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Author Topic: Lordship: A Suggestion Game  (Read 329193 times)

kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2820 on: April 02, 2013, 08:15:38 am »

Maybe. It's just that I've seen what livestock can do to grassland. It isn't pretty. Also, we have a river. How do we get them across it?

we have ample farmland that can be used on both sides of the river.
HOW DO WE GET THEM ACROSS IT? Where will the shearing and butchery take place? Where will they graze? etc, etc.

we have three large longboats. i'm sure they could be used.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2821 on: April 02, 2013, 08:20:37 am »

There's a ford one day's ride upriver... if you absolutely need to transport the sheep themselves, rather than the lighter bales of wool.

Shearing takes place in any old barn, btw.
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #2822 on: April 02, 2013, 08:28:33 am »

There's a ford one day's ride upriver... if you absolutely need to transport the sheep themselves, rather than the lighter bales of wool.

Shearing takes place in any old barn, btw.
For very low efficiency, sure.

Maybe. It's just that I've seen what livestock can do to grassland. It isn't pretty. Also, we have a river. How do we get them across it?

we have ample farmland that can be used on both sides of the river.
HOW DO WE GET THEM ACROSS IT? Where will the shearing and butchery take place? Where will they graze? etc, etc.

we have three large longboats. i'm sure they could be used.
So... we're going to ship the livestock back and forth, sometimes multiple times a day? Yeah, I don't think that will work well. And the crews of those boats will be tired and at suboptimal performance in case of river-based attack.

kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2823 on: April 02, 2013, 08:40:13 am »

There's a ford one day's ride upriver... if you absolutely need to transport the sheep themselves, rather than the lighter bales of wool.

Shearing takes place in any old barn, btw.
For very low efficiency, sure.

Maybe. It's just that I've seen what livestock can do to grassland. It isn't pretty. Also, we have a river. How do we get them across it?

we have ample farmland that can be used on both sides of the river.
HOW DO WE GET THEM ACROSS IT? Where will the shearing and butchery take place? Where will they graze? etc, etc.

we have three large longboats. i'm sure they could be used.
So... we're going to ship the livestock back and forth, sometimes multiple times a day? Yeah, I don't think that will work well. And the crews of those boats will be tired and at suboptimal performance in case of river-based attack.

Currently, all our industry/agriculture is in our town which is only on 1 side of the river (the only people on the other side are refugees, which may well become the other half of our city eventually) so we wouldn't need to move the sheep about at all. Unless i missed something and some fool decided it would be a great idea to put the sheep on the other side of the river. herp Derp.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2824 on: April 02, 2013, 08:40:41 am »

So... we're going to ship the livestock back and forth, sometimes multiple times a day? Yeah, I don't think that will work well. And the crews of those boats will be tired and at suboptimal performance in case of river-based attack.

We don't do everything for the peasants, and we aren't expected to use our boats for their logistics problems. A common raft will do that service well, and our village has many such craft owned by ordinary people. Sheep need to be herded across the river maybe once in their lives, probably to the butcher's shop.
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #2825 on: April 02, 2013, 08:41:22 am »

If ALL the industry is on one side, then the ONLY large areas of vegetation not being used would naturally be on the OTHER side.

kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2826 on: April 02, 2013, 08:43:31 am »

If ALL the industry is on one side, then the ONLY large areas of vegetation not being used would naturally be on the OTHER side.

that may be true if we were actually hemmed in on the side we are on.

We arent, unless you count the wall, which can always be expanded.

We can expand as much as we want on the current side of the river. there is enough farmland and forest on our side of the river that we can use.

we dont HAVE to use the other side if we dont need to.

we are several days fast ride away from the closest settlement. you can cover quite a lot of ground at a gallop. that gives you an idea of the amount of space we have to play with.
« Last Edit: April 02, 2013, 08:45:02 am by kahn1234 »
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2827 on: April 02, 2013, 08:45:12 am »

How does the sausage get made? How does the story get told? Why ask such little questions, my friends? It is sufficient that there is a sausage to eat, and a story to read. Villages have solved this problem throughout history. Our lands are not small, and pasturage is probably ample on both sides.
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2828 on: April 02, 2013, 08:47:11 am »

i dont understand why people have to make things so difficult.

Setting up the sheep farming on the other side of the river, opposite to where all the tanning/textiles/meat processing etc would be done to future cattle/current sheep products, is just making things unnecessarily difficult and time consuming. Put them all on the same side dammit. we aren't anywhere close to running out of space.

Then there is the fact we could always have multi-story workshops which use warehouse-like cranes (which were common in the docks of medieval towns) to move things from the ground up to the relevant floor.
« Last Edit: April 02, 2013, 08:49:38 am by kahn1234 »
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #2829 on: April 02, 2013, 08:50:47 am »

going into the details seems a bit irrelevant to me as well,
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2830 on: April 02, 2013, 03:11:09 pm »

If ALL the industry is on one side, then the ONLY large areas of vegetation not being used would naturally be on the OTHER side.
So we could put the pastures and shearing/butchery stuff on the OTHER side, even accepting your claim as true.

Which it isn't.


And while details can be fun, sometimes they cause us to miss the forest for the trees.
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Truean

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Re: Lordship: A Suggestion Game
« Reply #2831 on: April 02, 2013, 03:33:09 pm »

The main reasons I brought up details were to pass time while OP was away, and because I thought it might be fun. The thread was languishing on the fifth or so page of the forum games section and I thought it would be an interesting way to keep things going while OP was away without infringing upon their storyline or stepping on their toes. The "irrelevant details" would make it so we wouldn't be interfering with whatever story OP has planned while fleshing out things a tad. I dunno, that was the idea at least. Also, we often get bogged down in details in the middle of the action here (how many pages have we spent debating military tactics again?) and I thought maybe we could get some of that out of the way now [shrugs].

I'm guessing we've still got another week until OP comes back, because I think they said "next Tuesday." That said, I'm really not sure what else we could even do until then, if anything except stuff like in the list I suggested. If anybody else has ideas, I'm all ears.

I don't know.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2832 on: April 02, 2013, 03:36:06 pm »

Long-term goals and how to achieve them?
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Truean

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Re: Lordship: A Suggestion Game
« Reply #2833 on: April 02, 2013, 03:45:24 pm »

Long-term goals and how to achieve them?

That was one of the suggestions, sure. I don't think planning and dreaming steps on toes. Does it?

You can have tons of long term goals, that doesn't mean they will come true. I have and had tons of plans. I had so many plans that my plans had plans who themselves had plans that owned their very own slightly more upset than usual poodles. Very few of them came true. Even so at least it's something.

Point being, it's something to talk about and who knows, maybe something might come of it. Might not, but it might. [shrugs].

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The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2834 on: April 02, 2013, 03:49:41 pm »

Next Tuesday? Was hoping it was today. Oh well.

I read your post, Truean, but so many questions at once daunted me a bit. If we have another week, that's plenty of time to consider, though.
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