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Author Topic: Lordship: A Suggestion Game  (Read 328963 times)

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3060 on: April 17, 2013, 06:08:06 pm »

Since this seems the core of your argument, I'll hack at it.
Why do you think Owen will think we don't have friends we could send him to? If I was Owen, I'd consider the possibility that Stone sent his claimant, should he exist, somewhere else and wouldn't limit my search (or else I'd have an advisor who would do so).

My argument does have a core, at least. Yours does not. If you intend to argue that Owen will find him in Percival's manor, then you are surely planning on Owen finding him here in ours. That means you anticipate Owen knowing and rallying his supporters against us directly. That destroys the effectiveness of a whisper campaign meant to harry him from the shadows in every direction without a certainty where to attack and how to respond. You have already admitted that Arthur will be found here, Owen will crystallise his response and frame the on-going whispers as our work, muting their impact by giving them a source.

If we're clean, he has to keep looking, and he will have limited time and resources to do so. If we're dirty, the race stops there. Some of the potency of the unknown immediately evaporates, and we have the possibility of defnding against a direct assault, which is a blessedly boneheaded way of protecting Arthur, btw.


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But why doesn't he need protection?

Because he won't be found. And if he is, we still stand in the way of his capture by geography alone. You have already admitted that you expect Owen to find him in Feroshire, so what I want to know now is how you plan to proceed with a delicate campaign of whispers and subterfuge after owen can shrug and pin it all on us, and how you plan to prosecute the defense of Feroshire when Owen can openly rally his supporters against us while we are caught off-foot in a ludicrous mush of a plan where we're expecting to be discovered in the midst of a plan dependent on not being discovered.

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No, I'm relying on keeping the reality of the claimant more secret, Feroshire's defenses, and so forth. And the fact that there's already suspicions that Owen will attack us, which gives us the ability to send back investigations into our land searching for the claimant much more justifiably than if we needed to keep the secret in someone else's lands.

Perception is reality. The perception that we're involved is dangerous, no matter how high our walls and impenetrable our security. I'd rather not have Arthur here and make of show of aiding the search here than remaining dark to his searches with or without Arthur inside our walls.


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The simple issue is, Owen isn't the old Count; we can't assume he's a moron. If he's not, we can't assume he'll limit his search to Feroshire. If we stash him in Percival's land or somewhere, we can't keep an eye off him or justify sending the inevitable investigations away.

But you're assuming he will not find Arthur here, while for some reason easily finding him in a rural manor of no note. Owen has no right to search for the claimant anyway. It's not an investigation. His men won't be running about openly, which looks bad for his own confidence in his claim.

Even if we keep Arthur and we know that certain men are supporters of Owen asking around, what we would want to do then is welcome them openly and give them the entire town to search and hope Arthur stays hidden somehow. Perception that we might have him is the same as having him.

At the very least, we need a role less conspicuous than our second squire and a relationship less notable than cousin if he stays here and rubs shoulders with our people for two months. I regret suggesting either of those.
« Last Edit: April 17, 2013, 06:23:23 pm by Gervassen »
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3061 on: April 17, 2013, 06:42:10 pm »

Since this seems the core of your argument, I'll hack at it.
Why do you think Owen will think we don't have friends we could send him to? If I was Owen, I'd consider the possibility that Stone sent his claimant, should he exist, somewhere else and wouldn't limit my search (or else I'd have an advisor who would do so).
My argument does have a core, at least. Yours does not. If you intend to argue that Owen will find him in Percival's manor, then you are surely planning on Owen finding him here in ours...
Wrong. I anticipate Owen looking for the claimant in Percival's land and ours. It would be easier to impede his attempts to find him if we were in the same place as Arthur, and if we had a good reason to turn away Owen's spies (as we would if we were in our town, due to suspicions of Owen planning to attack us).

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That means you anticipate Owen knowing and rallying his supporters against us directly.
I never implied anything of the sort.

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If we're clean, he has to keep looking, and he will have limited time and resources to do so. If we're dirty, the race stops there. Some of the potency of the unknown immediately evaporates, and we have the possibility of defnding against a direct assault, which is a blessedly boneheaded way of protecting Arthur, btw.
And what happens to Percival if he is found on his lands?
And what makes you so certain he would be found in Feroshire?

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But why doesn't he need protection?
Because he won't be found.
I'm not confident of that. I'd be MUCH more confident if we were able to react to changing problems, legitimately turn away Owen's investigations, and such.

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And if he is, we still stand in the way of his capture by geography alone.
So we're on an ithsmus now? There's ways to get to Percival's lands that don't involve going down our Main Street, and frankly city walls don't help unless they attack Feroshire.

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You have already admitted that you expect Owen to find him in Feroshire,
I never said that.

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so what I want to know now is how you plan to proceed with a delicate campaign of whispers and subterfuge after owen can shrug and pin it all on us,
If Arthur is found, that happens regardless. My point is that keeping Arthur in Feroshire makes it less likely and makes us more flexible.

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and how you plan to prosecute the defense of Feroshire when Owen can openly rally his supporters against us while we are caught off-foot in a ludicrous mush of a plan where we're expecting to be discovered in the midst of a plan dependent on not being discovered.
I'm not sure what plan you're talking about so I can't respond.

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No, I'm relying on keeping the reality of the claimant more secret, Feroshire's defenses, and so forth. And the fact that there's already suspicions that Owen will attack us, which gives us the ability to send back investigations into our land searching for the claimant much more justifiably than if we needed to keep the secret in someone else's lands.
Perception is reality. The perception that we're involved is dangerous, no matter how high our walls and impenetrable our security. I'd rather not have Arthur here and make of show of aiding the search here than remaining dark to his searches with or without Arthur inside our walls.
How can we destroy the perception if one of our close friends who has no particular reason to promote Arthur to the countship? Again, Owen isn't an idiot.

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The simple issue is, Owen isn't the old Count; we can't assume he's a moron. If he's not, we can't assume he'll limit his search to Feroshire. If we stash him in Percival's land or somewhere, we can't keep an eye off him or justify sending the inevitable investigations away.
But you're assuming he will not find Arthur here,
STOP SAYING THAT. Please.

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while for some reason easily finding him in a rural manor of no note.
Easily? No. More easily than in Feroshire? Probably.

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Owen has no right to search for the claimant anyway. It's not an investigation.
Then how would he be found in Feroshire?

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Even if we keep Arthur and we know that certain men are supporters of Owen asking around, what we would want to do then is welcome them openly and give them the entire town to search and hope Arthur stays hidden somehow. Perception that we might have him is the same as having him.
Two things.
1. In such an issue, we could respond by keeping Arthur moving, or even pretending to be a normal person. We can't do that if he's at Percival's.
2. How is any of that untrue if he's at Percival's, especially the bit about the idea we might have the claimant being as important as actually having it.

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At the very least, we need a role less conspicuous than our second squire and a relationship less notable than cousin if he stays here and rubs shoulders with our people for two months. I regret suggesting either of those.
Agreed. But we should keep him here, not send him somewhere else.
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Plato Play-Doh

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Re: Lordship: A Suggestion Game
« Reply #3062 on: April 17, 2013, 08:30:33 pm »

We can keep him here. If Owen comes calling, we can even invite him to dine with us. He'll be served by our bastard, and never know the difference. There's nothing more unassuming or safer (closer to us) than him being our personal servant. Scrap the cousin idea entirely.This will work.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3063 on: April 17, 2013, 08:41:26 pm »

We can keep him here. If Owen comes calling, we can even invite him to dine with us. He'll be served by our bastard, and never know the difference. There's nothing more unassuming or safer (closer to us) than him being our personal servant. Scrap the cousin idea entirely.This will work.
Hm...promising. Low-profile, so there's little suspicion...excellent excuse to keep him under our sight...servants tend to be beneath suspicion to begin with...if Arthur's fine with it, why not?
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intelligentmoron

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Re: Lordship: A Suggestion Game
« Reply #3064 on: April 17, 2013, 10:28:03 pm »

The difficulty of putting him in public however is that he bears a family resemblance to the count, a fact which likely would not go unnoticed by Owen if he's aware what we're up to. It's a good plan to keep him in Feroshire but I'm apprehensive of letting people see him for fear they might suspect. Probably an unwarranted fear, but Sir Owen doesn't seem like one to take situations delicately and may jump to conclusions at the slightest provocation or suspicion.  I'd imagine he'd be terrified of a claimant considering his own tenuous claim and would take any action to prevent one from popping up.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3065 on: April 17, 2013, 10:30:15 pm »

The difficulty of putting him in public however is that he bears a family resemblance to the count, a fact which likely would not go unnoticed by Owen if he's aware what we're up to. It's a good plan to keep him in Feroshire but I'm apprehensive of letting people see him for fear they might suspect. Probably an unwarranted fear, but Sir Owen doesn't seem like one to take situations delicately and may jump to conclusions at the slightest provocation or suspicion.  I'd imagine he'd be terrified of a claimant considering his own tenuous claim and would take any action to prevent one from popping up.
Hm...true. We'll need to identify what makes the resemblance and see if some medieval makeup* can't fix it.

*By which I mean the medieval equivalent of makeup.
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Truean

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Re: Lordship: A Suggestion Game
« Reply #3066 on: April 17, 2013, 11:00:32 pm »

Truean, you can't say "We have to do all this investigation stuff like plaintiffs in a 20th century law case" and then follow it with the words "MOVE FAST" also. It does not compute.

Funny how I didn't say that....

The bastard is the real heir because we say so.

You be sure to tell that to Owen's cavalry when they try running a lance through us.
Also, I wasn't aware we were charged with that power.
....

And I'm not saying anything about investigations or massive preparations, but somehow I'm viewed as saying that. What I'm asking for isn't going to take a ton of time, so yes, it can be done fairly quickly. Let's try this again.

A.) This can't be the first time a fight over who gets a noble title has happened, there have gotta be rules and somebody's gotta know them.

For all we know, it's settled by a literal fight between claimants, in which case Owen wins and gets even more pissed at us.

B.) It can't be impossible to figure out whether the Duke, Denton and Percival are on our side or not. Asking is not time consuming. Might take a day or two tops. Gaining allies instead of acting unilaterally. Decent idea.


I'm not getting how some minor preparations are viewed as immensely time consuming here.
« Last Edit: April 17, 2013, 11:04:03 pm by Truean »
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3067 on: April 17, 2013, 11:28:41 pm »

The same people that messed up the intrigue to capture the wool merchant are up to their old accustomed gaucherie once again. Why am I not surprised?

Bloody fucking brilliant. He's safer in the second most noteable city in the county, right at our side, the target's main rival, than he;d be in the countryside at the manor of a small-time knight. You honestly couldn't write this stuff into a farce about the world's worst intrigue and have it be believed.

I go with Urist's suggestion. Attack now. Mount up, lads. We bloody well ride to Curbiston at dawn.
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jaass

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Re: Lordship: A Suggestion Game
« Reply #3068 on: April 17, 2013, 11:51:18 pm »

Anyways, we should just try to get a picture of Owen's thought process, personality plus military tactics. Also, find some information about the inheritance of noble titles which we can probably find this out through those legal books we got a few years back.

Also, why is there a big rush to find a place for Aurthur? It is in the middle of winter, plus it only been a month since Sir Owen's claim to dukedom it will take him some time to consolidate this position. Most likely the Rat is also giving Sir Owen a hard time to consolidate his power since his free ride is almost over.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3069 on: April 18, 2013, 12:09:38 am »

Inheritance of noble titles. You'd find tons of examples in medieval history. It's more about convincing other powerful people that you're right, rather than actually winning a legal argument on technicalities alone. The fucking Hundred Year's War was not magically averted because everyone agreed to a certain set of rules. People made shit up, like the case of the Salic Law preventing inheritance through females, and checked how many powerful people had been given a moral justification to join them. Meanwhile they were working equally hard with bribes and inducements and appeals to the self-interest of those powerful neighbors. then it ended with the two sides crashing together in a pitched battle. Half of you think this really is a court case, and that's the part that makes me cry.

A.) This can't be the first time a fight over who gets a noble title has happened, there have gotta be rules and somebody's gotta know them.

Case in point. The rules are... we get more people to back us by whatever arguments and bribes and alliances necessary, and then we win on the battlefield, or appear so overwhelming that it doesn't get that far. It's not a modern country. Your airtight law doesn't exist yet. there's no body of professional national police to enforce it impartially, even if it did exist. Welcome to feudalism, enjoy your stay.
« Last Edit: April 18, 2013, 12:18:37 am by Gervassen »
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Truean

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Re: Lordship: A Suggestion Game
« Reply #3070 on: April 18, 2013, 12:12:27 am »

The same people that messed up the intrigue to capture the wool merchant are up to their old accustomed gaucherie once again. Why am I not surprised?

Bloody fucking brilliant. He's safer in the second most noteable city in the county, right at our side, the target's main rival, than he;d be in the countryside at the manor of a small-time knight. You honestly couldn't write this stuff into a farce about the world's worst intrigue and have it be believed.

I go with Urist's suggestion. Attack now. Mount up, lads. We bloody well ride to Curbiston at dawn.

-1

The ad hom is old. Also, nothing screwed up.

Inheritance of noble titles. You'd find tons of examples in medieval history. It's more about convincing other powerful people that you're right, rather than actually winning a legal argument on technicalities alone. The fucking Hundred Year's War was not magically averted because everyone agreed to a certain set of rules. People made shit up, like the case of the Salic Law preventing inheritance through females, and checked how many powerful people had been given a moral justification to join them. Meanwhile they were working equally hard with bribes and inducements and appeals to the self-interest of those powerful neighbors. then it ended with the two sides crashing together in a pitched battle. Half of you think this really is a court case, and that's the part that makes me cry.

It's not a modern country. Your airtight law doesn't exist yet. there's no body of police to enforce it impartially, even if it did exist. Welcome to feudalism, enjoy your stay.

Wow, please quit assuming things. I get there are not police. This is immensely simple and you're making it complex.

You know how we need to convince those powerful people? Let's do that a bit and look before we leap. Not about technicalities; about allies.... That 100 year war, let's avoid that.
« Last Edit: April 18, 2013, 12:14:52 am by Truean »
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3071 on: April 18, 2013, 12:31:36 am »

This thread is a [REDACTED]. There. Said it.
« Last Edit: April 20, 2013, 04:18:47 am by Gervassen »
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3072 on: April 18, 2013, 01:01:33 am »

We could have had a turn this morning my time, or last evening for you westerners, but it wasn't to be that simple, was it? Instead you have to override the key priorities in my plan, which you clearly didn't understand to begin with.

We're far better doing this bluntly with rapid action than relying on subtlety that most aren't appreciating, anyway. I continue to advocate a switch away from intrigue that most aren't coherently understanding. The first principle of intrigue is don't get caught with the bag in your hands. Doesn't matter if you think you can protect the bag better when it's in your hands. Don't get caught with the bag. Period. And as for Truean suddenly piping up about taking this too fast when it's already set in motion, that's just the bloody icing on the cake. Bravo to that sense of timing.

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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #3073 on: April 18, 2013, 02:01:37 am »

Dude. Calm the fuck down. You'll piss off the GM, piss off the other players and maybe even piss off Toady. So just chill.

Crabnumber

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Re: Lordship: A Suggestion Game
« Reply #3074 on: April 18, 2013, 02:30:21 am »

You really do an excellent job of screwing over these threads. Its incredible.
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