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Author Topic: Lordship: A Suggestion Game  (Read 328592 times)

10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #780 on: February 10, 2013, 08:21:58 am »

Let's go for a gradual increase in capacity of the shipyard. First thing it should build (if there are no other orders) is a smallish boat to serve as ferry
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #781 on: February 10, 2013, 08:22:48 am »

Let's go for a gradual increase in capacity of the shipyard. First thing it should build (if there are no other orders) is a smallish boat to serve as ferry

If we can afford. Is this in addition to or in place of my suggestion?
« Last Edit: February 10, 2013, 08:24:25 am by Gotdamnmiracle »
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #782 on: February 10, 2013, 08:29:37 am »

Addition. Can't see why we should waste time.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #783 on: February 10, 2013, 08:35:24 am »

Mal, I love waking up to and update and then having a new one as I suggest. This is awesome. Get better.

Finish construction on the watermill and barracks. Have the new workers put into the mines under Stumpf. Let's do some exploration, what is further across the stream? Do we own that land. Take up and go for a ride exploring the land nearby for a short few days for sign of city or lord or anything of value if none. Most everybody knows what they need to do this upcoming month.
Let's go for a gradual increase in capacity of the shipyard. First thing it should build (if there are no other orders) is a smallish boat to serve as ferry
Agreeing for the ferry.

And we should start thinking about what to do with the mines' outcome.

Another thing to think of is a proper reception room/quarters etc.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #784 on: February 10, 2013, 08:41:46 am »

/\ How about an addition to our inn as far as the noble quarters go (Why not upgrade the inn altogether) And a separate building to hold matters of state completely. An embassy maybe, which reminds me we need an emblem. Why not a white sun painted on a pale red.
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #785 on: February 10, 2013, 08:45:55 am »

+1 to Ferries and gradual buildup of production capacity.  Other than that I say we also upgrade our dock.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #786 on: February 10, 2013, 08:47:39 am »

/\ How about an addition to our inn as far as the noble quarters go (Why not upgrade the inn altogether) And a separate building to hold matters of state completely. An embassy maybe, which reminds me we need an emblem. Why not a white sun painted on a pale red.
Heraldy is serious business in Medieval time. I propose we don't just make up our own symbol.

Oh, and it seems to soon to seperate our town's management from ourselves;
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #787 on: February 10, 2013, 08:53:34 am »

/\ How about an addition to our inn as far as the noble quarters go (Why not upgrade the inn altogether) And a separate building to hold matters of state completely. An embassy maybe, which reminds me we need an emblem. Why not a white sun painted on a pale red.
Heraldy is serious business in Medieval time. I propose we don't just make up our own symbol.

Oh, and it seems to soon to seperate our town's management from ourselves;

Oh. Yeah I forgot, we will have to go through higher channels and such.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #788 on: February 10, 2013, 08:57:55 am »

/\ How about an addition to our inn as far as the noble quarters go (Why not upgrade the inn altogether) And a separate building to hold matters of state completely. An embassy maybe, which reminds me we need an emblem. Why not a white sun painted on a pale red.

Points made, disregard for now.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #789 on: February 10, 2013, 08:59:32 am »

I was thinking about making ourselves a small castle, a single wooden tower which we might turn into stone later. with maybe three stories. Topmost our private quarters and office, under that reception quarters and maybe domestics if we can fit in a corner (completely separate from the rest), private armory perhaps. And first floor we have the big dining/reception room, kitchen maybe as an extension with direct access to domestic quarters, and a quard room.

*think about materializing his view into minecraft*

We will be allowed to make our own symbol, as we need one but our family hasn't, but we need to ask to higher authorities prior, I think.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #790 on: February 10, 2013, 11:09:57 am »

Mal, I love waking up to and update and then having a new one as I suggest. This is awesome. Get better.

Finish construction on the watermill and barracks. Have the new workers put into the mines under Stumpf. Let's do some exploration, what is further across the stream? Do we own that land. Take up and go for a ride exploring the land nearby for a short few days for sign of city or lord or anything of value if none. Most everybody knows what they need to do this upcoming month.
Let's go for a gradual increase in capacity of the shipyard. First thing it should build (if there are no other orders) is a smallish boat to serve as ferry

So we agree on this??

I might just change former suggestion into just Mill and mine. Those need to be up and running. Getting the shipyard up and running is important too. Exploration can wait and is a secondary interest.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #791 on: February 10, 2013, 11:11:13 am »

Year 3, July

In July, you set some plans into motion at the start of the month. You instruct Wood, who has finished work on the mill, to start work on a basic shipyard. You empty your treasury, and tell Morgan to purchase whatever he needs to get things going. With the money you've given him, he believes that capabilities will be limited at first.

The new workers are hard at work at the mines, and Stumpf tells you that much of the dirt has been cleared away from the area. He believes that they could easily start a functional granite quarry, as well as a deeper mine for minerals, if you were only able to finance an initial purchase of picks, levers, winches, and carts.

A second dock is set out by the first, improving the capacity to handle more ships. Most days see a trader pull up now, which is a definite improvement from the past. You could say that you have a dockyard, not a dock, now.

You have some tentative plans for building a new dwelling, some kind of tower, but you aren't quite sure whether or not you wish to act on them yet. Nonetheless, you instruct the mill to hold aside some of the lumber it cuts in case you wish to build it in the near future.

With events set into motion, you spend the rest of the month exploring the rest of your land north of the river. Your travels don't show up too much unexpected. Besides the mines north of the river, there is a forest where your trappers work and live, as well as a few homesteads. Your lands but up against a holding of the Duke's far to the north of the river, a few days ride through the forest. The forest gets thicker here, and your Steward informs you that these lands are mostly held as a hunting preserve for the Duke and his family.

When you return home, you have a letter waiting for you. You read it, albeit at a slow pace, and are delighted to see it is from Lady Marna. Her younger brother, Sir Melvin, whom you recall is the youthful man she was speaking with at the party, is organizing a hunt on the Duke's land in September. She is writing to inquire if her, her brother, and their party can call upon you at some point in that month for a visit, as your land abuts his.

How shall you respond, and what would you like to do in August?

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


« Last Edit: February 10, 2013, 11:30:24 am by Maldevious »
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #792 on: February 10, 2013, 11:20:17 am »

Hell yeah she can.  I think we ought to scrape together some money so we can get together the equipment for the mine(s)
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #793 on: February 10, 2013, 11:24:54 am »

Sweet. Well I suppose we should learn to hunt, hm? We can't do much that requires coin so let's try and get a good bow made for us and learn how to use it (from horseback). To that end lets get a whole batch of quality bows given to our archers. Reply with a sincere yes! Instruct Fin to return the men to training in full swing while wood works at using the new lumber supplies to improve the barracks, armory, and O course.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #794 on: February 10, 2013, 11:25:51 am »

Hell yeah she can.  I think we ought to scrape together some money so we can get together the equipment for the mine(s)

I would love to but I think it ail just have to wait till harvest unless we take a loan from Irlof or something... But I don't want to do that.
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