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Author Topic: Lordship: A Suggestion Game  (Read 327554 times)

escaped lurker

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Re: Lordship: A Suggestion Game
« Reply #3795 on: July 04, 2013, 02:37:56 pm »

"No more than a large village," which we'll be attacking with about 3,000 soldiers? I believe the term "overkill" is appropriate.

Just wait untill the main host of their forces becomes wind of it. Then we will suddenly be way understaffed I fear.

The duke did have some ships, right? I would deem it very important to let his navy somewhat blockade theirs while we attack - if we do not get their ships, they just will open up another port. Well, not as easy as that, but they will be far more likely to recover from the strike we deal. Just keeping them at bay will be fine - a hellebardier + archer approach for the boatcrews seems like a good idea.

Else, some light scouting and then laying the hammer onto them quickly - we do not want them to prepare their defenses, nor bring their ships to safety. Subtlety and haste - difficult, but if we succeed it will give us quite the boon.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3796 on: July 04, 2013, 02:42:29 pm »

"No more than a large village," which we'll be attacking with about 3,000 soldiers? I believe the term "overkill" is appropriate.
Just wait untill the main host of their forces becomes wind of it. Then we will suddenly be way understaffed I fear.
Once they actually go to war?
Oh yes.
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #3797 on: July 04, 2013, 03:06:52 pm »

If we can take and hold the coast, the raiders attacking the capitol will be cut off from their supply and forced to react, probably sending part of their force against us. If we can defeat that regiment, their main army may be forced to break their siege, or risk splitting in half, which might not leave enough men in either army to maintain the siege or take on our force. It would probably mean the end of the war.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #3798 on: July 04, 2013, 03:43:33 pm »

Attrition is such a marvelous thing.
When you're on the good side of it...
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3799 on: July 04, 2013, 03:44:34 pm »

True dat.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #3800 on: July 04, 2013, 04:05:30 pm »

Well, do note that they will try to forage, which will destroy the little that remains of the countryside surrounding the capital.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3801 on: July 04, 2013, 04:11:21 pm »

Oh.

Well, not much that can be done unless we surround the settlement as well.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3802 on: July 04, 2013, 05:33:56 pm »

Meh, NRS sounds like a pointless distraction now. That settlement is an embryo that can be aborted in the fulness of time; meanwhile the siege is time sensitive and comprises the bulk of enemy forces. Let's cut this off at the head quickly: ferry the army across the river and march on the real RS.

The ferrying of about 2600 soldiers will take a few days even over the width of a river, so we will go first as a reconnaissance-in-force and reprise our role of outrider in the last war with maybe 50 light cavalry and our 42 dragoons, plus a quantity of lesser-armed pure scouts and couriers. Each man, two horses and adequate field rations, though we can also forage. As we go, talk to the locals and gain intel on where to go cautiously, while telling them to rally forces to the advancing main army. The sea raiders cannot have marched their army across much of the countryside in the small time that they've been established here. We give towns notice to prepare joining the Duke or evacuating. If we run into a sizeable enemy, try to circle it and keep scouting. Let's try deep penetration up to the supply lines. There we cause enough hit-and-fade mayhem that the raiders send a detachment to crush us. The joke on everyone that we pass, and the detachment sent to crush us, is that we're not actually close to the size of the real threat that we've blinded them to.

As for the people here worrying about their ships escaping, no worries. You've got 200-300 ships beached on the shore at high-tide that take a certain amount of men to push off into the sea. If you drop 12 thousand men on the shore, and they march inland, who pushes off and rows back? No one. The ships of the entire army are there, and only a handful could be pushed off the beach now that the manpower is elsewhere.

Obviously only after we obliterate this insult and gain some useful information from a captured shipsmaster or some dreck. Attempts to learn their language (it may be more beneficial to appoint a specific person in charge of learning all that they can about these raiders) would be very beneficial.

After raiding two years ago, they probably took home a fair number of kingdom slaves, perhaps those slaves have learnt their tongue, or they learnt ours, but they clearly had some intel on us, since they tank-rushed our capital. We're probably behind-the-curve on that part of the struggle.

See if we can take the settlement without much property damage or many civilian casualties. Hopefully, the settlement itself will be useful and the inhabitants can provide information.

Define civilian. There's no true civilian in Feroshire, as our levies prove, and there's no true civilian in those raider camps. At Repton, where the Great Army wintered in 874, they even found women buried with weapons.



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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3803 on: July 04, 2013, 09:05:48 pm »

For our current purposes, I would define "civilian" as "not trying to kill or actively impede us".
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evilcherry

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Re: Lordship: A Suggestion Game
« Reply #3804 on: July 04, 2013, 10:15:40 pm »

Don't feel the raiders really have a supply line. They'll probably just leave a contingent to siege capital while everyone else conduct raids to live off the land.

We should, though, conduct a counter-raid on the raider settlement. Even if it is just a base to fall back its still crucial to staff or destroy it.

tryrar

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Re: Lordship: A Suggestion Game
« Reply #3805 on: July 05, 2013, 04:45:29 am »

I agree we take the new settlement, use it as a base, and then ferry across like Gerv said.
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #3806 on: July 05, 2013, 05:39:44 am »

Seems Count Stone will be writing another book:

Defeat of the 2nd Sea Raider Invasion.


And i support attacking the Raider settlement near Torchester. Chances are, they will have a respectable number of ships there that were helping ferry supplies and construction materials, as well as colonists and warriors.

'Liberating' those ships would help our crossing of the river immensely. And chances are there will be little or no garrison to speak of as the majority of their army will be attacking the Capital.
« Last Edit: July 05, 2013, 05:44:07 am by kahn1234 »
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3807 on: July 05, 2013, 06:01:15 am »

Don't feel the raiders really have a supply line. They'll probably just leave a contingent to siege capital while everyone else conduct raids to live off the land.

We should, though, conduct a counter-raid on the raider settlement. Even if it is just a base to fall back its still crucial to staff or destroy it.

1. The extent to which twelve thousand men can live entirely off the land is debatable, especially after a year of plague. Twelve thousand. That's probably the population size of the capital city itself, and the capital city doesn't survive long without extensive trade routes. Each man needs about three pounds of grain a day, so that's 18 tons of grain each day. They can't be gathered in one place long without someone trying to organise a real supply line. Army cohesion would fall apart. Even if they do forage on the land enough to accumulate that much grain each day--and let's keep in mind that they don't have many horses so forage radius is perhaps 10 km from the camp--that is called breaking up the army, and is effectively its dispersal and defeat as an organised body in an age before telecommunications.

2. You bring up a good point. We should be denying good forage everywhere possible, and Duke Erran should send couriers along the other side of the river telling towns and villages there to gather their produce and take refuge at whatever base we set across the river from Torchester. We'll gather up the "forage" on the other side of the river ourselves and protect it. Let's leave an adequate garrison in whatever town that base is, perhaps 250 of 2850 men, and have them fortify even more. If the base has a harbour, then these men are best culled from sailors that can help ferry people and food across to Torchester proper. Some might even make good reinforcements, once equipped.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3808 on: July 05, 2013, 06:32:50 am »

Seems Count Stone will be writing another book:

Defeat of the 2nd Sea Raider Invasion.
Let's not name the book just yet. The Lady likes to bring misfortune to those who tempt fate...
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #3809 on: July 05, 2013, 06:42:08 am »

Seems Count Stone will be writing another book:

Defeat of the 2nd Sea Raider Invasion.
Let's not name the book just yet. The Lady likes to bring misfortune to those who tempt fate...
Damnit! You named her! We're going to die!
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