During the planning stages, you offer to lead a contingent of men from your County, bolstered by a small forceof heavy cavalry to number a total of around 200 men, to attack the Ducal Sea Raider Settlement. The Duke seems amenable to this plan, and sends you and your men off immediately to dispatch the interlopers before returning to be ferried across the estuary into the King's lands.
Sending your Rangers ahead, you ride a few days west along the verdant coast towards where the settlement is located. Your Rangers find no signs of the Sea Raiders en route, which annoys you slightly, as you were hoping to gain some tactical knowledge of the situation from a prisoner. Nevertheless, you press on, and are within striking distance of the settlement quickly.
Your host consists of around 100 Archers, 10 Rangers, 75 Halberdiers, and 15 Heavy Cavalry detatched from the Ducal forces. You are accompanied by Sir Percival and Sir Denton, as well as Fin, Oswald and Luther. The terrain surrounding the settlement is hilly, you find, with lush forests right up to what you are told is a sandy beach. Your Rangers were able to slip in undetected, and tell of a settlement ripe for the taking.
A palisade is being erected, but it is far from complete and of no real defensive value. They saw few signs of military presence, mostly older men, women, and children. A few fishing boats were seen out in the ocean, but there are no signs of longboats on the beach; perhaps, you conjecture, they were dismantled and put to use in the initial construction of the town. If you didn't know better, you would say that this is just a sleepy fishing town hardly worth bothering with.
Although the thought of attacking such an easy target seems to lack in chivalrous glory, you have your orders, and they are to make this settlement not exist anymore. What will you do, Count Stone?