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Author Topic: Lordship: A Suggestion Game  (Read 327836 times)

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1665 on: March 01, 2013, 09:32:55 am »

Year 4, December

With December comes a cruel snowstorm, sending you inside your new manor. You spend the days in consultation with the Council, working on a few basic tenets for the planning of the city. You agree that you need to have some flexibility, but that houses should be built along roads, and that roads should intersect at 90 degrees. You also reserve space every few streets for public buildings in the future, should you desire to build them. You also set aside a parcel for trash hauling, with a pit to be dug there in the spring, and a separate graveyard. The Council is amenable to these suggestions.

You dash a note off to The Rat, as well, and he tells you that he has gotten a few sworn statements that the Count was connected to your initial assassination attempt, as well as the "accident" at the joust. He is collecting evidence for your use at a later date. He also tells you that there is some rumblings of some shady business regarding the Count forging a claim on your mines, but nothing seems to have come of it at the moment.

You send letters out asking for a trainer of horses, and to your surprise, a man and his family shows up despite the storm. He is an expert horse trainer, and he tells you that in exchange for a good house and land, he'll train and run your horse breeding program. You take him up on the offer.

There are some thoughts of holding a winter festival, but the weather is simply too wicked. No one would want to leave their houses, so you tuck the idea away for a later date. Similarly, your search for an apothecary and a sculptor are postponed by the weather.

You spend the majority of your time out hunting and training with your Rangers. You move to appoint a Captain, but find that one man is already the de facto leader, so you simply formalize his title. Your ranging grows your skill as a woodsman.

While out one day in your forest, you stumble across what seems to be the remnants of a camp. You find several of the camps over the next few days, and conclude that there are either bandits or poachers operating on your lands again.

Any plans for January?

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #1666 on: March 01, 2013, 09:35:32 am »

Ask the Rat to keep investigating. We want a case that is as watertight as possible against the Count before we contact the Duke.

And have our rangers, between training, go out on patrol to search for these bandits/poachers and apprehend them if possible.
« Last Edit: March 01, 2013, 09:37:08 am by kahn1234 »
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1667 on: March 01, 2013, 09:56:03 am »

This is why we're Lord. We should track the bandits ourself at the head of our rangers and mete out justice.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Talvara

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Re: Lordship: A Suggestion Game
« Reply #1668 on: March 01, 2013, 11:41:19 am »

This is why we're Lord. We should track the bandits ourself at the head of our rangers and mete out justice.

first we obtain intelligence, then we decide on a course of action. for all we know they're refugees.

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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1669 on: March 01, 2013, 11:57:11 am »

And we do that intelligence-gathering ourselves proactively without delay. Unknown bands roving on our land is not a small thing to be delegated away. For all we know, these people are infiltrators from the Count, staging in preparation to seize our mines.

Possession is... that's right, you guessed it... nine-tenths of the law. If the Count is working on a legal claim, he can't possibly be foolish enough to think that mere paper would enough to make us hand it over. A legal claim would be an afterthought to justify seizing it by force.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

JpRagavan

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Re: Lordship: A Suggestion Game
« Reply #1670 on: March 01, 2013, 12:08:35 pm »

Camps nearby might be a serious matter, So we should send regular patrols around the town. (Atleast in groups of 3 or 4 soldiers )

Winter might ease out in January, so we should send hunters to the woods to gather some meat since winter reduced our stockpiles :)
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1671 on: March 01, 2013, 12:30:15 pm »

Patrols aren't enough. Let's hunt these guys down as a first priority this month. If there's snow, it shouldn't be too hard to track them. If they're refugees, then we've ascertained this quickly and can go back to business as normal. If they're a threat, whether independent or under hidden outside control, we deal with it swiftly enough to send a message that we're an unblinking hawk in defense of our territory. 
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

jaass

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Re: Lordship: A Suggestion Game
« Reply #1672 on: March 01, 2013, 12:33:50 pm »

Going in blindly is a bad idea we need to find out more information before we go to make a decision. We should also consider building some defences around the mining site preferably with some choke points to make the halberds more effective.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1673 on: March 01, 2013, 12:37:45 pm »

Fortune favors the brave. Tally-ho!
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Theodolus

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Re: Lordship: A Suggestion Game
« Reply #1674 on: March 01, 2013, 12:50:45 pm »

I would be more inclined to send out our rangers to track down the vagrants and ascertain whether they are bandits or just homeless. Ultimately it's not our job to personally hunt down interlopers on our land. That's why we have rangers and other military men. Our job would be to dispense justice if any are brought back to the village by the rangers.
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Someday I'll find a hilarious quote and put it here...

tryrar

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Re: Lordship: A Suggestion Game
« Reply #1675 on: March 01, 2013, 01:02:54 pm »

Agreed. We need to have our rangers scout them out beforehand, no need to get personally involved yet. Stop being gloryhounds guys, it'll get us killed(what if this is a trap of the count's to lure us out into the open?)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1676 on: March 01, 2013, 01:23:17 pm »

We're a knight, we are the military man of which you speak. We were given this land in order to be an armed warden of it, and not some thin-blooded mere administrator, trembling with the palsy of old age and fear. These rabble that we have trained and termed rangers are fair enough, but incursions on our property of such a size to require several camps are not a trifle to delegate to underlings.

This land is our charge to keep, with the sword given us by the king, and an oath made before God and the Crown. Let's gather our forces and do a riding throughout our lands until we have hunted down these slinking skulkers.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

jaass

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Re: Lordship: A Suggestion Game
« Reply #1677 on: March 01, 2013, 01:31:24 pm »

^ Yes, let go hunting for bandits based on some camp sites that could be months old now and have we no idea how many bandit are there. We need more information before acting it would be dumb to move against an unknown enemy.
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Fishybang

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Re: Lordship: A Suggestion Game
« Reply #1678 on: March 01, 2013, 01:34:45 pm »

Ninja.

Also yes you need to calm down dude, lets let our rangers do what they have been training for.
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Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1679 on: March 01, 2013, 02:00:48 pm »

You guys never let me have any fun. This time, I yield. Next time, you have to let me get the wind in my hair.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes
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