Year 6, AugustRegarding the church: it is assumed that Feroshire has an appropriately sized religious building. I avoid delving too deeply into religion in game, as I have found that it can cause massive derails, unproductive tangents, and hurt feelings.Another sweltering summer month, and you still focus on the plague gripping the County. You send riders with information on the cures that were found effective towards Denton's and Percival's lands, but find that they are flying the black flags now as well, scaring your riders off. You begin to worry that word will get out that your town is a haven from this disease, and post armed guards on all the roads coming into town with the orders to kill those that won't turn back. You do not want another outbreak.
That being said, the plague has disappeared from your town entirely. Life is getting back to normal. Farming and food production is back to normal, and your harvest should only be slightly below average this year, easily made up by slaughtering a few more sheep or cattle. The tower is finished this month, and you begin to move your supplies in to your designated quarters. The walls should be finished next month, as well.
You are about to send a letter to Silverhills, hoping to inquire as to the use of the mines as a future burial site for plague victims, but are shocked when a small stream of refugees arrive and state the town is abandoned, with numerous dead in the streets. The head refugee says that many of the dead were struck down not by the disease, which was mild, but by panicking citizens driven to riot by the death of a young man breaking the quarantine. A rider sent to investigate corroborates, and informs you that your councillor and head miner, Curtis Stumpf, is among the dead.
You hold the refugees apart from the town for a couple of weeks, to make sure they are not diseased, then incorporate them into the town. You will need to repopulate Silverhills and the mines in the near future if you wish to continue paying for large projects like the walls.
With your gold source cut off for the moment, you hold off on starting another major construction project you had planned, the creation of a series of covered sewers along main thoroughfares. You worry that if you start now, you will lack the funds to see the project through.
Your men stationed as guards on the roads tell you that they have had to kill a few determined refugees who refused to turn back. Word percolates back to you, however, that there are rumors that Curbiston is devastated with the plague, and whispers that the young Count has perished. Your stomach drops after the risks you took to see the boy installed, but you hope that the rumors are just that: rumors.
September beckons, and with it the possibility of cooler weather, which the monk tells you may have an effect on the plague. What will you do, Sir Stone?
Age: 25 - February birthday
Spouse: Lady Marna Stone - Age 22 - April Birthday
Children: Sir Isaac Stone - One Year Old - March Birthday
Good Health
Excellent Fitness
Literate
Natural Archer
Good Swordswman
Fine Man of the People
Above Average Rider
Above Average Woodsman
Above Average Heroic Combatant (fighting against the odds)
Average Etiquette
Average Lancer
Average Shield User
Average Armor User
Average History
Poor Legal Mind
Poor Rhetoric
Poor Medical Mind
Weapons
Militia-grade Short Sword
Fine Longsword
Iron-tipped Lances
Armor
Steel Plate Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Steel Barding for Destrier
Transport
Felucca
Mottled Grey Hunter
White Destrier
Housing
Fine Quarters in Tower
Brick and Lumber Manor
Fine Furniture
Stag Skull
Bear Skull
Bear Pelt Rug
Falconry Mews
Small Hunting Lodge in Northern Forest
Misc.
Bear Claws
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Draft of "The Incursion of the Sea Raiders and the Battle of Torchester"
Treasury - Medium
282 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Rowdy Inn
Medium Theatre
Small Courthouse
Small School and Scribe
Communal Cellars
Defense
Wooden Palisade with watchtowers
Stone Tower
Stone Walls (95% complete)
Three longboats
Fake Town for river defense
Trade and Travel
Brick Roads
Large Dockyard
Medium Brick Paved Market
Two-way Ferry
River Parlon (dredged to allow deep draft vessels)
Gravel Road to Carshire
Gravel Road to Silverhills
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Medium Shipyard
Brewery
Stables - Large herd of horses
Medium Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Settlements
Feroshire - Your capital
Silverhills - Abandoned village by the mines - Palisade
Farming
Nice parcel farms south of the river (four field crop rotation)
Fair parcel farms north of the river (four field crop rotation)
Fine Communal Farm (four field crop rotation)
Medium Vineyard - Ice wine experiment
Communal Grazing Land
Muddy holes in ground (fish ponds without enough water or fish)
Animals
Grand Flock of Sheep
Medium Flock of Cattle
Average Flock of Good Horses
Defense
Fortified Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Large Warehouse
Industry
Large Fishing Fleet
Fortified Mines near Silverhills (silver, copper, gold, iron, gems)
Metalworks in Silverhills
Misc.
Trash Pit
Graveyard
Ranged - Longbows, iron short swords, fur armor, mounts
Two elite Archers
One elite Ranger
Six veteran Rangers
One regular Rangers
Nine veteran Archers
Four regular Archers
Melee - Iron halberds, iron brigandine armor, iron short swords, mounts
Two elite Halberdiers
Eleven veteran Halberdiers
Six regular Halberdiers
City Guard - Short bows / Iron short swords, fur armor, wooden shields
Seven regular Wall Archers
Ten regular Watchmen
Reserve
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Above Average Miners
Above Average Horse Breeders
Average Metalworkers
Average Wine Makers
Journeymen Masons
Journeymen Furniture Builders
Journeymen Weaponsmiths
Journeymen Armorers
Novice Siege Engineers
Market Town of Carshire - Gravel Road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
* Torchester - Duke Erran's Capital - Damaged metropolis with a bustling port located on a wide estuary
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Known
Duke Erran - Fond
Count Arthur Foles - Your Liege Lord - Friendly
Count Gorgan - A fine fighter - Introduced
Count Zanders - Dislike
Sir Derrick Denton - Slightly warm but distant
Sir Alan Percival - Close Friend
Sir Uriel Lope - Count's Marshall - Formal but respectful
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Close friend
Sir Ivanson - A renowned jouster - Acquaintance
Lady Marna - Wife - Loving
Lady Iris - Lady Marna's mother, Duke Erran's younger sister - Cordial
Isaac Stone - Your First Son - Toddler
Luther Logan - Sword and Mace - Squire
Fin - Captain of the Militia
Oswald - Ranger Captain
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Gunther Agnacious - Philosopher - Tutoring Arthur Foles
Shipwright
Architect
Armorer
Weaponsmith
Horse Breeder
Scribe
Healer
Monk Healer
Wool Merchant
Tor - Your first Captain - Killed by the brigand "Ox" in a forest skirmish
Sir Alan - Your first squire - Killed in the Battle of Torchester
Sir Blake Denton - Your good friend and confidant - Killed in the Battle of Torchester
Count Aaron Foles - Fell drunkenly to his death from the balcony of a whorehouse
"Count" Owen - Executed for "murder"
"Countess" Foles - Executed for "murder"
Curtis Stumpf - Miner, Councilman - Killed in the Sixth Year Plague