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Author Topic: Lordship: A Suggestion Game  (Read 328384 times)

10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #975 on: February 13, 2013, 01:41:00 pm »

Were there even sewers in medieval times.
Yeah, there were sewers. Also ill go with Tryrars plan.
Of course there were. Only in the largest cities though.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #976 on: February 13, 2013, 01:48:58 pm »

Sewers in a 104-or-so village with a river next to it isn't really something necessary. Same thing for water storage. Why should we do one? We have a river! That's the first reason on settling next to a river: water available 24/7 all the year. (second is fish, third is trade.)

That make me think: How's the fishing here?
Also tryrar's plan. Better houses +9001 :D
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #977 on: February 13, 2013, 03:26:48 pm »

Sewers in a 104-or-so village with a river next to it isn't really something necessary. Same thing for water storage. Why should we do one? We have a river! That's the first reason on settling next to a river: water available 24/7 all the year. (second is fish, third is trade.)

That make me think: How's the fishing here?
Also tryrar's plan. Better houses +9001 :D

Well our first citizens, if you will recall, were fishermen.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #978 on: February 13, 2013, 04:21:51 pm »

Oh yes. But nobody developped it, so...
I should just re-read it whole just for the hell of it. :D
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #979 on: February 13, 2013, 04:30:22 pm »

Well, now that we got a small shipyard we can build fishing skiffs all day, so that's another project we can do(that shouldn't be very expensive or troublesome!). So, in addendum, see if we can get some small craft for the fishermen going. Also, find the most serviceable horse/mule and learn to ride better, since horsemanship is ALSO something expected of a knight
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #980 on: February 13, 2013, 04:32:08 pm »

Well, now that we got a small shipyard we can build fishing skiffs all day, so that's another project we can do(that shouldn't be very expensive or troublesome!). So, in addendum, see if we can get some small craft for the fishermen going. Also, find the most serviceable horse/mule and learn to ride better, since horsemanship is ALSO something expected of a knight

In that case we will need a new horse, as previously stated. If we do that I reccomend buying a few and starting an animal husbandry project. That or just buying a bunch. Archer cavalry= devistating hit and run.
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Ukrainian Ranger

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Re: Lordship: A Suggestion Game
« Reply #981 on: February 13, 2013, 04:35:58 pm »

Archer cavalry isn't something we can achieve, no European nations had that
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #982 on: February 13, 2013, 04:38:39 pm »

Well, now that we got a small shipyard we can build fishing skiffs all day, so that's another project we can do(that shouldn't be very expensive or troublesome!). So, in addendum, see if we can get some small craft for the fishermen going. Also, find the most serviceable horse/mule and learn to ride better, since horsemanship is ALSO something expected of a knight
Overfishing is a thing, so I propose we just limit it to upgrading/maintaining the current fleet.

Archer cavalry isn't something we can achieve, no European nations had that
Well technically they had, but those were just mounted archers. In order to fire they had to dismount. In order to fire while mounted you need to have a compact yet strong bow, ie a composite bow, a technology that wasn't known in Europe till the Mongols attacked using it.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #983 on: February 13, 2013, 04:41:59 pm »

But this is pseudo-Europe, and I hope to have trading with territories like Mongolia... Plus mounting and dismounting is still way better than being on foot.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #984 on: February 13, 2013, 04:46:33 pm »

true, even if we don't achieve mounted archery, having mobile archers can be a really great advantage. However, weren't we going for something more akin to rangers and woodsmen? I propose we stick to that for now. Besides, knights of any worth tended to have more than one horse(usually taking a train of horses on campaign), so a small breeding project for maintaining horses for our personal stable wouldn't be out of place, though it'll have to wait until we get some serious cashflow when the mine really gets going since proper warhorses are FANTASTICALLY expensive(which is why I suggested finding the best horse available in our lands right now, and just learn better riding skills)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #985 on: February 13, 2013, 04:48:26 pm »

We should start to inquire as to how exactly the courting process works.  Ask the steward if he knows.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #986 on: February 13, 2013, 04:53:23 pm »

Tryrar, I was suggesting they had riding skills as well. Like knights without the title. Easier when we have proper training methods. Shrug. Popular suggestion.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #987 on: February 13, 2013, 05:11:18 pm »

Sewers in a 104-or-so village with a river next to it isn't really something necessary. Same thing for water storage. Why should we do one? We have a river! That's the first reason on settling next to a river: water available 24/7 all the year. (second is fish, third is trade.)
I would have said Water, Trade, then Fishing, but whatever.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #988 on: February 13, 2013, 05:59:12 pm »

Oh! Oh! I just got an idea for something to build! Smokehouses! I mean, smoked fish and meats tend to keep a lot better than onther meats...
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #989 on: February 13, 2013, 06:02:56 pm »

Oh! Oh! I just got an idea for something to build! Smokehouses! I mean, smoked fish and meats tend to keep a lot better than onther meats...

Nope nope. Already had the image of indian smoke lodges flash in my head, that immediately takes precedence.
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