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Author Topic: Lordship: A Suggestion Game  (Read 328179 times)

10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #3435 on: May 11, 2013, 07:26:48 am »

((At least we got supplies. Siege thingies will come in handy.))

Check how long our current supplies will last. Increase rations for all. (Aim for lasting 6 months. That way we'll use about half the store)

Ensure water is gathered upstream of the mass graves.

Send a rider to the abbey. Maybe one of the monks knows how to exorcise this terrible plague
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stabbymcstabstab

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Re: Lordship: A Suggestion Game
« Reply #3436 on: May 11, 2013, 10:19:39 am »

I support all of these execpt the increase rations, we don't know how long this will last.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3437 on: May 11, 2013, 10:30:46 am »

((At least we got supplies. Siege thingies will come in handy.))
I never expected to be besieged from within.

Quote
Check how long our current supplies will last. Increase rations for all. (Aim for lasting 6 months. That way we'll use about half the store)
I can't agree with this. Make sure everyone had enough, but don't do much more. There's better ways to raise morale.

Quote
Ensure water is gathered upstream of the mass graves.
This is something that even medieval people could be expected to know. +1

Quote
Send a rider to the abbey. Maybe one of the monks knows how to exorcise this terrible plague
OOC, seems futile, except maybe to find a better healer..
IC, brilliant. +1, but send someone who isn't infected (or, rather, someone without symptoms of infection--asymptomatic infected are possible) if we can.

Also, to raise morale, return to our roots and help those who can work with their work. Focus on things like farming which are really needed to live.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3438 on: May 11, 2013, 10:41:45 am »

Actually, just confine everyone to their homes for a week, organise a group to distribute food each day and fill bowls left outside dwellings. No one is to leave their houses.

Another detail wheels a wagon around town with a bell, chanting "bring out yer dead!" of course.
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #3439 on: May 11, 2013, 11:16:28 am »

Make sure everyone and anyone who is not sick is very busy farming, hunting, fishing and/or foraging. Half the danger of a plague is the nearly-inevitable famine that follows! With so many people laid up, it'll be almost impossible to bring in anywhere close to the usual crop.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3440 on: May 12, 2013, 06:13:02 am »

Make sure everyone and anyone who is not sick is very busy farming, hunting, fishing and/or foraging. Half the danger of a plague is the nearly-inevitable famine that follows! With so many people laid up, it'll be almost impossible to bring in anywhere close to the usual crop.

Planting has already been done. The cattle aren't going anywhere. The sheep are due to be sheared, but it can wait. Let's give it a while and live off our reserves long enough to keep everyone from interacting for a few weeks. Wars have been fought for months, we can keep people locked down in their houses for a few weeks and save even more casualties than the worst war.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3441 on: May 12, 2013, 08:19:27 am »

Make sure that any work that needs to be done, is done. It would kinda suck if the crop was overrun by weeds or something because we thought that there wasn't any need to send the farmers out to work.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #3442 on: May 12, 2013, 01:33:27 pm »

Yeah. We should have plenty big enough warehouse to survive.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3443 on: May 12, 2013, 01:37:57 pm »

It would still be a good idea to have able-bodied men do whatever it is farmers do in the summer. And, as a former peasant, Sir Stone should know.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3444 on: May 12, 2013, 05:30:45 pm »

This is the middle of a plague, so this is not an ordinary summer. They can spare two weeks of lock down to let the infected die off or recover. No one moves in the streets, except the people designated to pass meals and collect bodies. that's the simplest way to ensure that the rule is being kept, rather than permitting exceptions and regulating people coming and going, worrying about whether Farmer Brown gave Farmer Jones the plague while he was holding the sheep for Jones to shear. Lock down is lock down.
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #3445 on: May 12, 2013, 09:33:46 pm »

I agree with Gerv.  People's lively hoods are less important than their lives, and it is our duty to ensure that as many survive this as possible.
EDIT: So we have the city guard do the food distributing and the body removal, and any who disobey the curfew we give the guards orders to engage with bow and arrow or pole arm, so long as they clean the blade in fire before using it again.  Also, don't retrieve arrows.
« Last Edit: May 12, 2013, 09:36:27 pm by Origami_Psycho »
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3446 on: May 12, 2013, 09:39:46 pm »

It would be one thing if we were delaying the tower and smithing silver.

It's another when I'm specifically requesting the bare minimum so we know the fields will still be harvestable come autumn.
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #3447 on: May 12, 2013, 10:09:05 pm »

We get the guards pulling double duty.  They can do it, the Romans did it with there armies, albeit they were used to build roads.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3448 on: May 12, 2013, 10:14:08 pm »

We get the guards pulling double duty.  They can do it, the Romans did it with there armies, albeit they were used to build roads.
Whoever can do it, do it.

Ideally including Sir Stone, for morale-raising or at least PR purposes. Not like he has anything better to do.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3449 on: May 13, 2013, 12:40:45 am »

Group social dynamics don't work so easily. You probably think it's easy to tell 300 people vaguely to do a "bare minimum" amount of work, and then they flawlessly execute the spirit of your words; but in practice, hazy instructions like those still create a considerable amount traffic on the streets, queues at the gates, friends passing each other on the way to do each's "bare minimum" tasks and having a short chat together... and so, people will inadvertently spread the disease anyway, despite that you've gone to this extent in attempting prevention.

When working with large groups, you create a few simple blatant rules and enforce them. If we lock down the city, let's not do it incompetently as a half-measure, with a load of provisoes and conditional clauses that need to be determined. If someone is on the street without a wagon of grain or a wagon of charnel, we needn't get up in his face and ask twenty questions about his personal views of what constitutes bare minimums. He's breaking the curfew.

As for food shortages, we're a town, so I assume that we import most of our grain from the local countryside, anyway. What we're really doing is closing down the town market and telling any arriving farmers to go back to their hamlets and farmsteads. Same with sheep. They might be brought to market here, but our town's environs would be grazed out in mere days if the shepherds actually lived inside our town. The shepherds live itinerantly, driving their flocks out in the pastures. We simply tell them that we are not shearing sheep this month and send them away. Tey're probably safer that way, at any rate.
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