The next few days are busy. You have a conversation with Marna, instructing her to call up the levies and man the walls as soon as your men are out of sight, as well as sending a letter to her Uncle via the Carshire road asking for assistance in this matter.
You also dash off a cryptic note to The Rat, explaining that "The Game is Afoot." You assume that he will react to this letter in an appropriately devious manner, laying the grounds for your arrival.
To explain the presence of Sir Lope, you go through the pretense that he is here to observe your troops drilling. During the days, he watches your dragoons mount and go through exercises, and comes away impressed. At night, you feast him, although he seems uncomfortable with the pretense you are forced to adopt. Nevertheless, the time passes, and the third day brings arrivals.
First to arrive is young Sir Denton, at the head of twenty light cavalrymen. He tells you that he is not sure precisely what is afoot, but he intends to back his father's dear friend come hell or high water. When you explain the situation, he murmurs his agreement that a hostile Count is unacceptable, and looks forward to meeting with this Arthur Foles.
Later that evening, Sir Percival arrives at the head of a column of fifteen spearmen, with young Arthur riding out front with him. Arthur has been fitted with a plate cuirass, and rides with a sword strapped to his hip. He seems to be struggling with his new role of Count, riding with a sense of unease that is apparent to all.
With all arrived, Sir Lope asks for a few minutes of conversation with Arthur. When the two return, Lope seems a bit more at ease, and Arthur looks a bit more sure of himself. You take this time to gather all of your men, and to give Marna one last kiss.
The host then rides for Curbiston, totaling nearly 100 men altogether. Your Rangers ride out front as outriders with Denton's Light Cavalry, while your Halberdiers and Archers march with you, Arthur, Denton, Percival, and the Heavy Cavalry.
***
After a day's ride, while you are setting up camp for the evening, you put a small gambit into play. You approach Lope, and explain that you believe that now is the time to reveal Arthur's true nature, while explaining your mission and swearing fealty in front of the men.
Lope readily agrees, and you gather the men. In your loudest, most official voice, you explain that you are gathered here not on an exercise, but on a mission of justice. You gesture towards Arthur, explaining that he is the true Count of Folesden, and that you are here to install him in his rightful place that is currently occupied by a usurper.
You kneel down, swearing your fealty to him, and are joined by the other three Knights. The men follow along, chanting "Foles!" and "Justice!" loudly as they rise up and whooping. Morale in the camp is high this evening, and Arthur seems to be brimming with confidence now.
You have another day's travel before reaching Curbiston. Will you approach tomorrow evening, or wait until the third morning to commit to your gambit? Any other final plans?