Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 111 112 [113] 114 115 ... 292

Author Topic: Lordship: A Suggestion Game  (Read 327894 times)

Urist McDwarfFortress

  • Bay Watcher
  • Suspected elephant sympathizer
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1680 on: March 01, 2013, 03:01:12 pm »

Is it possible to have poachers in our land? Its not like we've outlawed private citizens hunting on our land. If these guys are just hunters, then we should work with them. If they are bandits, then they're either new here, or they aren't very good bandits, since we've seen no evidence of their robbery. We could ask around among any merchants who might pass through and ask if they've been waylaid or anything.
Logged
Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1681 on: March 01, 2013, 03:39:52 pm »

Maldevious isn't going to come out and say "The Count has men infiltrating your lands" so you should assume that the given possibilities are simply clever ways to see if we're paying attention. As you've said, it's highly suspicious that several camps of men remained undetected without specifically wanting to be undetected, in which case they aren't hunters, and without actually stealing so much as a pie from a windowsill, in which case they're not bandits, either.

That's leaves...

So maybe we don't ride out personally, but we ought to be sending all our troops out in a determined hunt to establish what strange group is out there. I suggest five search parties of two rangers and seven other mixed archers and halberdiers. Let's act swiftly before these people get situated. This might be a big deal.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Origami_Psycho

  • Bay Watcher
  • The Arcane Crepe!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1682 on: March 01, 2013, 03:46:39 pm »

Let's see if we can't track these camps back to their beginning, or, preferably, their most recent one.
Optionally kill everything in said camp.
Logged
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1683 on: March 01, 2013, 04:27:20 pm »

Camps nearby might be a serious matter, So we should send regular patrols around the town. (Atleast in groups of 3 or 4 soldiers )

Winter might ease out in January, so we should send hunters to the woods to gather some meat since winter reduced our stockpiles :)

We have regular patrols in town. And that isn't where the bandits are, they are in the forest. Send regular patrol outings of rangers into the forests. That would be actually productive.
Logged
Go back see if he's there and run him over, and drink his gun!

tryrar

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1684 on: March 01, 2013, 10:14:20 pm »

Camps nearby might be a serious matter, So we should send regular patrols around the town. (Atleast in groups of 3 or 4 soldiers )

Winter might ease out in January, so we should send hunters to the woods to gather some meat since winter reduced our stockpiles :)

We have regular patrols in town. And that isn't where the bandits are, they are in the forest. Send regular patrol outings of rangers into the forests. That would be actually productive.

+1 to ranger patrols
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Soulbourne

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1685 on: March 01, 2013, 11:50:58 pm »

Except for a couple recent pages, that was an enjoyable three days of reading.

First!  Business.  I vote use the rangers to scout and track as well.  It'll give them some mantracking practice anyways.  If these are military scouts, or worse, land surveyors trying to make documents that say your mines aren't actually in YOUR land, then you need to track them down.  Judging by their equipment, should be able to have an idea of what kind of a threat they are.  Then you can mark their location, and pay a visit with a suitable force and casually walk in with 50 of your country militia and ask what's up.  After all, if they are the counts men, showing that you've got a militia ready should any "Bandits" be throwing threats around to people's homes may scare off the man for a bit longer.

Also, if you do go steel, why not do it right and get some Wootz and get someone apprenticed to someone who's master's master was trained at Damascus and make the best steel you can.  I feel that may generate more of the quality you guys are dreaming of.

Also, shieldwalls were technically proven superior to "Modern" tactics during the norman invasion of england.  The norman infantry, archers, and calvary were completely neutralized by the proper saxon shieldwall.  The calvary themselves were about as useful as water balloons really.  The reason the normans won that battle was because several of their troops began routing, and the....saxons broke ranks and gave a cry charging.  And ended up in a scattered loose formation, while the Norman's had fully ready heavy calvary backed by light calvary sitting around wishing they were useful.  If not for that break of discipline, good old William the Conquerer would have lost the key battle for england.

Also, even in dark ages, throwing weapons weren't specifically to kill an enemy formation.  England during the 7th century, used the shieldwall.  They skirmished with javelins and thrown weapons prior to battle-the innitial skirmishing was to break up an enemy formation prior to the charge.  The things rarely did damage, but could cause disorder and panic which made them less resilient against the following charge.

I also apologize for my spelling, I'm half asleep and it's terrible tonight.

Alongside that, the francisca was used by the germanic tribes of the franks.  It had two ways, one was a straight up throw at the dude.  The other you threw it at the ground-it bounced, spinning randomly and coming down into the enemy formation.  A dozen steel blades tumbling into your formation is hillarious bad for morale or panic levels as an opening move if your forces aren't vet.  Don't forget, the majority of armies were levied farmers with minimal training and skills, and only used during the summer, between planting and harvest.  The transition to professional armies was likely still not a full fledged thing.

Also, the francisca was used well into the colonial era by the franks(Or the french as they were known then).  It was a very versatile weapon and too.  When the french settled america, they didn't brutally conquest the natives, they had peaceful negotiations and trade far more often than other groups.  Almost every frenchman who arrived had at least one francisca, and this also was a well traded item between them and the natives.  The tomahawk was a reverse engineered francisca by the native americans, based on ones gotten from trade.

Also, if you want to start a library, find a monastery.  Don't forget, during the dark ages, there were two places where books were protected throughout europe.  The Vatican, and monasteries.  If you want to get tons of books both pots and pre-roman collapse, they're your only hope.

Also, some people seem to forget that the halberd is a POLEARM.  If they get in close, step back, switching stance on one foot, and sweep the polearm into their groin, when their bowling over, bring down the axe, or flip and skewer them.  Just because it's made of hardened wood and not metal doesn't mean it's *not* a viable fighting part.

And lastly, just for giggles:  The modern swiss guard is probably one of the worlds best special ops groups.  They're all ex-swiss military, and only chose from the most skilled of them.  They can use halberds and such quite well, but are also sniper level marksmen even with iron sites, and other fun.  They're hilarious good :D

The other bits seems more like faction discussions between two groups debating historical info interpreted in opposing ways, so not getting involved in those >.>

Also, reading the last story arc made me think of this: https://www.youtube.com/watch?v=DH8fyTxEVA4

tl;dr I can't even summarize this, too many points and information.
Logged

Soulbourne

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1686 on: March 02, 2013, 12:24:22 am »

I'm finding years of habit against double posting, but given how active this topic seems to be, I fear it may be needed for practical reasons sense I waited so long >.>

A bill, or billhook, was a farm took, using a large fat blade, often for dealing with woody shrubs.  A scythe, isn't a grim reapers sickle scythe.

Spoiler (click to show/hide)

Those are military scythes.  Scythes were originally closer to a bladed staff-with the blade going out like a spear point, but being a blade.  The bill generally is a shorter half weapon with a more stunted and wider blade.  I personally am unsure how much difference they'd have impact wise.  A scythe would be longer, but uses a thinner more curved blade.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1687 on: March 02, 2013, 12:28:53 am »

This is why we're Lord. We should track the bandits ourself at the head of our rangers and mete out justice.
Um, no. Not in this weather, certainly not without heavy guard or any tracking skills. Leave it to guys who know what they're doing, wait until we get to the part we're good at (helping dispatch the bandits).

Going in blindly is a bad idea we need to find out more information before we go to make a decision. We should also consider building some defences around the mining site preferably with some choke points to make the halberds more effective.
Aye.

Fortune favors the brave. Tally-ho!
No, fortune favors those who make their own luck. Aka, the smart.

We're a knight, we are the military man of which you speak. We were given this land in order to be an armed warden of it, and not some thin-blooded mere administrator, trembling with the palsy of old age and fear. These rabble that we have trained and termed rangers are fair enough, but incursions on our property of such a size to require several camps are not a trifle to delegate to underlings.

This land is our charge to keep, with the sword given us by the king, and an oath made before God and the Crown. Let's gather our forces and do a riding throughout our lands until we have hunted down these slinking skulkers.
True, but we're a warrior, not a tracker. Leave rangering to Strider and let the warriors come in when the foes need worrying. (The kind wherer something is shaken around to break its neck.)

Also, if you do go steel, why not do it right and get some Wootz and get someone apprenticed to someone who's master's master was trained at Damascus and make the best steel you can.  I feel that may generate more of the quality you guys are dreaming of.
For starters, this isn't the real world, so no Damascus.
Secondly, such smiths would probably be in rather high demand, aka expensive.

Quote
Also, even in dark ages, throwing weapons weren't specifically to kill an enemy formation.  England during the 7th century, used the shieldwall.  They skirmished with javelins and thrown weapons prior to battle-the innitial skirmishing was to break up an enemy formation prior to the charge.  The things rarely did damage, but could cause disorder and panic which made them less resilient against the following charge.
Which means only a fool would arm their primary combat force with the,/

Quote
I also apologize for my spelling, I'm half asleep and it's terrible tonight.
Yo comprendo, amigo.

Quote
Also, if you want to start a library, find a monastery.  Don't forget, during the dark ages, there were two places where books were protected throughout europe.  The Vatican, and monasteries.  If you want to get tons of books both pots and pre-roman collapse, they're your only hope.
Wasn't there a monastery or an abbot mentioned a while back?

Quote
Also, some people seem to forget that the halberd is a POLEARM.  If they get in close, step back, switching stance on one foot, and sweep the polearm into their groin, when their bowling over, bring down the axe, or flip and skewer them.  Just because it's made of hardened wood and not metal doesn't mean it's *not* a viable fighting part.
Or shift your grip on the pole, or draw a secondary weapon...it's pretty well-established by now that halberds' length isn't a major limiting factor.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Soulbourne

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1688 on: March 02, 2013, 12:34:31 am »

Abbey was mentioned, yes.  I'm not terribly familiar with the difference between an abbey and monastery tbh.  However, monks were the people trained to read and write, and much of their time was spent maintaining books, repalcing and rewriting pages and such.  They may not have first editions, but they'll have some pretty old ones most likely.  Most castles had a library as well, so the dukee or count likely have some books too-if we could afford a scribe to make copies.  During sieges, a soldier didn't have much to do but excercise, gamble, and learn to read.  Libraries kept them from going stir crazy.
Logged

JpRagavan

  • Escaped Lunatic
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1689 on: March 02, 2013, 01:06:02 am »

Quote
Quote from: JpRagavan on March 01, 2013, 12:08:35 pm
Camps nearby might be a serious matter, So we should send regular patrols around the town. (Atleast in groups of 3 or 4 soldiers )

Winter might ease out in January, so we should send hunters to the woods to gather some meat since winter reduced our stockpiles

We have regular patrols in town. And that isn't where the bandits are, they are in the forest. Send regular patrol outings of rangers into the forests. That would be actually productive.

+1 to ranger patrols

Rangers in Patrols is always good. So +1 from me :)

Also We should prepare/expand our military forces just in case this becomes a big issue :)
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1690 on: March 02, 2013, 01:11:28 am »

Abbey was mentioned, yes.  I'm not terribly familiar with the difference between an abbey and monastery tbh.
I was under the impression that, practically speaking, they were similar.

Quote
Quote from: JpRagavan on March 01, 2013, 12:08:35 pm
Camps nearby might be a serious matter, So we should send regular patrols around the town. (Atleast in groups of 3 or 4 soldiers )
Winter might ease out in January, so we should send hunters to the woods to gather some meat since winter reduced our stockpiles
We have regular patrols in town. And that isn't where the bandits are, they are in the forest. Send regular patrol outings of rangers into the forests. That would be actually productive.
+1 to ranger patrols
Rangers in Patrols is always good. So +1 from me :)
Also We should prepare/expand our military forces just in case this becomes a big issue :)
Oh Gods no, not this again.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Soulbourne

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1691 on: March 02, 2013, 01:14:48 am »

Quote
Quote from: JpRagavan on March 01, 2013, 12:08:35 pm
Camps nearby might be a serious matter, So we should send regular patrols around the town. (Atleast in groups of 3 or 4 soldiers )

Winter might ease out in January, so we should send hunters to the woods to gather some meat since winter reduced our stockpiles

We have regular patrols in town. And that isn't where the bandits are, they are in the forest. Send regular patrol outings of rangers into the forests. That would be actually productive.

+1 to ranger patrols

Rangers in Patrols is always good. So +1 from me :)

Also We should prepare/expand our military forces just in case this becomes a big issue :)


Start reading from page 105, and then let us know about thee military expansion matter.
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1692 on: March 02, 2013, 01:21:33 am »

Yes, we've made it clear multiple times we're good on number of troops. STOP TRYING TO CREATE OUR OWN MINI KINGDOM HERE
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1693 on: March 02, 2013, 01:23:59 am »

An abbey is a monastery led by an abbot or abbess; rather than a prior or prioress, which is a priory.

Fortune favors the brave. Tally-ho!
No, fortune favors those who make their own luck. Aka, the smart.

Not to rattle your cage, but Udil in the Pantheon thread is a good example of boldness beating cleverly-planned moves by sheer brute impetuosity.  He's quite the magnificient bastard. :D

Most castles had a library as well, so the dukee or count likely have some books too-if we could afford a scribe to make copies.  During sieges, a soldier didn't have much to do but excercise, gamble, and learn to read.  Libraries kept them from going stir crazy.

Technically, this doesn't seem to be true if we talking castles purely as castles. Chepstow and Harlech certainly didn't. A castle that serves as a center of administration may have one, but famed leaders like John Hawkwood went their entire fabuously successful lives as soldiers and statesmen without actually learning to read.

Our longbow and halberdier dragoons are similar to his troops in the white company, btw. Although he used pikes instead of halberds for his dismounted men-at-arms. a really long pike carried by two men, in fact.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Soulbourne

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1694 on: March 02, 2013, 01:40:39 am »

It varied from fortifications, simpler ones with a simple keep and some walls obviously did not.  However, castles that mixed manors in as part of their fortification could, depending on the era.  It may not be definite, and the count likely wouldn't give us any if we asked-but if the abbey won't let us acquire books in some way, then the duke may have a collection we could get copied.  However, maybe this is an era prior to collection of books by major nobles and the maintaining of personal libraries.

However, even if one or the other DOES have a source, transcribing a book is a labor intensive matter done by high skilled individuals.  Alongside that, parchment and inks aren't the cheapest materials either.  While we have increasing income from trade taxes, alongside the mines, one way or another acquiring books is still a ways off.  Unless of course egypt is selling us papyrus at pre-medieval rates, that'd be cheaper than animal hides, and more easily produced.
Logged
Pages: 1 ... 111 112 [113] 114 115 ... 292