You ask how many people comprise four Clans, and she says that each clan sports thousands of warriors, and their families. This gives you a great sense of unease.

You ask how she knows all of this. "It is well known, Count Stone." When you press her, she tells you that she was the wife of one of the leaders of this settlement, but that it appears her husband fled in one of the fishing boats. She seems quite nonplussed about this.

Later in the ride, the subject of conversation turns to her religion. She explains that battle and the sea are the faith of her people. Great warriors and sailors are venerated, but their beliefs do not extend to the hereafter. These are a people concerned with the here and now, it seems.

Besides her strange and bizarre faith, she is a pleasant companion on your journey. As you near Torchester, she asks you a simple question. "What will become of us now, Count Stone?"
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #3912 on: July 12, 2013, 10:38:13 am »

"You will be put to work to help rebuild what your husbands and sons destroyed. Our lands were struck by a great calamity and we lost much people. Manpower is something prized nowadays. After that, it'll depends on you. If you show yourself worthy of our trust, you may receive a place here as farmers or fishermen. Don't expect to be treated like your people never attacked us, though. I'll try to prevent stoning and lynching, but I'm afraid that I can't prevent disrespect and insults from the people who suffered from the two invasions. And honestly, I can't blame them for that."

TL;DR: serfs. Not really slaves as slaves belong to someone. They are just prisonners put to work, paid with food and shelter. Forbid lynching, don't bother forbiding disrespect.
After the war, we can repopulate the land with them, provided they are willing and trustworthy.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #3913 on: July 12, 2013, 11:18:20 am »

Sounds like what we were shooting for in our earlier discussions so +1
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #3914 on: July 12, 2013, 11:54:27 am »

"You will be put to work to help rebuild what your husbands and sons destroyed. Our lands were struck by a great calamity and we lost much people. Manpower is something prized nowadays. After that, it'll depends on you. If you show yourself worthy of our trust, you may receive a place here as farmers or fishermen. Don't expect to be treated like your people never attacked us, though. I'll try to prevent stoning and lynching, but I'm afraid that I can't prevent disrespect and insults from the people who suffered from the two invasions. And honestly, I can't blame them for that."

TL;DR: serfs. Not really slaves as slaves belong to someone. They are just prisonners put to work, paid with food and shelter. Forbid lynching, don't bother forbiding disrespect.
After the war, we can repopulate the land with them, provided they are willing and trustworthy.

I like it.
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