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Author Topic: Lordship: A Suggestion Game  (Read 329210 times)

kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2340 on: March 18, 2013, 05:12:25 am »

I've had an idea.

Poison their supplies. It could take a heavy toll on the enemies who are sieging the Duke, it would make them paranoid. It would make them desperate.

Couple that with picking off the outriders and displaying them in horrific poses on a place visible from the enemy camp (this can be done overnight).

Lets go Predator on their asses.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2341 on: March 18, 2013, 05:18:38 am »

Not bad ideas, although the latter is much easier to accomplish. We may already be sailing around with a chain of their heads swinging from the prow of each ship, so we're getting our troops pretty desensitized to corpse mutilation. But, you know, they are invaders, so they've earnt it.
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2342 on: March 18, 2013, 05:32:59 am »

Not bad ideas, although the latter is much easier to accomplish. We may already be sailing around with a chain of their heads swinging from the prow of each ship, so we're getting our troops pretty desensitized to corpse mutilation. But, you know, they are invaders, so they've earnt it.

i was thinking maybe skinning them and then impaling them on wooden stakes on a hill or some other easily seen area around the enemy camp.

Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #2343 on: March 18, 2013, 05:35:55 am »

Not bad ideas, although the latter is much easier to accomplish. We may already be sailing around with a chain of their heads swinging from the prow of each ship, so we're getting our troops pretty desensitized to corpse mutilation. But, you know, they are invaders, so they've earnt it.

i was thinking maybe skinning them and then impaling them on wooden stakes on a hill or some other easily seen area around the enemy camp.
Or ramming a large wooden stake up their asses, impaling them.
We would become an impaler, so to speak.
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2344 on: March 18, 2013, 05:45:39 am »

Not bad ideas, although the latter is much easier to accomplish. We may already be sailing around with a chain of their heads swinging from the prow of each ship, so we're getting our troops pretty desensitized to corpse mutilation. But, you know, they are invaders, so they've earnt it.

i was thinking maybe skinning them and then impaling them on wooden stakes on a hill or some other easily seen area around the enemy camp.
Or ramming a large wooden stake up their asses, impaling them.
We would become an impaler, so to speak.

Lord Samuel the Impaler. All we need to do now is drink the blood of our enemies and we can be called the first Vampire.

And as for the Stakes, i was thinking that skinning them, then impaling them, then setting their skin flying like a flag above them would make a thoroughly disturbing and ruthless sight. We can use the raiders bodies and the bodies of any outriders we kill to do it.

Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #2345 on: March 18, 2013, 06:35:39 am »

Not bad ideas, although the latter is much easier to accomplish. We may already be sailing around with a chain of their heads swinging from the prow of each ship, so we're getting our troops pretty desensitized to corpse mutilation. But, you know, they are invaders, so they've earnt it.

i was thinking maybe skinning them and then impaling them on wooden stakes on a hill or some other easily seen area around the enemy camp.
Or ramming a large wooden stake up their asses, impaling them.
We would become an impaler, so to speak.

Lord Samuel the Impaler. All we need to do now is drink the blood of our enemies and we can be called the first Vampire.

And as for the Stakes, i was thinking that skinning them, then impaling them, then setting their skin flying like a flag above them would make a thoroughly disturbing and ruthless sight. We can use the raiders bodies and the bodies of any outriders we kill to do it.
The thing is if we skin them the invaders may not recognize them.  Maybe we ought to leave the skin on and carve their symbol into their chest?
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2346 on: March 18, 2013, 06:36:14 am »

Not bad ideas, although the latter is much easier to accomplish. We may already be sailing around with a chain of their heads swinging from the prow of each ship, so we're getting our troops pretty desensitized to corpse mutilation. But, you know, they are invaders, so they've earnt it.

i was thinking maybe skinning them and then impaling them on wooden stakes on a hill or some other easily seen area around the enemy camp.
Or ramming a large wooden stake up their asses, impaling them.
We would become an impaler, so to speak.

Lord Samuel the Impaler. All we need to do now is drink the blood of our enemies and we can be called the first Vampire.

And as for the Stakes, i was thinking that skinning them, then impaling them, then setting their skin flying like a flag above them would make a thoroughly disturbing and ruthless sight. We can use the raiders bodies and the bodies of any outriders we kill to do it.
The thing is if we skin them the invaders may not recognize them.  Maybe we ought to leave the skin on and carve their symbol into their chest?

Or skin all but their faces?

(this thread is getting very gory.... i love it! >: ) )

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2347 on: March 18, 2013, 07:37:42 am »

+1 to a generalized terror and corpse desecration campaign. Skinning is a little too time-consuming for campaigning in the field, so impaling is better. Let's skin at least one for a pair of boots, though. Also, cut off their dicks, and shove them into their mouths!

Finally, blood eagling, naturally.
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LordSlowpoke

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Re: Lordship: A Suggestion Game
« Reply #2348 on: March 18, 2013, 08:28:49 am »

Lordship: serious business

You think you're funny? You think this is all joke? Those men are dying out there for us, because of our commands, and you haven't heard their mothers and wives wailing in grief as a result. I have. And it seared my soul for all thirty minutes that it wasn't retconned. I made a promise then and there that our boys were coming home together in one piece to their wives and mothers; and I will pay any price, bear any burden, meet any hardship, and type any number of pages of tactical doctrine to see them home safely. You think this is just a game? Well, it is. That's why it's serious. You need to get your mind right, son.

I got them retconned. G'day, sir.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2349 on: March 18, 2013, 10:26:47 am »

Year 5, October

As the end of September rolls around, you send off a rider to recall Alan from the Abbey. You are confident that you have seen off the immediate trouble, and instruct him to return with any women who wish to reunite with their husbands and pull in the harvest despite any remaining danger. You also send word to Marna, that you are alive and engaging in a campaign against the invaders. You also fashion some crude fire rafts, and lash them to the longships for towing downriver, as well as a few which are to be left at Feroshire for defense.

Gathering your troops, including a healthy portion of levy soldiers to fill out your ranks and man your newly acquired navy (captained by the stalwart Finn), you set out for Curbiston with much haste. You ask Sirs Percival and Denton to scout south of your main body of troops as you move downriver, and they obliged. They report that the lands to the south seem to be untouched at the moment, but refugees are streaming north out of the Duke's lands on the coasts.

When you arrive at Curbiston, you are surprised that the Count does not greet you, but are instead instructed to confer with Sir Lope. Curbiston is locked up tightly, with a large force of men warily guarding the walls. Your host encamps outside the city. You are itching to get more information, so you petition Sir Lope to set up a forward base, and he grudgingly ascents to your request. He is waiting with the Count's force of heavy cavalry to rendezvous with the King's men, who he expects at the end of the month at the latest. He tells you that a force of spearmen will also be arriving from Carshire shortly.

Desperate to move, you bring your forces, which numbers includes the light cavalry from the Knights, downstream. You send outriders out, hopping between thorps, thowns, and villages, until you reach what you feel is the edge of the enemy's depridations. You are still a few day's ride from the Duke's capital. There have been no encounters on the river, and you wonder if perhaps your rout of the enemy raid has something to do with that.

You set up a base at the leading thown, a sleepy hamlet by the name of Sowsberg. From this town, you begin to probe towards the enemy strength, with the hope of drawing enemy scouts into ambushes set in advance. These prove to be quite effective, and your men seem to be quite skilled at this work, slaying several groups of scouts over the remainder of the month. After a week or two of this type of action, however, the enemy scouts start to get wary and fail to pursue your men as rabidly... perhaps that has something to do with the way that you have your men line the roads with the corpses of the fallen. Either way, you consider this a victory.

On the river, Finn takes his complement downriver, and doesn't encounter any resistance all the way to the estuary around the Duke's lands. What he finds there, however, is an overwhelming number of enemy craft moored in the waters bordering the Duke's capital. He catches a glimpse of the capital before he turns back, however, and the sight he sees is disturbing: smoke pours out of the lower part of the town, and it appears that the outer walls have been breached. The keep still flies the Duke's banner, however. Your ships manage to discourage pursuit by setting a few flame barges downriver, and escape unharmed.

This makes you nervous, and you attempt to sneak some Rangers through their lines to verify the situation and get an exact count of the enemy forces and disposition. Unfortunately, you lose several Rangers in this attempt, but a few do manage to get close enough and manage to sneak back out undetected. The besiegers have somewhere in the range of seven to twelve thousand men, it appears, but they seem to lack any sophisticated siege equipment. As your small navy confirmed, the region is crawling with hundreds of ships, discouraging an approach by seas.

***

This continues for the remainder of the month. Your men harass patrols, and you await word from your superiors. One day in early November, you see a dust cloud rise in the distance. Riders approach, and instruct you to arm up and prepare to ride out in force. The King has arrived, and with him comes an impressive host drawn from the Lords of the land. Battle will be joined in a few short days.

Any final plans or wishes before you test your mettle on the field? Will you ride with the heavy cavalry, or stay with your men? Will you disembark your navy, or leave them on the river? Battle calls!

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


« Last Edit: March 18, 2013, 12:41:18 pm by Maldevious »
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #2350 on: March 18, 2013, 10:27:39 am »

+1 to a generalized terror and corpse desecration campaign. Skinning is a little too time-consuming for campaigning in the field, so impaling is better. Let's skin at least one for a pair of boots, though. Also, cut off their dicks, and shove them into their mouths!

Finally, blood eagling, naturally.

+1 to this. Stone the slaughterer.
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2351 on: March 18, 2013, 10:35:00 am »

Keep the men on the ships. they are mostly (if not all) levy, so they should use the safety of the boats to fire on the enemy troops.

We should also fight with our men. Without us, they dont have an officer to lead them and we could end up taking unnecessary casualties if we put them under command of others.

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2352 on: March 18, 2013, 10:37:22 am »

If you keep your men on the ships, there is no way they could bypass the extremely formidable enemy navy to get to the actual battle. Just thought I'd clarify that.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #2353 on: March 18, 2013, 10:44:00 am »

+1 to a generalized terror and corpse desecration campaign. Skinning is a little too time-consuming for campaigning in the field, so impaling is better. Let's skin at least one for a pair of boots, though. Also, cut off their dicks, and shove them into their mouths!

Finally, blood eagling, naturally.

+1 to this. Stone the slaughterer.

Very much -1.

I didnt like the lining of corpses much, but there is a line between sending a message and being a sadist.

What would Marna think if we were mutilating and torturing for no real reason.

edit: Actually seeing the lining of corpses made me wish I had kept up reading all the updates just to say "I'd rather not get into the mutilation of corpses"

----

on the Battle, We should stay with our men to ensure that they are used to their strengths and not just as moving pieces.

sure we could probably be seen more if we ride with the other lords, but we shouldn't be so concerned about politics that we grow negligent towards our people.
« Last Edit: March 18, 2013, 10:49:51 am by Talvara »
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Ukrainian Ranger

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Re: Lordship: A Suggestion Game
« Reply #2354 on: March 18, 2013, 10:50:11 am »

-1 to sadistic actions.

+1 to leading our men
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