Year 4, JulyBefore you travel off, you set a few things in motion. You find a local woodworker and his apprentices, who have specialized in building furniture, and offer to build them a small workshop in exchange for furnishing your manor. They will get to work this month while you are gone.
You also find a tailor amongst the new imigrants in your town, and commission a proper wardrobe for yourself. You tell him that, if you are willing to build them a shop in your city.
Instructing the armorer and weaponsmith to take apprentices, you have them get to work on forging brigandine armor, iron helmets, and iron shields for your men, along with iron versions of the weapons they use. They will be working on this for the next few months.
Talking with the mechanics, you decide on an expansion to the mill to power a grindstone, allowing for more bread and baked goods to be produced. This will not take too long, and should be up and running on your return.
Irlof is instructed to reach out to The Rat through a third party, circumspectly asking him to look into the Count and his intentions towards you. Still no word from the Rangers.
With that set in motion, you take Alan and a few Archers and Axmen for guards and head off to the Duke's land and the tournament. When you arrive, you set up a tent, and get a feel for the tournament. There will be a melee, an archery competition, and of course, the joust.
You are informed by a page of the Duke's that he understands that not all of his vassals own their own plate armor, and there will be loaner sets available from his personal armory for those who are interested in jousting.
It is late in the afternoon, and the events don't start until tomorrow. What will you compete in, and would you like to do anything this evening?
Age: 22 (February birthday)
Good Health
Great Fitness
Literate
Natural Archer
Above Average Swordswman
Average Etiquette
Average Woodsman
Average Rider
Novice Spearman
Novice Legal Mind
Mediocre Shield User
Poor Rhetoric
Poor Lancer
Militia-grade Short Sword
Iron Lance
Average Clothing
Silver Sun Necklace with Gold Pendant
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Mottled Grey Hunter
Brick and Lumber Manor
Bound New Testament
Book of Laws
Cask of Beer
Felucca (one month)
Treasury - Empty
125 Citizens
Services and Housing
Nice Communal Housing
Nice Inn
Small Courthouse
Defense
Wooden Palisade
Trade and Travel
Brick Roads
Medium Brick Paved Market
Modest dockyard
Two-way Ferry
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables
Small Furniture Workshop
Medium population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (two plantings per season)
Fine Communal Farm
Small Vineyard
Defense
Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Crude Roads
Small Warehouse
Industry
Small Fishing Fleet
Mines north of river (silver, copper, gold, iron)
* Small community of miners in communal houses
Average Iron Weapons
Average Iron Armor (Brigandine and shield)
Five veteran Archers
Ten veteran Spearmen
Five regular Axmen
Five regular Archers
Five regular Rangers (on assignment)
Five green Archers
Five green Axmen
Skilled Potters
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Lady Marna - Intrigued
Alan Alanson - Squire, Captain of the Guard - Companionable
Fin - Captain of the Militia - Happy
William Dent - Steward - Companionable
Victor Irlof - Master of the Market - Devoted
Brewer
Miner
Shipwright
Architect
Armorer
Weaponsmith