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Author Topic: Lordship: A Suggestion Game  (Read 327866 times)

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3540 on: May 17, 2013, 05:34:44 am »

Please do.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #3541 on: May 17, 2013, 05:36:25 am »

Anger
Anger

Wait wait wait wait wait, just hug it out like men.

+1 *brohugs jake* its not that hard.

If you haven't got anything nice or productive to say, just say nothing at all. (I hadn't posted in a good while myself)
stabs below the radar or passive aggressive comments aren't worth responding to, just go back to defending or articulating your points.
and ehm... try to not make passive aggressive stabs below the radar.


anyway, Thanks for running the game Mal, It was fun while it lasted :) its a shame this point is a 'down point' in the story. but I guess arguments are more likely to happen when things are looking grim ;).

Spoiler (click to show/hide)
« Last Edit: May 17, 2013, 05:38:56 am by Talvara »
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #3542 on: May 17, 2013, 05:41:28 am »

Gamerlord, just ignore him. My profile -> ignore list -> add user -> Gervassen. It will be better for everyone.
Since I see "You are ignoring this user." instead of the actual post, I no longer go to super-sayan-level-rage every time I check this game.

Alright kaian. Cos you asked.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3543 on: May 17, 2013, 05:45:01 am »

Yeah, thanks for running the game, for the memories and for all of the fish, Mal. Got better things to do anyway, I guess.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #3544 on: May 17, 2013, 06:30:35 am »

It is with a heavy heart that I lock this thread. I feel as if I cannot ignore these last two pages of non-game personal argument after the clear and final warning against such behavior that I gave just a week ago. To not lock the thread at this point would cast my word as a GM in doubt, and then I would likely lose any semblance of control that I may have had previously over the discourse.

I will always look fondly back upon the adventures we created for Sir Stone together. Thank you all, and see you around the forums.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #3545 on: June 26, 2013, 07:00:06 am »

Year 7, Winter

Welcome back! Let's do this! Enjoy the game and play well with one another, and please bear in mind that my posting schedule may be erratic due to my newborn son.

A late winter sun is shining as you watch Isaac scamper into a field of daisies and wild grasses after your lovely wife, the Lady Marna. Smiling vaguely, you scan the horizon, and your eyes catch on a small patrol of Rangers skirting the edge of a forest, in the direction of Curbiston. It may be a time of rebirth and renewal, but there is still a pall hanging over the land.

Thinking back over the last several months, all you can remember is vigilance. Bleary-eyed, soul-testing vigilance. Raving bands of plague refugees throwing themselves against patrols of your men, begging for mercy. Many turned away when you told them there was no safety in Feroshire. Many did not and paid the price.

You sent out scouts occasionally, hoping against hope that the black plague flags would no longer be flying over the county seat. After a few months, they informed you that there was no longer any activity on the walls of Curbiston, yet the flags still flew. Thinking of the ghost town brings a chill to your spine, and you are unsure of what exactly that means for your future.

Other dark news has spread to your land. A trading boat plying the river in late winter brought the worrying portent, shouted from their docks as you turned them away, that a massive force of Sea Raiders has landed in the next Duchy over and set up a colony, displacing thousands and killing thousands more. Your smile turns into a grimace as you imagine the implications of this.

Thinking of the winter, you shake your head again slightly. The food supply was strained last year due to the pestilence and harsh snows, and the herds had to be eaten down. More than once, you ate a thin stew with stringy meat that you are rather sure was horse, but never bothered inquiring too intently about. Some things are best left unknown.

The famine, the pestilence, and the upheaval in the land spawned roving groups of bandits, which have mostly stayed away from Feroshire but stand in the way of resuming a normal life. Yet another task to tackle before life becomes what it once was.

Isaac jumps into Marna's arms in the field, and she twirls him about again. Your eyes briefly flitter down to her stomach, which sports the slightest of bumps. She told you of her pregnancy just last month, and you cannot help but smile as you see it. As you think of your future child, you remember that all was not grim during these past months.

The walls were completed late in the fall, and Feroshire now stands well-protected against attack from land. Despite your strict quarantine, the town seems to have grown slightly during these difficult months. Silverhills is occupied again as well, filled with farmers come in from their fields during the famine and doubtless some quarantine breakers.

You also started receiving word from young Sir Denton and Sir Percival late in the winter, stating that their sleepy settlements had mostly seen the plague off. Any good news is welcome at this point.

March and spring are upon you. The land lays open to your hands, Sir Stone, and challenges and opportunities await. Seize the day!

Spoiler: "Baronet Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)



Spoiler: "In Fond Remembrance" (click to show/hide)
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ansontan2000

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Re: Lordship: A Suggestion Game
« Reply #3546 on: June 26, 2013, 07:19:56 am »

IT'S A MIRACLE! SIR STONE LIVES ON!
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When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #3547 on: June 26, 2013, 07:24:22 am »

O_o

YEEEEEESSS

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3548 on: June 26, 2013, 07:34:20 am »

Ahem. There's a game going on, guys.

We need to figure out the state of the land, ASAP. Between the last dregs of the plague, the famine surely striking places other than here, the Raiders, and the many deaths from those three, major changes will have happened...and since we've been in quarantine, we haven't been in a position to hear news from the surrounding countryside.
How would you guys feel about sending out a scouting group to try and determine how the kingdom is doing? Specifically, the state of the nearby nobles which we do not know, confirmation of the complete depopulation of Foleston (if possible), and the state of such places as Hemswood Abbey, Torchester, the national capital, etc.

Also, the farmers need to return to the fields this spring.
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Theodolus

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Re: Lordship: A Suggestion Game
« Reply #3549 on: June 26, 2013, 09:51:02 am »

Agreed with GWG, though I would like to propose that we only send out those scouts who do not have families they are supporting. Just in case one of them catches a remnant of the plague, you see.

Also, thanks for bringing this back Mal!
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3550 on: June 26, 2013, 10:15:48 am »

Happy days are here again.

Okay. Definitely check out Curbiston, we have a man trapped inside that hell. I say we go in person on this one, load our halberdiers and archers into our long boats in case the survivors degenerated into gangs of lawless scavenging thugs. If there's no law and order in the city, take the Keep and re-establish such; try to find Gunther, Count Arthur, the Rat, etc.;  also, we need to secure the valuables of the dead against those people who would take advantage of this tragedy to loot them all. In our treasury vault they should be safe until reclaimed. The county armoury must be emptied rather than falling into the wrong hands, too. This operation to ensure that the riches of Curbiston aren't plundered may take the whole month and multiple boat-loads, but in the mean time, sitting in the Keep symbolically establishes us as the new Count.

Let's send our rangers beyond our borders with drovers to drive livestock to our pastures for safe-keeping, and they can send for a carter whenever they find a full granary in a ghost village. Unlike our town, in which we nearly starved because so many survived, the dead don't need to eat, so grain stores and roaming untended herds of livestock and horses should be scattered across hard-hit regions.

Let's lift our ban on refugees, but give them a little quarantine. If our rangers meet a community that has become too isolated by plague, let them know of our relatively strong community. All the expeditions would still be subject to short quarantines, too, but a hard winter tends to isolate people and essentially enforce its own quarantine on all victims, so I'm fairly sure the plague is gone.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3551 on: June 26, 2013, 10:53:32 am »

Agreed with GWG, though I would like to propose that we only send out those scouts who do not have families they are supporting. Just in case one of them catches a remnant of the plague, you see.
Good point.

Okay. Definitely check out Curbiston, we have a man trapped inside that hell. I say we go in person on this one, load our halberdiers and archers into our long boats in case the survivors degenerated into gangs of lawless scavenging thugs. If there's no law and order in the city, take the Keep and re-establish such; try to find Gunther, Count Arthur, the Rat, etc.;  also, we need to secure the valuables of the dead against those people who would take advantage of this tragedy to loot them all. In our treasury vault they should be safe until reclaimed. The county armoury must be emptied rather than falling into the wrong hands, too. This operation to ensure that the riches of Curbiston aren't plundered may take the whole month and multiple boat-loads, but in the mean time, sitting in the Keep symbolically establishes us as the new Count.
I'm not sure how long lawless thugs would last without anyone to thug upon. And no, I'm not sure if "thug" is a word. Still, sending armed people with the scouts is a sensible precaution...if nothing else, it's deterrence.
I also like how you explained that by looting the valuables, we would be protecting them from looters. Before we do that, though, we need to make sure that there isn't a legitimate local authority to protest...or at least that we store it in a different section of the vault.

Quote
Let's send our rangers beyond our borders with drovers to drive livestock to our pastures for safe-keeping, and they can send for a carter whenever they find a full granary in a ghost village. Unlike our town, in which we nearly starved because so many survived, the dead don't need to eat, so grain stores and roaming untended herds of livestock and horses should be scattered across hard-hit regions.
I agree, although as above we need to make sure that there isn't anyone alive with claims on the grain and livestock before taking it.

Quote
Let's lift our ban on refugees, but give them a little quarantine. If our rangers meet a community that has become too isolated by plague, let them know of our relatively strong community. All the expeditions would still be subject to short quarantines, too, but a hard winter tends to isolate people and essentially enforce its own quarantine on all victims, so I'm fairly sure the plague is gone.
Sounds good. I think that most carriers of the plague would have been dead/hiding after the winter, too, so that's good.
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #3552 on: June 26, 2013, 10:54:31 am »

We shouldn't go to Curbiston in person just yet. First let's find out what happened to the Duke.

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3553 on: June 26, 2013, 10:56:03 am »

We shouldn't go to Curbiston in person just yet. First let's find out what happened to the Duke.
We need to send someone there, though.
And I don't think anyone is advocating scouting in person.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3554 on: June 26, 2013, 11:41:48 am »

I am advocating that, actually. The first person there to establish control looks like the new Count. That's important in a world turned upside down. All the legitimate claimants are... well, let's be frank, Arthur is probably dead.

It's dangerous tp go in person, but remember we were discussing this back when the city was full of plague victims, and it's only got safer since then.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes
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