Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 242 243 [244] 245 246 ... 292

Author Topic: Lordship: A Suggestion Game  (Read 327550 times)

evilcherry

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3645 on: June 28, 2013, 03:47:32 am »

Why is everyone so gungho about taking over the county?
Because he is entitled to taxes from lesser lords. period.
What?
Its not really about taking over it. But rather to keep it out of the hands of other corrupt lords.
Dude. The only other two lords we know are cool guys. We'll be fine.
What about sub-lords, sub-sub-lords, and anything else? If we could have thought of installing Arthur onto it, somebody else would find someone else with the claim without the power. We need to secure that for ourselves, and finding a friendly heir is crucial.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3646 on: June 28, 2013, 03:49:53 am »

Why is everyone so gungho about taking over the county?
Because he is entitled to taxes from lesser lords. period.
What?
Its not really about taking over it. But rather to keep it out of the hands of other corrupt lords.
Dude. The only other two lords we know are cool guys. We'll be fine.
What about sub-lords, sub-sub-lords, and anything else? If we could have thought of installing Arthur onto it, somebody else would find someone else with the claim without the power. We need to secure that for ourselves, and finding a friendly heir is crucial.
You guys are going psychotic with paranoia... Let's just calm down and stick with our area. If we have a second son, we may be able to install him there when he comes of age anyway.

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3647 on: June 28, 2013, 04:01:22 am »

1. Because the strength of the county is ebbing away without proper leadership addressing the county-wide problems. Manpower takes decades to replenish, once it is allowed to be killed off, so we have to keep the county intact right now. It's not enough to save just Feroshire and forget all the other areas.

2. Additionally, you can see what trouble an unfriendly Count can give us by reading the earlier updates. I'm completing a kind of abridgement, so hopefully soon it will be easier than ever to go back and refresh your memory with things that happened in the past.

3. There's also the larger tax revenues, as evilcherry points out. And that means affording more soldiers with better weapons, which means being more formidable and respected.

4. Finally, advancement is kinda just desirable and fun in itself.

The real question is why you wouldn't to take over the county.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3648 on: June 28, 2013, 04:02:06 am »

I. C.

Maldevious

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3649 on: June 28, 2013, 06:56:38 am »

Year 7, April

At the start of April, you mobilize your resources towards stabilizing the County. You call up your levies again, and push your craftsmen to take on extra apprentices from among the newly arrived to bolster production of weapons, ships, and goods. The farmers are set to the fields, and the shipyards begin laying down hulls for longboats. You realize that the crisis facing you will take all of your ability and resources.

Your first step is to secure Curbiston against the possibility of Sea Raider or bandit occupation. That possession is de facto ownership is not lost on you either, but you have your reasons. You send your militia - leaving the levies to defend Feroshire - along with a few metalsmiths to restart the forges, and men who have knowledge of mechanics whose first order is to restore the river chain.

Concurrently, you send riders to do a full sweep of the County, checking on settlements, finding available soldiers, and seeing if there are any other food shortgages. There are some minor shortages, it appears, but the demand side of the equation has been lessened by the plague, and it seems most places will be fine with a decent planting this year. Soldiers are fewer and further between; Carshire has lost most of its standing militia, but Denton and Percival still maintain their levies. A few pockets of unsustainable settlements are told to disband and resettle in Curbiston, which they comply with.

Your riders do come upon an additional settlement, and bring word of it back to you. It is mostly hovels, and is rumored to be run by a man referred to as the Bandit King. Your men report seeing a lot of disaffected, shifty looking young adult males in the settlement, and don't spend too much time there. They glean that it is called Pigsend, seemingly referring to a large herd of pigs the village maintains.

After a week or so, you ride with Fin, Luther, The Rat, and Oswald to Curbiston. You are not sure yet whether you will move your court there, but decide to fly the Duke's flag over the city for the time being. The river chain has thankfully been repaired. Inspecting the city, it is clear that it could be fortified again within a month or so by rebuilding the gates and fixing a few damaged sections of wall. The forges are firing, and producing iron weapons and armor.

There are several messages waiting there for you. One is from the Duke. He sends word that the Capital is still holding out, as the Sea Raiders are just now beginning to build siege weaponry to attack the walls. The size of their host is great, though.

Another message takes you by surprise by naming you Count of Folesden, citing the vacuum in leadership and your proven record of success in managing fiefs. You blink twice when you read it, but the message stands. Without much fanfare or ornamentation, but there it is, simple as that.

One final message arrives after the other two, with dark news. The Duke explains that another force of Sea Raiders has landed in his demense, and are putting together another settlement. He is concerned that they will eventually lay siege to him, and asks you how quickly you can pull together a force of men to aid him.

You had planned on striking out at the bandits, but the existence of this "Pigsend" along with the Duke's request causes you to reconsider.

By the end of the month, Curbiston has swelled to a population of several hundred people come back in from the countryside. It is not back to its former glory, by any means, but it is functioning again and of a size on par with Feroshire, population-wise.

You must do some thinking on where you will base your court, Count Stone. The bustling Feroshire, upriver though it may be? Or the damaged but well positioned Curbiston? And what of this Bandit King? The Sea Raiders? And who will ride to rescue the King?

The bards will sing of this May, some day.




Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)



Spoiler: "In Fond Remembrance" (click to show/hide)
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3650 on: June 28, 2013, 07:44:46 am »

Why is everyone so gungho about taking over the county?
Because he is entitled to taxes from lesser lords. period.
What?
Its not really about taking over it. But rather to keep it out of the hands of other corrupt lords.
Dude. The only other two lords we know are cool guys. We'll be fine.
Emphasis added.
I don't think I need to say more...except maybe "Owen" and "the first Foles".

I. C.
Is it IC to learn from experience that bad Counts are bad? The only (previous) Count we've gotten along with is the one we put there.

But now we're Count. We have been promoted three times. Ah ah ah.

Shouldn't Pigsend be in the "Nearby" spoiler?

In any case, let's consider our options before we go charging off to war. Firstly, Pigsend. How much of a chance do you think a messenger there would have of returning?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

swordsmith04

  • Bay Watcher
  • Communist Gnome
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3651 on: June 28, 2013, 07:47:30 am »

With the combined forces of our levy, our militia, and Denton and Percival's forces, how likely are we to defeat the bandits?
If we have a good chance, I propose sending for Denton and Percival and then surrounding Pigsend, but keeping most of the soldiers out of view. A few go in with us, and we talk with this Bandit King. Best case scenario, we recruit him and his men for the Second Battle of Torchester. Worst case scenario, we fight our way out while Denton and Percival lead the troops outside in an attack on Pigsend. Whichever way it happens, we wait/rest a few days, then march to Torchester.

Talvara

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3652 on: June 28, 2013, 07:51:00 am »

A) first off lets make sure that we secure that letter of our appointment in a safe place.

B) I'm not quite sure about moving our court to Curbiston, while its the stronger location and has been the county seat for a long time, it will also be hit by the searaiders before Feroshire is. Having our family there doesn't sound like the ideal environment to raise kids.

C) We should get our vassals together and throw a sober celebration, impress on them the situation and the need for the lords of the land to actively bring the county back to prosperity and ready for war. We should also mourn the loss of Arthur and the Foles line.

D) about the Bandit king... Maybe we should parley before deciding upon eradicating them. The Rat should probably dig up some information about the man if he can, and I'm hopeful we can offer the bandits a career change rather than a bloody death. They have fended for themselves at the cost of others, but times have been dark indeed. Perhaps they could form a mercenary company, they may be a little too prone to corruption to incorporate into the military as is.

E) with all the war going on I'm sure there are refugees around. Perhaps we should keep some riders up to find these refugees and integrate them into the county in an orderly fashion.
if we don't tend to the refugees they'll just be food for the bandits or turn to banditry themselves.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3653 on: June 28, 2013, 07:53:25 am »

A) first off lets make sure that we secure that letter of our appointment in a safe place.
Ooh, good point.

Quote
B) I'm not quite sure about moving our court to Curbiston, while its the stronger location and has been the county seat for a long time, it will also be hit by the searaiders before Feroshire is. Having our family there doesn't sound like the ideal environment to raise kids.
Again, chat with others who it affects before moving.

Quote
C) We should get our vassals together and throw a sober celebration, impress on them the situation and the need for the lords of the land to actively bring the county back to prosperity and ready for war. We should also mourn the loss of Arthur and the Foles line.
Sounds like a plan.

Quote
D) about the Bandit king... Maybe we should parley before deciding upon eradicating them. The Rat should probably dig up some information about the man if he can, and I'm hopeful we can offer the bandits a career change rather than a bloody death. They have fended for themselves at the cost of others, but times have been dark indeed. Perhaps they could form a mercenary company, they may be a little too prone to corruption to incorporate into the military as is.
My thoughts similarly.

Quote
E) with all the war going on I'm sure there are refugees around. Perhaps we should keep some riders up to find these refugees and integrate them into the county in an orderly fashion.
if we don't tend to the refugees they'll just be food for the bandits or turn to banditry themselves.
Sounds like a good idea, if we can spare the men. Maybe that could be a job for the rookie troops or something?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3654 on: June 28, 2013, 07:57:02 am »

I think we should stay in Feroshire. Mal, can you add a poll to let us vote on it?

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3655 on: June 28, 2013, 07:59:06 am »

I think we should stay in Feroshire. Mal, can you add a poll to let us vote on it?
Nah, once you do you can never take it off.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Maldevious

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3656 on: June 28, 2013, 08:05:18 am »

Regarding Pigsend, it is listed under "Your Lands," since it is technically in your county now, and not nearby.

Regarding polls, I prefer to just get a sense of the sentiment. That works 90% of the time. If things are close, I count. If things are tied, I am making it my new poloicy to just pick one, because I have found that asking players to argue it out at that point just leads to frustration.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3657 on: June 28, 2013, 08:08:06 am »

Regarding Pigsend, it is listed under "Your Lands," since it is technically in your county now, and not nearby.
...Ah.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3658 on: June 28, 2013, 08:24:54 am »

Count Samuel Stone... Cool!
I say we stay in Feroshire. Otherwise I support Talvara ideas.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3659 on: June 28, 2013, 08:28:01 am »

I don't want to lose Feroshire after we spent so much time working on it...
Pages: 1 ... 242 243 [244] 245 246 ... 292