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Author Topic: Lordship: A Suggestion Game  (Read 327771 times)

evilcherry

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Re: Lordship: A Suggestion Game
« Reply #3600 on: June 27, 2013, 07:26:46 am »

Find out anyone still in line or contention for the Curbishton seat. Even it is now a rundown town the legitimacy to rule itself will be good for anyone who sees fit.

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #3601 on: June 27, 2013, 07:32:22 am »

With Arthur dead, as well as the daughter of the original Count, the Foles line is extinguished as far as you know.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3602 on: June 27, 2013, 07:40:41 am »

With Arthur dead, as well as the daughter of the original Count, the Foles line is extinguished as far as you know.

Right, the Foles are extinct, but Folesden remains standing... for now. And Curbiston is its capital, with centuries of legitimacy brushed off on it.
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #3603 on: June 27, 2013, 08:05:13 am »

With Arthur dead, as well as the daughter of the original Count, the Foles line is extinguished as far as you know.

Right, the Foles are extinct, but Folesden remains standing... for now. And Curbiston is its capital, with centuries of legitimacy brushed off on it.
We DON'T need Curbiston! Anyway, our entire power base is in our town! Let's not give them any ideas that we might be abandoning them. Let's just build our town slowly and quietly until even if we aren't King in name, we hold all the power. Curbiston isn't needed to succeed.

kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #3604 on: June 27, 2013, 08:09:57 am »

We shouldnt burn Curbiston unless strictly necessary (for sanitary reasons.). Try to turn our village into the de facto new county seat. Take homeless under our wings, increase military, build things (houses, barrackments, palissades...) All within the limits of the sanitary reasonable of course. The goal now is to take arms in the near future to repel the Sea Raiders. First around Torchester, then further.

Ninja'd: The plague is likely to reet things. We have a unique opportunity to move the seat of power. Grab it. Don't claim any title. If we assume the duties, the rights will follow.
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #3605 on: June 27, 2013, 08:17:58 am »

We shouldnt burn Curbiston unless strictly necessary (for sanitary reasons.). Try to turn our village into the de facto new county seat. Take homeless under our wings, increase military, build things (houses, barrackments, palissades...) All within the limits of the sanitary reasonable of course. The goal now is to take arms in the near future to repel the Sea Raiders. First around Torchester, then further.

Ninja'd: The plague is likely to reet things. We have a unique opportunity to move the seat of power. Grab it. Don't claim any title. If we assume the duties, the rights will follow.
+1, that's the sort of thing I think we should be aiming for.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3606 on: June 27, 2013, 08:21:07 am »

From an number of other perspectives, Curbiston's better situated. How do we slight the walls without a massive demolition effort? Do we leave a giant stone wall well placed on the river just undefended? Burning doesn't solve that.

What of the rural people around Curbiston? Who protects them now? Maybe we don't go in person, but we need someone there. It's simply a good defensible position.

As for being Count, the Duke has already basically tasked us with a county administrative task. I'm fairly certain the title will be ours. However, I think that administration is easier to do from the old seat of power, because everyone will be sending scouts and messengers there.   
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #3607 on: June 27, 2013, 08:23:35 am »

I don't think there really is any rural people left around there.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3608 on: June 27, 2013, 08:32:26 am »

Rural people are spread out. Harder to catch diseases when you only see people when you go to market to buy a new plough or haul in the harvest for selling. I can guarantee you the countryside is nearly unscathed unless bandits ravage it. We can stop that.

You speak of turning back the Sea Raiders? How will you do that when you turtle up inside of Feroside while bandits and famine are killing everyone that could be in our armies? Armies need men, and men need food from farmers. It will take generations to repopulate the people that are dying outside our borders. No repulsion of the sea raiders will happen if we have only Feroshire left alive because we turtled.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #3609 on: June 27, 2013, 08:33:52 am »

I think we should secure Curbiston. begin cleaning it out and if at all possible restoring order (even though I doubt anyone still actually lives there). I don't think we should go into it striving to return it into a major civilian center any time soon. but instead occupy it as a military outpost... the fact that holding it will probably give us some legitimacy is a thing to keep in mind aswell. If we don't secure it and restore the Riverchain our actual civilian center will be vulnerable to raiding by the invaders.

it would be pretty terrible if the sea raiders actually set up an outpost instead of us.

Having that extra holding under our control is also a nice trust fund for our son when he comes of age.

I think Im in favour of taking control of the capitol, and maybe even moving ourselves and our family there soon, From there we can strive to restore order in the County.... If Arthur was still alive the task would fall to him, but as it stands it seems like Stone is the man for the job.
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evilcherry

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Re: Lordship: A Suggestion Game
« Reply #3610 on: June 27, 2013, 08:42:00 am »

With Arthur dead, as well as the daughter of the original Count, the Foles line is extinguished as far as you know.

Just want to make sure, does that means that all the second or third cousins once or twice removed are, mostly, dead, or unaware of the situation? Like someone on Aaron Foles' mother's side or so on. Even a line is extinct there should be some kind of distant claimant unless his lordship is pretty new or Aaron Foles was a commoner raised to nobility (like Stone).

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #3611 on: June 27, 2013, 08:47:37 am »

With Arthur dead, as well as the daughter of the original Count, the Foles line is extinguished as far as you know.

Emphasis added.
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Theodolus

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Re: Lordship: A Suggestion Game
« Reply #3612 on: June 27, 2013, 08:51:26 am »

Let's not think too far in advance right now. There are a lot of short term problems that need to be tackled. One of those is making sure Curbiston is secure and not easy pickings for the Sea Raiders. For now we should secure the city with a decent sized temporary garrison. Later we can see if the King wants to retain and repopulate the city. So yeah, basically what Talvara said.

We should also be sending out a group of rangers to assess the situation around the Sea Raiders' claimed area of land and if possible have them find out whether the King is, in fact, under siege. If it is we should be looking at gathering the troops of the country and riding to their rescue as quickly as possible. We could see if the Rat has any way of infiltrating the King's city as well, to see if we can get some inside knowledge of how things are going there.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3613 on: June 27, 2013, 09:06:24 am »

Do we have plague victims?

Or an enemy to use them on, approximately...now?
Yes, there will likely still be some of them somewhere, and yeah, the viking-things.
Medieval biological attacks only work in a siege where sanitation is declining real fast.
Did I mention the part where we attack them?
No.
Because that's crazy.

I think we should secure Curbiston. begin cleaning it out and if at all possible restoring order (even though I doubt anyone still actually lives there). I don't think we should go into it striving to return it into a major civilian center any time soon. but instead occupy it as a military outpost... the fact that holding it will probably give us some legitimacy is a thing to keep in mind aswell. If we don't secure it and restore the Riverchain our actual civilian center will be vulnerable to raiding by the invaders.

it would be pretty terrible if the sea raiders actually set up an outpost instead of us.

Having that extra holding under our control is also a nice trust fund for our son when he comes of age.
I agree.

Quote
I think Im in favour of taking control of the capitol, and maybe even moving ourselves and our family there soon, From there we can strive to restore order in the County.... If Arthur was still alive the task would fall to him, but as it stands it seems like Stone is the man for the job.
...You mean Curbiston, right?


Basically, our goals right now should be:
1. Retain/Create order in the County.
2. Clean and restore Curbiston.
3. Prepare for war with the Sea Raiders.
All three goals benefit from improving the situation of the County, so there's that.

I suggest that we send some men to clean the dead bodies out of Curbiston, ideally giving them good burials but dumping them in a mass grave or the river if that's not possible. If there is time or manpower left over, clean the general refuse from the streets as well. Once that is finished, inform the peasants in the surrounding region that Curbiston is once more a safe place to be and work on establishing it as a functioning--if half-ghost-town--city.
On that note, we should contact the other knights who survived the plague and organize an attempt to return the county to roughly how it was before the plague (minus the people who died, of course). I'm not entirely sure what to do, mostly because I'm not sure what needs to be done. We should probably inform them about the task the Duke gave us.
We also need to make sure that the army of Feroshire and the other knights is ready for battle.

As for the "Move to Curbiston" vs. "Stay in Feroshire" thing: We should discuss it with such folks as Feroshire's mayor, the Rat, Fin, and Marna before making a decision. Learn what they think the costs of us leaving Feroshire would be.
Also, let the other knights know before we actually start moving if we do. We don't want to look, you know...rash and power-seeking.
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #3614 on: June 27, 2013, 09:10:21 am »

We should at the very least re occupy Curbiston with a military force, since it's an important fortress and valuable strategic point, as both a resupply point and just because of how bloody well defended it will be.  We need to also increase our levies to the absolute maximum we can at the time.

Concurrently we should do a full sweep of the county to check on the standings of all other settlements, and take stock of available soldiers, food, and any issues they may have with food.  Then we tax food from places with a surplus of food and send it to the places that need it.  We then take the soldiers and use them to wipe out the bandit hordes.  After that we move onto dealing with the sea raiders.

Back home we should have the forges start to churn out materiel for war, armour and weapons, specifically.  We should also get any other settlements with that capacity to do the same, we're going to need an army, and we may not be able to arm them otherwise.

We should go on a trip first to Curbiston to survey the damage ourselves, then move on down to the duchy seat to confer with the duke about our next steps, as well as whether some biological warfare is feasible.  While there we must make sure to tell him we've re-occupied Curbiston with our forces, and plan to re-populate it ASAP.  Further, we also say we're currently trying to get the basic facilities of the county up and running again, and will be doing a full sweep of the county to see what needs to be done to restore order.
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