Good turn. Happy GM. Well done, everyone.Year 5, SeptemberImmediately, you send off riders to all the nearby Lords, the Mayor of Carshire, and three riders to the King warning them of what your rider has told you. You have the scribe draw several likenesses of banners for the note to the King, and explain that you plan on taking your forces downstream shortly in order to harass the enemy supplies. The riders are off, and that is that.
With the harvest fast approaching, you feel your people beginning to grow uneasy. The refugees continue to trickle in, and you decide that you will send the women, including Marna, upstream to the Abbey. You tell Alan that he is to lead this expedition, and privately explain that if things get hairy, he is to spirit Marna away to the King's court. He agrees to this, and quickly moves to lead the women away from the town. You bid Marna farewell, and tell her to care for your child. She nods stoically, and tells you to watch out for yourself.
You spend the next two days calling up the levy, arming the remaining men as best as you can with crude halberds, bows, and fur armor. In total, there are around another 140 men of fighting age, eighty of which fight with the bow and sixty of which wield the halberd.
The next morning, you gather all of the men, preparing to give a rousing speech before starting to prepare your defenses. You have a great speech in mind, full of tawdry jokes and challenges towards the refugees to take up arms and join your levies. You gather in the town square, which is packed full of your soldiers and levy, when suddenly an alarm goes up.
The gate is flung open, and a group of your Rangers tears into the town, yelling a warning. Six longboats are headed up the river, and are only just behind the Rangers. Your stomach drops. All of your men are behind the palisade. The farms, the barracks, your manor, the mines... these are all unprotected. Your only consolidation is that your forces aren't spread out. But if you let the riverboats past your lands, the womenfolk are only a few days travel north of your town, and likely not to the abbey yet.
What will you do? You had grand plans for river chains, ballista, and riding out to harass the enemy, but the situation has evolved rapidly.
Roleplaying, go!Age: 23 (February birthday)
Spouse: Lady Marna Stone - Three months pregnant
Average Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Above Average Woodsman
Average Etiquette
Average Lancer
Average Shield User
Average Armor User
Poor Legal Mind
Poor Rhetoric
Poor History
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Steel Plate Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Steel Barding for Destrier
Transport
Felucca
Mottled Grey Hunter
White Destrier
Housing
Brick and Lumber Manor
Fine Furniture
Stag Skull
Falconry Mews
Misc.
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Low
210 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Rowdy Inn
Small Courthouse
Small School and Scribe
Defense
Wooden Palisade with watchtowers
Cleared and graded area for tower
Cleared and graded area for walls
Trade and Travel
Brick Roads
Medium Brick Paved Market
Medium Dockyard
Two-way Ferry
River Parlon (being dredged)
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables - Large herd of horses
Small Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (four field crop rotation)
Fine Communal Farm (four field crop rotation)
Medium Vineyard
Large Flock of Sheep
Communal Grazing Land
Defense
Fortified Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Medium Fishing Fleet
Fortified Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Misc.
Trash Pit
Graveyard
Ranged - Longbows, iron short swords, fur armor, mounts
Five veteran Archers
Ten regular Rangers
Ten regular Archers
Melee - Iron halberds, iron brigandine armor, iron short swords, mounts
Twenty regular Halberdiers
Reserve - Iron short swords, fur armor, wooden shields
Ten regular Watchmen
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Above Average Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Journeymen Wine Makers
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - Gravel Road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
Duke Erran's Capital - Sprawling metropolis with a bustling port located on a wide estuary
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Antagonistic
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Friendly
Sir Ivanson - A renowned jouster - Introduced
Sir Owen - A household Knight of Count Zanders - Rival
Lady Marna - Wife - Loving
Lady Iris - Lady Marna's mother, Duke Erran's younger sister - Cordial
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith
Horse Breeder
Scribe
Healer