Year 6, JulyVery pleased with the longevity of this game. My best by far. Quite fun. And the username was the result of me trying to think up a name for a bumbling, evil wizard in... Dungeon Siege 2, I think. The implication being that he was bad at being devious. I always enjoy the Ackbar clip, too, so +1 to that. Without further ado...You move cautiously forward with life this month, eager to avoid a return of the plague. You divide the city up into four quarters, based on the cardinal directions, and remove the quarantine from each quarter when there are no remaining signs of the plague. By the end of the month, half of the city is plague-free and tentatively back to normal, while the other half only has a few cases of the plague remaining.
Work starts back up slowly, and some progress is made on the walls and tower. The tower should be finished next month, you imagine, barring any horrible setbacks, while the walls are maybe two or three months off, depending on the pace.
You send out letters to your neighbors, inquiring about the state of the plague in their localities. Sir Percival and Denton both report some rather severe cases still ongoing, while the riders sent to Curbiston and Carshire inform you that they did not enter the town or city, because both were flying black flags, indicating pestilence and warning off visitors.
Slightly disturbed, you nevertheless recall Marna, Isaac, and your elite troops. Your wife and son had a bit of a rough month, being quartered with your slightly gruff elite troops, but are unscathed from the encounter. You have a warm reunion, and reacquaint yourself with Marna, before going about the rest of your business.
With the spectre of the plague still looming large, you ask the monk if he will remain in residence at your town, to work with the healer on diseases. He agrees to stay for a trial period, boarding in a simple room at the school. You hope that he will be able to impart some of his wisdom on the town healer.
Finally, you turn your attention to Luther. You want to get the man a horse, and are pleased to find that the breeding program you implemented is starting to produce more hearty steeds that could be used by an armored knight. These foals are still young, but will be of much use in the near future.
For the time being, you put him on the largest steed you can find, and work on his horsemanship. Simply put, the man is a wreck on a horse. His natural ability as a combatant does not transfer to this area, and this will be a long process. However, you make his continued sparring contingent on horsemanship lessons, and hope that he shows some improvement going forward.
What of August?
Age: 25 - February birthday
Spouse: Lady Marna Stone - Age 22 - April Birthday
Children: Sir Isaac Stone - One Year Old - March Birthday
Good Health
Excellent Fitness
Literate
Natural Archer
Good Swordswman
Fine Man of the People
Above Average Rider
Above Average Woodsman
Above Average Heroic Combatant (fighting against the odds)
Average Etiquette
Average Lancer
Average Shield User
Average Armor User
Average History
Poor Legal Mind
Poor Rhetoric
Poor Medical Mind
Weapons
Militia-grade Short Sword
Fine Longsword
Iron-tipped Lances
Armor
Steel Plate Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Steel Barding for Destrier
Transport
Felucca
Mottled Grey Hunter
White Destrier
Housing
Brick and Lumber Manor
Fine Furniture
Stag Skull
Bear Skull
Bear Pelt Rug
Falconry Mews
Small Hunting Lodge in Northern Forest
Misc.
Bear Claws
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Draft of "The Incursion of the Sea Raiders and the Battle of Torchester"
Treasury - Medium
270 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Rowdy Inn
Medium Theatre
Small Courthouse
Small School and Scribe
Communal Cellars
Defense
Wooden Palisade with watchtowers
Stone Tower (95% complete)
Stone Walls (86% complete)
Three longboats
Fake Town for river defense
Trade and Travel
Brick Roads
Large Dockyard
Medium Brick Paved Market
Two-way Ferry
River Parlon (dredged to allow deep draft vessels)
Gravel Road to Carshire
Gravel Road to Silverhills
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Medium Shipyard
Brewery
Stables - Large herd of horses
Medium Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Settlements
Feroshire - Your capital
Silverhills - Small village by the mines - Palisade
Farming
Nice parcel farms south of the river (four field crop rotation)
Fair parcel farms north of the river (four field crop rotation)
Fine Communal Farm (four field crop rotation)
Medium Vineyard - Ice wine experiment
Communal Grazing Land
Muddy holes in ground (fish ponds without enough water or fish)
Animals
Grand Flock of Sheep
Medium Flock of Cattle
Average Flock of Good Horses
Defense
Fortified Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Large Warehouse
Industry
Large Fishing Fleet
Fortified Mines near Silverhills (silver, copper, gold, iron, gems)
Metalworks in Silverhills
Misc.
Trash Pit
Graveyard
Ranged - Longbows, iron short swords, fur armor, mounts
Two elite Archers
One elite Ranger
Six veteran Rangers
One regular Rangers
Nine veteran Archers
Four regular Archers
Melee - Iron halberds, iron brigandine armor, iron short swords, mounts
Two elite Halberdiers
Eleven veteran Halberdiers
Six regular Halberdiers
City Guard - Short bows / Iron short swords, fur armor, wooden shields
Seven regular Wall Archers
Ten regular Watchmen
Reserve
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Above Average Miners
Above Average Horse Breeders
Average Metalworkers
Average Wine Makers
Journeymen Masons
Journeymen Furniture Builders
Journeymen Weaponsmiths
Journeymen Armorers
Novice Siege Engineers
Market Town of Carshire - Gravel Road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
* Torchester - Duke Erran's Capital - Damaged metropolis with a bustling port located on a wide estuary
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Known
Duke Erran - Fond
Count Arthur Foles - Your Liege Lord - Friendly
Count Gorgan - A fine fighter - Introduced
Count Zanders - Dislike
Sir Derrick Denton - Slightly warm but distant
Sir Alan Percival - Close Friend
Sir Uriel Lope - Count's Marshall - Formal but respectful
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Close friend
Sir Ivanson - A renowned jouster - Acquaintance
Lady Marna - Wife - Loving
Lady Iris - Lady Marna's mother, Duke Erran's younger sister - Cordial
Isaac Stone - Your First Son - Toddler
Luther Logan - Sword and Mace - Squire
Fin - Captain of the Militia
Oswald - Ranger Captain
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Gunther Agnacious - Philosopher - Tutoring Arthur Foles
Shipwright
Architect
Armorer
Weaponsmith
Horse Breeder
Scribe
Healer
Monk Healer
Wool Merchant
Sir Alan - Your first squire - Killed in the Battle of Torchester
Sir Blake Denton - Your good friend and confidant - Killed in the Battle of Torchester
Tor - Your first Captain - Killed by the brigand "Ox" in a forest skirmish
Count Aaron Foles - Fell drunkenly to his death from the balcony of a whorehouse
"Count" Owen - Executed for "murder"
"Countess" Foles - Executed for "murder"