Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 67 68 [69] 70 71 ... 292

Author Topic: Lordship: A Suggestion Game  (Read 328244 times)

Talvara

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1020 on: February 14, 2013, 05:39:22 pm »

I think its a bad idea to start talking about marriage with the niece of a duke while we still live in a thatched roof shanty. We should build a (small) proper manor in the spring. Then start officially courting Marna.

We should at least get her uncle to give permission first, it's not like we'd marry her IMMEDIATELY(these things historically took time, so we have some leeway to get our manor built)

that shes a niece of the duke is irrelivant, that shes a pretty swell lady is why we're going ahead with the courting... also... Melvin kinda put us on the spot there.

Edit:

...

For the heraldry, keep it very simple. Green with a blue diagonal strip going upper left-bottom right. In the upper right corner, a silver sun with a golden core.

how about instead of the silver sun with a golder core, We'd go with a silver circle with two crossed arrows over it?
« Last Edit: February 14, 2013, 05:43:33 pm by Talvara »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1021 on: February 14, 2013, 05:44:34 pm »

-start using the mine outcome. Take for ourselves a neatly-sized gold nugget (about thumbnail-sized). Keep it raw, set it inside a stylized sun in marteled silver and wear it as a necklace. It will advertize to all who see it that our land is rich and we are proud of that, but we refuse to get too showy about it. It's like a metaphor of ourselves (with jewelry = nobility): we may be unrefined, but we are of comparable worth.
I like this idea.



Bear in mind that we need to wait for warmer months before we can do much about our residence.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1022 on: February 14, 2013, 05:52:53 pm »

-start using the mine outcome. Take for ourselves a neatly-sized gold nugget (about thumbnail-sized). Keep it raw, set it inside a stylized sun in marteled silver and wear it as a necklace. It will advertize to all who see it that our land is rich and we are proud of that, but we refuse to get too showy about it. It's like a metaphor of ourselves (with jewelry = nobility): we may be unrefined, but we are of comparable worth.
I like this idea.



Bear in mind that we need to wait for warmer months before we can do much about our residence.

I approve of this aswell. Send letter for permission to court.
Logged
Go back see if he's there and run him over, and drink his gun!

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1023 on: February 14, 2013, 08:16:32 pm »

Hey Mal, forewarning, I would like to borrow a similar framework to how you run this game (similar spoiler tabs) But the story will be completely original.
Logged
Go back see if he's there and run him over, and drink his gun!

Maldevious

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1024 on: February 14, 2013, 09:27:11 pm »

Hey Mal, forewarning, I would like to borrow a similar framework to how you run this game (similar spoiler tabs) But the story will be completely original.

By all means, go right ahead. I find it is an easy way to keep track of everything in a game for both players and GM. Best of luck.
Logged

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1025 on: February 14, 2013, 09:55:26 pm »

Hey Mal, forewarning, I would like to borrow a similar framework to how you run this game (similar spoiler tabs) But the story will be completely original.

By all means, go right ahead. I find it is an easy way to keep track of everything in a game for both players and GM. Best of luck.

Thanks. Feel free to drop by if you want to give it a try from the other side. It has a similar idea to lordship in that you are carving out your own place. Vastly different universe, different rules, and I like curve balls.
Logged
Go back see if he's there and run him over, and drink his gun!

Maldevious

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1026 on: February 15, 2013, 08:57:36 am »

Year 4, January

January is quite cold this year, your fourth since taking charge of the lands. You turn your attention to writing the Duke a letter, asking for a meeting with him in the coming months. You have in mind to formally present yourself to him, inform him of the mine, and ask to court his niece.

With your newly acquired literacy, you take several weeks poring over the letter for errors and neatness, writing several drafts. You have the letter sitting on your desk for much of the month, and you work on it each evening.

Desiring better horses, you send Irlof and some of your other merchants, along with a small escort, to buy a few horses with the idea of starting up a breeding program. A couple weeks of travel later, they return with a nice mottled grey hunting horse for you, as well as a few mares for husbandry purposes. For now, you simply house them in a local farmer's barn, but you may want to build a stable for them come spring.

You visit the mine, asking Stumpf for a small gold nugget, about the size of a thumb. You send it off to a Curbiston jeweler, and have it set into a piece of jewelry for you, a stylized silver sun necklace. It is returned at the end of the month, but you once again have emptied your treasury.

You spend your days training with the Rangers, helping them hash out their program. This goes well, and you feel yourself getting more skilled in woodsmanship as you work in the cold forests. Your swordsmanship also improves, as well, as you go through drills with the men. You are now getting quite skilled in the sword, besting most men in training.

Returning to your study one evening, you watch one of the nightly patrols pass by and settle down to pore over your letter one final time before sending it off on the morrow. A few minutes into your work, however, you hear a pane of glass break at the rear of your house. What would you like to do?

Roleplaying, go!

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


« Last Edit: February 15, 2013, 09:07:18 am by Maldevious »
Logged

Talvara

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1027 on: February 15, 2013, 09:04:25 am »

Lets keep our sword in hand. I don't think we've pissed off anybody enough to warrant an assasination attempt... but lets be cautious here.

lets go check if anybody is trying to force their way into our dwelling.
Logged

Maldevious

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1028 on: February 15, 2013, 09:08:54 am »

You grab your sword from where it was leaning against your desk, and cautiously proceed to the part of the house where you heard the window break. Opening a door to your bedroom, you come across two men cloaked in black, both clutching daggers, standing near a shattered window. They give start as you open the door, their focus having been on the bed.

You have the drop, as it were. What will you do?
Logged

Talvara

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1029 on: February 15, 2013, 09:11:59 am »

Stab one in the dagger wielding shoulder, Intent is to disarm.

Then tell the other to drop its blade and to surrender... Now! dammit!
Logged

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1030 on: February 15, 2013, 09:21:54 am »

They are here to kill. Do not hesitate to kill. Call the guard as well.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Talvara

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1031 on: February 15, 2013, 09:28:54 am »

They are here to kill. Do not hesitate to kill. Call the guard as well.
considering the circumstances that is a valid assumption. But taking a life isnt something that can be 'undone' if for whatever reason we're mistaken.
and we really need to have at least one to question.

anyway... right now its two on one, that needs to be remedied right away.
Logged

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1032 on: February 15, 2013, 09:39:38 am »

Kill one, disarm/disable the other.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1033 on: February 15, 2013, 09:54:08 am »

Stab one in the dagger wielding shoulder, Intent is to disarm.

Then tell the other to drop its blade and to surrender... Now! dammit!
+1

Dead men tell no tales. That's good for their employers. Give them a chance to surrender.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Maldevious

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1034 on: February 15, 2013, 10:07:40 am »

You spring into action, leaping forward and stabbing one of the men in the shoulder. Your blade strikes true, and he screams in pain, dropping his dagger. You turn to the other one as the first man drops to his knees, telling him to surrender immediately.

He takes one look at you, and another look at the man on the floor, and then suddenly flings himself at you. You parry his clumsy stab expertly to the side, before whipping your sword overhead in a vicious downward arc that sinks deeply into his neck. Your blade travels nearly halfway through his neck before stopping.

Pulling your blade free, you yell out the window in the direction the guards went. Your attention is drawn back to the first man, who seems to have grabbed the dagger with his other hand. You stomp on his hand while it is still on the ground, and then kick him swiftly in the head, knocking him out cold.

You stand panting for a few seconds, before grabbing some rope and tying the still bleeding man to the corner of your bed. The guards arrive in a minute or two, and ask for your orders. What now?
Logged
Pages: 1 ... 67 68 [69] 70 71 ... 292