Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 204 205 [206] 207 208 ... 292

Author Topic: Lordship: A Suggestion Game  (Read 328974 times)

Truean

  • Bay Watcher
  • Ok.... [sigh] It froze over....
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3075 on: April 18, 2013, 04:00:21 am »

 :o Wow, please calm down.

So, people made suggestions in "A suggestion game" (which simply differed from yours)?

At worst under your line of thought, these suggestions "ruined" "A suggestion game" by at worst perhaps changing or delaying a turn by perhaps a couple hours if the GM was even able to post then...?

Suggesting and voting on courses of action; that is sorta how these things work. Please try no be aggressive with players.
Logged
The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3076 on: April 18, 2013, 04:58:26 am »

This thread still has the same people I've always disagreed with since page 90. GWG, Truean, and that like. It has few of the people that I used to enjoy reading like Tryrar and Gotdamn. The democratic nature of the suggestion format has pivoted toward people who really are not my cup of tea.

So enjoy all the cool ideas I left for you to play around with. The art festival, the wool trade, the bastard himself that I thought to seek out. Enjoy the heraldry graphic. Crabnumber is right, obviously I bring nothing to this thread, so I'll leave it to the rest of you. Democracy is so awesome, especially when all the fun posters left weeks ago.

 
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3077 on: April 18, 2013, 05:02:11 am »

Oh for crying out loud. Stop being a melodramatic little baby. People don't like the suggestions you're making. Grow a pair and get over it.

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3078 on: April 18, 2013, 05:09:14 am »

People don't like the suggestions you're making. Grow a pair and get over it.

You really do an excellent job of screwing over these threads. Its incredible.

No, they're saying I'm a shit poster. So be it. Consider this thread unscrewed, because I'm out.

I also find it funny that you all hop on me for swearing a little at forum veterans, but not two pages back, origami psycho is telling an escaped lunatic that his first suggestion is "a stupid fucking idea" and none of you heroes were there to say shit about his behaviour. 
« Last Edit: April 18, 2013, 05:20:37 am by Gervassen »
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3079 on: April 18, 2013, 05:19:21 am »

Thank god.

Origami_Psycho

  • Bay Watcher
  • The Arcane Crepe!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3080 on: April 18, 2013, 05:39:43 am »

Right, well, moving on from that.
I say we keep the fact that we have a contestant to Owens claim a secret, and we send out feelers in order to ascertain whom we can expect to back us if we do attempt to install him as the count.  Also, ask the steward about how one goes about contesting a claim such as Owens.  Let's stay away from military action for the time being, as we don't want to be considered rebellious, which would get a much larger army bearing down on us.
Logged
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3081 on: April 18, 2013, 06:09:31 am »

to be perfectly honest, i support Gerv.
« Last Edit: April 18, 2013, 06:11:36 am by kahn1234 »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3082 on: April 18, 2013, 06:25:55 am »

The same people that messed up the intrigue to capture the wool merchant are up to their old accustomed gaucherie once again. Why am I not surprised?
Ad hominem and not entirely correct.

Quote
Bloody fucking brilliant. He's safer in the second most noteable city in the county, right at our side, the target's main rival, than he;d be in the countryside at the manor of a small-time knight. You honestly couldn't write this stuff into a farce about the world's worst intrigue and have it be believed.
We can keep an eye on him and adapt to changing circumstances. I've repeated that over and over yet you always ignore it. You also seem to be assuming that I think that failure is inevitable, though, even though I never said or implied that, so I suppose that you completely ignoring one of my arguments isn't surprising.

Quote
I go with Urist's suggestion. Attack now. Mount up, lads. We bloody well ride to Curbiston at dawn.
-1
Do you want to get us killed?

A.) This can't be the first time a fight over who gets a noble title has happened, there have gotta be rules and somebody's gotta know them.
Case in point. The rules are... we get more people to back us by whatever arguments and bribes and alliances necessary, and then we win on the battlefield, or appear so overwhelming that it doesn't get that far. It's not a modern country. Your airtight law doesn't exist yet. there's no body of professional national police to enforce it impartially, even if it did exist. Welcome to feudalism, enjoy your stay.
Feudalism is not anarchy. Stop saying it is. The rules do matter. They may not be absolute, but if nothing else they'll get people on our side.

We could have had a turn this morning my time, or last evening for you westerners, but it wasn't to be that simple, was it? Instead you have to override the key priorities in my plan, which you clearly didn't understand to begin with.
And you clearly didn't understand MY plan, seeing as how you kept misprepresenting it.
Besides, there's many other possible reasons why there isn't a turn yet. The GM isn't a machine.

Quote
We're far better doing this bluntly with rapid action than relying on subtlety that most aren't appreciating, anyway. I continue to advocate a switch away from intrigue that most aren't coherently understanding. The first principle of intrigue is don't get caught with the bag in your hands. Doesn't matter if you think you can protect the bag better when it's in your hands. Don't get caught with the bag. Period. And as for Truean suddenly piping up about taking this too fast when it's already set in motion, that's just the bloody icing on the cake. Bravo to that sense of timing.
Regardless, cart after horse, Gerv. Rumors THEN claim. I don't care that much about the timing as long as the people are comfortable with the possibility of another claimant and a bit doubtful of Owen's right and ability before that.

This thread still has the same people I've always disagreed with since page 90. GWG, Truean, and that like. It has few of the people that I used to enjoy reading like Tryrar and Gotdamn. The democratic nature of the suggestion format has pivoted toward people who really are not my cup of tea.
So enjoy all the cool ideas I left for you to play around with. The art festival, the wool trade, the bastard himself that I thought to seek out. Enjoy the heraldry graphic. Crabnumber is right, obviously I bring nothing to this thread, so I'll leave it to the rest of you. Democracy is so awesome, especially when all the fun posters left weeks ago.
There you go misrepresenting our posts again. HE NEVER SAID THAT. He merely said that our suggestions have value, too. You did NOT suggest EVERYTHING of value save that mentioned by Tryrat and Gotdamn. We also contributed. Get off your high horse.

Right, well, moving on from that.
I say we keep the fact that we have a contestant to Owens claim a secret, and we send out feelers in order to ascertain whom we can expect to back us if we do attempt to install him as the count.  Also, ask the steward about how one goes about contesting a claim such as Owens.  Let's stay away from military action for the time being, as we don't want to be considered rebellious, which would get a much larger army bearing down on us.
I can't argue with any of this...but I think just about everyone agrees as well.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

javierpwn

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3083 on: April 18, 2013, 06:54:29 am »

Reiterating on a previously made suggestion, we need him to have as much support to become Count, unless we want Owen to become our Liege Lord, and take his "rightful" claim on our lands. I disagree with any fighting of his town, and we must Introduce our Bastard Count with the other lords
With the support of the other Lords he will become Count. And that other guy is bad news.
No rebellion, but Owen might send an attacking force, which gives us the right to fight back.
Logged

Origami_Psycho

  • Bay Watcher
  • The Arcane Crepe!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3084 on: April 18, 2013, 06:59:01 am »

Reiterating on a previously made suggestion, we need him to have as much support to become Count, unless we want Owen to become our Liege Lord, and take his "rightful" claim on our lands. I disagree with any fighting of his town, and we must Introduce our Bastard Count with the other lords
With the support of the other Lords he will become Count. And that other guy is bad news.
No rebellion, but Owen might send an attacking force, which gives us the right to fight back.
Yeah, let's do this.
Logged
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3085 on: April 18, 2013, 07:02:10 am »

Reiterating on a previously made suggestion, we need him to have as much support to become Count, unless we want Owen to become our Liege Lord, and take his "rightful" claim on our lands. I disagree with any fighting of his town, and we must Introduce our Bastard Count with the other lords
With the support of the other Lords he will become Count. And that other guy is bad news.
No rebellion, but Owen might send an attacking force, which gives us the right to fight back.

introducing him to other lords is a fantastically stupid idea.

javierpwn

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3086 on: April 18, 2013, 07:07:36 am »

Why is it a stupid idea? He can't become Count otherwise. Our word isn't enough for his introduction into his future position.
"Count" Owen is probably already Rallying support of the other knights and lords.
Logged

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3087 on: April 18, 2013, 07:09:55 am »

Why is it a stupid idea? He can't become Count otherwise. Our word isn't enough for his introduction into his future position.
"Count" Owen is probably already Rallying support of the other knights and lords.

before the rumour mill has weakened Owens position?

Before OWens position has been weakened in any way shape or form?

before he has been thrown into a panic by not knowing where the bastard is?

the other knights done even know there is a bastard. If we suyddenly spring up it will look very dodgy and rick alienating potential allies.

Gerv stated this over and over. we cannot just go and introduce him. another main reason is that Owen would then know who to look for and get him assassinated, among other things.
« Last Edit: April 18, 2013, 07:15:02 am by kahn1234 »
Logged

javierpwn

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3088 on: April 18, 2013, 07:13:19 am »

We could keep watch, we have already had 2-4 survived assassination attempts already.[/sarcasm]

Or we can stash him away with the duke, which could be decently safe.
The only thing we need to discuss Is an appropriate place to hide him away from Owen(unless we want him to get as much publicity as possible)
Logged

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #3089 on: April 18, 2013, 07:16:52 am »

We could keep watch, we have already had 2-4 survived assassination attempts already.[/sarcasm]

Or we can stash him away with the duke, which could be decently safe.
The only thing we need to discuss Is an appropriate place to hide him away from Owen(unless we want him to get as much publicity as possible)

Hence Gervs idea of sending him to Percival, a backwater knight with nothing important in his lands which would be a perfect hiding spot. Especially if we disguised him as a squire, or maybe a stable hand to keep him out of the eyes of other nobles.

The Duke could be another idea, but we cant cannot count on the Dukes support. He might not want to get involved due to the need to rebuild his city and lands after the invasion.
« Last Edit: April 18, 2013, 07:20:06 am by kahn1234 »
Logged
Pages: 1 ... 204 205 [206] 207 208 ... 292