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Author Topic: Lordship: A Suggestion Game  (Read 329057 times)

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2235 on: March 15, 2013, 08:46:32 am »

Let the peasant archers do their work still, but deploy our horse-mounted archer and ranger retinue to an area on the riverbank downstream of these craft, to give them withering crossfire and an inability to set their shields against the fire. When the craft are beaching, we and our horse-mounted halberdiers ride out to hit them while they are struggling in the shallows and trying to disembark and form up. This action will further delay them, and Finn leads the peasant levy over the hill and relieves us.

I imagine most of our peasant archers being slightly upstream of the boats, we racing out with our dragoons in the center, Finn marching behind us, while our dragoon archers are hitting them from the downstream angle.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2236 on: March 15, 2013, 08:47:51 am »

Rain a constant stream of arrows upon them to keep them disorganised, not volleys. Each squad firing after another.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2237 on: March 15, 2013, 08:50:35 am »

Okay... won't second guess myself then, but your plan also has strong points.
« Last Edit: March 15, 2013, 08:53:37 am by Gervassen »
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #2238 on: March 15, 2013, 08:52:09 am »

Let the peasant archers do their work still, but deploy our horse-mounted archer and ranger retinue to an area on the riverbank downstream of these craft, to give them withering crossfire and an inability to set their shields against the fire. When the craft are beaching, we and our horse-mounted halberdiers ride out to hit them while they are struggling in the shallows and trying to disembark and form up. This action will further delay them, and Finn leads the peasant levy over the hill and relieves us.

I imagine most of our peasant archers being slightly upstream of the boats, we racing out with our dragoons in the center, Finn marching behind us, while our dragoon archers are hitting them from the downstream angle.

Gerv, that sounds like something to do +1. Also yeah, as Kaian said constant stream not volley
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This fort really does sit on the event horizon of madness and catastrophe
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2239 on: March 15, 2013, 08:56:49 am »

how about a combination of volley and constant fire?

Some squads fire at the same time, other keep the enemies heads down with a constant arrow barrage.

Did we send messengers to the other two knights who we are allied with? are they coming to help us?

tryrar

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Re: Lordship: A Suggestion Game
« Reply #2240 on: March 15, 2013, 08:57:48 am »

how about a combination of volley and constant fire?

Some squads fire at the same time, other keep the enemies heads down with a constant arrow barrage.

Sounds like a decent compromise
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Talvara

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Re: Lordship: A Suggestion Game
« Reply #2241 on: March 15, 2013, 09:04:10 am »

hmmm... Ideally we want them to disembark and boldly go into the town, maybe ease up on the arrow fire a little to give them a false sense of security.

we might want to try to put ourselves with a good deal of soldiers between the invaders and their ships if they decide to be bold. We can trap them and push em from multiple directions.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #2242 on: March 15, 2013, 09:10:14 am »

hmmm... Ideally we want them to disembark and boldly go into the town, maybe ease up on the arrow fire a little to give them a false sense of security.

we might want to try to put ourselves with a good deal of soldiers between the invaders and their ships if they decide to be bold. We can trap them and push em from multiple directions.

I'm more with Gerv, at this point if we let up on the archer fire they're gonna suspect something. Ideally we'd want our archers to only stop shooting when we begin our charge(or when they run out of arrows!)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2243 on: March 15, 2013, 09:23:12 am »

Instructions to the peasants halberdiers before we ride out: "Now I'm gonna ride out and grab 'em by the nose, you lads hustle up behind me and kick these whoresons in the arse!"
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2244 on: March 15, 2013, 09:30:29 am »

Your levy archers continue to pepper the boats with fire, falling back in a skirmishing line to draw the enemy towards your forces. You give a gruff order to your Rangers and Archers to mount up, and ride downstream, swinging around to provide flanking fire after the enemy splashes ashore.

Turning to Finn, you tell him to march at the head of the levy halberdiers, and you will lead the mounted Halberdiers to confront the enemy as they struggle out of the shallows. Finn nods, and turns to take charge of the levy.

Some of your levy archers are being felled by flying axes, and you grit your teeth in anger. Unfortunately, the river at this point is quite deep nearly to the banks, so you begin to ride forward with the mounted Halberdiers as the first of the longboats beaches itself around ten paces from the banks.

You arrive in time, dismounting and forming up into a block, with you dismounted to one side with your sword and shield drawn. You get your first up-close view of the men spilling from the longboats, and are impressed by their stature. They are short, but strongly built, and they wield wicked hooked axes.

Several are felled by your Archers and Rangers as they disembark, but they are so close to the banks that only a few arrows land home before the melee is enjoined. Your disciplined Halberdiers perform brilliantly, keeping the wildly swinging axmen at a distance and cutting them down with a predjudice. You easily slay a few undisciplined opponents, not even taking a shot off of your formidable plate armor.

In a few short seconds, the men off the first boat begin to rout, and splash back towards their boats. You hold your block of Halberdiers tight, and the fleeing men are cut down by arrows from your Archers and Rangers. The first boat remains empty, beached near the banks of the river.

A second boat arrives, its men clearly less enthusiastic as they disembark and stumble through the shallows towards your men. The results are nearly as fantastic, with a few of your Halberdiers falling, but your block holds and you drive them off. You only manage to kill one of the bastards, this time, but they are slain as they retreat just like the first boat.

With a moment to pause, you see that a third boat landed, but was met by the large force of levy halberdiers and likewise driven off. The remaining three boats, you see, have turned back, and are heading back downstream. As a few remaining arrows splash into the river as they pull out of range, you raise your sword and lead your men in a throaty cheer. You have seen the raiders off competently, and your lands remain untouched.

Does this change your plans, or would you like to still ride out to harass the invaders? Should you wait for a response from the other Knights? Or will you hunker down and await word from the King?
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #2245 on: March 15, 2013, 09:33:30 am »

Well, we need to send word to the other Knights that the raiders were very bold and had launched an assault up the river,though we handily drove them off. We hold off marching until we at LEAST have the ad-hoc navy I was talking about up and going so if there's a repeat attempt while we're gone we have a good chance to stop them
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2246 on: March 15, 2013, 09:33:34 am »

take stock of the casualties.

I think it is OK to send a messenger to bring back the women and children, at least some, anyway, which could help resume production and agriculture. If we dont get the Harvest in, we'll starve.

Check the bodies of the fallen enemies, and check the longboats. If possible, moor the longboats at our docks so we can easily use them if needed.

tryrar

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Re: Lordship: A Suggestion Game
« Reply #2247 on: March 15, 2013, 09:35:11 am »

take stock of the casualties.

I think it is OK to send a messenger to bring back the women and children, at least some, anyway, which could help resume production and agriculture. If we dont get the Harvest in, we'll starve.
+1. Also we don't wanna delay TOO long, since if we are harassing them we can divert their attention from sending raids up the river in order to chase us
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2248 on: March 15, 2013, 09:36:05 am »

That first boat is empty and we're right here. Are you thinking what I'm thinking? If we get us and ten good archers in that boat, we can chase them downriver for good measure, and possibly capture some of the ships that are laden down with more men.

Women ought to stay safe. This has not won us the war. It's made us into a thorn.
« Last Edit: March 15, 2013, 09:37:55 am by Gervassen »
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

tryrar

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Re: Lordship: A Suggestion Game
« Reply #2249 on: March 15, 2013, 09:38:07 am »

That first boat is empty and we're right here. Are you thinking what I'm thinking? If we get us and ten good archers in that boat, we can chase them downriver for good measure, and possibly capture some of the ships that are laden down with more men.

Not a bad idea, but we don't want to pursue them too far and overextend ourselves
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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