Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 191 192 [193] 194 195 ... 292

Author Topic: Lordship: A Suggestion Game  (Read 329214 times)

Maldevious

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2880 on: April 06, 2013, 10:50:14 am »

Year 5, August

August is surprisingly mild, and work continues on the tower and the walls. The tower is nearly halfway complete, while you estimate that the walls are about a third of the way done.

You take an interest in the living conditions of the miners this month. The miners have been living in communal housing for several years now, and you decide that they have paid their dues and will be given permission to construct their own houses, effectively forming another small village by the mine. By the end of the month, a few houses now stand, and the miners have taken to to calling the small hamlet Silverhills.

Spending some more time with Luther, you begin to explain some of the ways that he can help run the town and your manor. He is a bit slower in these regards, fumbling around with your wardrobe and generally proving his humble background as he fails to catch on to the nuances of courtly life. You hope that he will improve with further practice, but are discouraged for now.

Since it has been several months, you attempt to do some light riding and exercise, to test your ribs, but you are sorely disappointed. You still have some shooting pains in your side, where the healing has apparently not taken. You push back plans to go on a hunt this month, but do receive permission from the Duke to hunt in his lands when you are feeling up to it.
 
One evening, over a glass of wine, a thought strikes you out of the blue. You wonder what affect of a slight frost would be on the taste of wine. You dash off a letter to the vineyard, instructing them to experiment with a few of their vines this upcoming fall and winter, and see what the results are.

You also think ahead to October, and tell Irlof to begin spreading the word. You are feeling bold, and decide to include a joust and a full melee this year, and have the scribe send out notes far and wide. You only hope that you are healed enough by then to participate.

Plans for September, Sir Stone?

Spoiler: "Baronet Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)



Spoiler: "In Fond Remembrance" (click to show/hide)
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2881 on: April 06, 2013, 11:02:14 am »

I suggest to make Feroshire prettier: gardens, aesthetic ponds , clay artwork here and there (maybe even clay statues). If we plan to invite guests than we should do something to impress them

Improving a road to Silverhills may be a good thing to do, too

Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Origami_Psycho

  • Bay Watcher
  • The Arcane Crepe!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2882 on: April 06, 2013, 02:11:25 pm »

I think we ought to invest in improving the mines for now, and perhaps gearing up for some serious metal smithing industry in Feroshire.
We're gonna needs smelters, forges, warehouses, guards, smiths, and more.  Also, see if we can't get some method of high(er) speed transport going on from Silverhills to Feroshire, maybe invent the light gauge railway?  (Minus the steam engines, make it drawn by ox or horse).  Else we should get a good quality road laid to there, so we can get carts of ores to Feroshire quickly.
Logged
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2883 on: April 06, 2013, 03:23:18 pm »

I see no reason to place metalworking/refining in feroshire. I would add it to the mines, as that results in significantly lowered transport costs, easier acces to fuel(forest) and already existant infrastructure. Also, keeps pollution out of the city

More importantly, the mine is on the other side of the river. Infrastructure improvements would need to focus on the construction of a bridge.


Logged

Origami_Psycho

  • Bay Watcher
  • The Arcane Crepe!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2884 on: April 06, 2013, 04:10:28 pm »

I see no reason to place metalworking/refining in feroshire. I would add it to the mines, as that results in significantly lowered transport costs, easier acces to fuel(forest) and already existant infrastructure. Also, keeps pollution out of the city

More importantly, the mine is on the other side of the river. Infrastructure improvements would need to focus on the construction of a bridge.
I had forgotten about that bit.  In that case, let's keep the metal works on the other side of the river, in Silverhills
Logged
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

Truean

  • Bay Watcher
  • Ok.... [sigh] It froze over....
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2885 on: April 06, 2013, 05:40:48 pm »

a.) Seek a healer's aid with our ribs. Lack of good health will keep us from doing a lot of what we want to do in the future.
Evidently, that bear really, really messed us up.

b.) Centralize Metalworking in Silverhills but have an armory / repository in Feroshire. Keeps the entire supply chain centered in one place, but this way we have access to goods (kind of like, keeping food from the farm in the pantry). Do we need to consider the best way to defend Silverhills? If it really is across the river, then I don't know if our walls will reach it, especially if it is a separate settlement. We don't want any potential invading army to come and take our valuables from the mine, or kill/capture our skilled miners! Perhaps some thought needs to be given to walls around the mine/Silverhills. Depending upon how far away Silverhills is, we might want to do more with having somebody administer it, or taking an active role in it ourselves.

c.) Cut Luther some slack but gently keep encouraging him with some lessons etc. Yes, keep on teaching him and having him practice, but see to it that he has someplace decent to live, etc. We want the best fighter in the land firmly on our side.

I suggest to make Feroshire prettier: gardens, aesthetic ponds , clay artwork here and there (maybe even clay statues). If we plan to invite guests than we should do something to impress them

Improving a road to Silverhills may be a good thing to do, too

+1

Logged
The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.

Maldevious

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2886 on: April 06, 2013, 05:49:51 pm »

The mines themselves have earthen bulwarks for defense, but Silverhills is currently undefended. Your walls will not reach anywhere near it.
Logged

Truean

  • Bay Watcher
  • Ok.... [sigh] It froze over....
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2887 on: April 06, 2013, 07:37:56 pm »

[nods] Yeah, I was afraid of that. Don't get me wrong, I sort of expected that and that's reasonable, but :(.

If we're going to have the miners build a separate town, then we're going to have to give some thought to how to defend it. I mean, if they aren't gonna live in the city, then they're going to be a comparatively easier to raid target. I'm not sure what our response to a raid of silverhills should be. I mean obviously we deal with it but yeah. The question becomes how.

i.) Rapid response units, namely cavalry.
ii.) Giving Silverhills its own defenses, and or branch of the guards
iii.) Something else?

I dunno.
Logged
The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.

Origami_Psycho

  • Bay Watcher
  • The Arcane Crepe!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2888 on: April 06, 2013, 08:13:03 pm »

[nods] Yeah, I was afraid of that. Don't get me wrong, I sort of expected that and that's reasonable, but :(.

If we're going to have the miners build a separate town, then we're going to have to give some thought to how to defend it. I mean, if they aren't gonna live in the city, then they're going to be a comparatively easier to raid target. I'm not sure what our response to a raid of silverhills should be. I mean obviously we deal with it but yeah. The question becomes how.

i.) Rapid response units, namely cavalry.
ii.) Giving Silverhills its own defenses, and or branch of the guards
iii.) Something else?

I dunno.
We could train them in the use of the pick or mattock as a weapon, as they already are familiar with the tool, not to mention how good of a weapon they actually are.

EDIT: We could also train them as engineers, and inform them that the defense of their town and livelihood is their responsibility, which could result in some truly superb fortifications.
« Last Edit: April 06, 2013, 08:15:37 pm by Origami_Psycho »
Logged
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

Urist McDwarfFortress

  • Bay Watcher
  • Suspected elephant sympathizer
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2889 on: April 07, 2013, 12:12:59 am »

I think we should smelt the metal in Silverhills, but keep the high-skill metalworking jobs in the safety of Feroshire. Maybe we could build a wooden palisade around the mines and miners houses.

We should be responsible for the defense of Silverhills. Station some of our town watch up there. These are our people. As long as they live on our land and pay us taxes, they are entitled to our protection. Thats kinda the whole point of having a lord.
Logged
Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2890 on: April 07, 2013, 06:49:56 am »

c.) Cut Luther some slack but gently keep encouraging him with some lessons etc. Yes, keep on teaching him and having him practice, but see to it that he has someplace decent to live, etc. We want the best fighter in the land firmly on our side.

No slacking. It's not in his fiery nature to take well to slacking and indulgence. He owes us everything, and we owe him nothing. If he wishes to find a different lord that wants a peasant squire, let him try his luck, but we will not teach him well by being indulgent and acting as though we need his approval. His room should remain spartan, and even that is a blessing. Some squires slept in dog kennels!

He has, however, earned some of our time. Let's spar lightly with him as active recovery. Let him know to take it easy on us. Meanwhile, tell him our own story growing up, the chance that brought us here, and what skills helped us along the way. Combat and good capable administration of our lands have both been equally important in our and our people's advancement and protection; and as a squire, he should also plan for a day when he has a fief to administer. If he wishes to protect his people, he must learn both. Then continue to teach him basic skills of nobility and administration.

Other than our light training, rest and rehabilitation. 

Oh, and send Sir Owen a personal challenge to attend the contest of arms.
« Last Edit: April 07, 2013, 06:54:56 am by Gervassen »
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2891 on: April 07, 2013, 07:44:22 am »

I think we should smelt the metal in Silverhills, but keep the high-skill metalworking jobs in the safety of Feroshire. Maybe we could build a wooden palisade around the mines and miners houses.

We should be responsible for the defense of Silverhills. Station some of our town watch up there. These are our people. As long as they live on our land and pay us taxes, they are entitled to our protection. Thats kinda the whole point of having a lord.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2892 on: April 07, 2013, 07:52:33 am »

Also, don't forget our annual prize for archery. have to keep up the tradition and make Feroshire a name among skilled longbowmen. And recruit some good longbowmen to replace our archer retinue losses when they come in October.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2893 on: April 07, 2013, 08:41:27 am »


I think we should smelt the metal in Silverhills, but keep the high-skill metalworking jobs in the safety of Feroshire. Maybe we could build a wooden palisade around the mines and miners houses.

We should be responsible for the defense of Silverhills. Station some of our town watch up there. These are our people. As long as they live on our land and pay us taxes, they are entitled to our protection. Thats kinda the whole point of having a lord.
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2894 on: April 07, 2013, 08:48:17 am »

And hire the troupe of players who performed so well in the last fair. Give them a look at our book on the Sea Raider invasion, and have them create a play about it to show at the tourney. Make sure the characters of nobles certain to attend the tournament are represented in the play.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes
Pages: 1 ... 191 192 [193] 194 195 ... 292