Year 3, JulyIn July, you set some plans into motion at the start of the month. You instruct Wood, who has finished work on the mill, to start work on a basic shipyard. You empty your treasury, and tell Morgan to purchase whatever he needs to get things going. With the money you've given him, he believes that capabilities will be limited at first.
The new workers are hard at work at the mines, and Stumpf tells you that much of the dirt has been cleared away from the area. He believes that they could easily start a functional granite quarry, as well as a deeper mine for minerals, if you were only able to finance an initial purchase of picks, levers, winches, and carts.
A second dock is set out by the first, improving the capacity to handle more ships. Most days see a trader pull up now, which is a definite improvement from the past. You could say that you have a dockyard, not a dock, now.
You have some tentative plans for building a new dwelling, some kind of tower, but you aren't quite sure whether or not you wish to act on them yet. Nonetheless, you instruct the mill to hold aside some of the lumber it cuts in case you wish to build it in the near future.
With events set into motion, you spend the rest of the month exploring the rest of your land north of the river. Your travels don't show up too much unexpected. Besides the mines north of the river, there is a forest where your trappers work and live, as well as a few homesteads. Your lands but up against a holding of the Duke's far to the north of the river, a few days ride through the forest. The forest gets thicker here, and your Steward informs you that these lands are mostly held as a hunting preserve for the Duke and his family.
When you return home, you have a letter waiting for you. You read it, albeit at a slow pace, and are delighted to see it is from Lady Marna. Her younger brother, Sir Melvin, whom you recall is the youthful man she was speaking with at the party, is organizing a hunt on the Duke's land in September. She is writing to inquire if her, her brother, and their party can call upon you at some point in that month for a visit, as your land abuts his.
How shall you respond, and what would you like to do in August?
Age: 21 (February birthday)
Good Health
Great Fitness
Moderately literate
Average Etiquette
Poor Rhetoric
Average Swordswman
Poor Rider
Mediocre Shield User
Militia-grade Short Sword
Average Clothing
Mail Shirt
Oak Shield
Old Brown Mare
Average Farmhouse
Bound New Testament
Cask of Beer
Treasury - Empty
80 Citizens
Wooden Palisade
New Arrival Barracks
Modest Inn with kitchen
Growing Small Paved Market
Growing Small Trade
Modest Pottery Complex
Modest dockyard
Watermill (Lumber Mill)
Basic Shipyard - Under Construction
Brewery
Two nightly patrols
Medium population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Modest parcel farms south of the river (two plantings per season)
Adequate Communal Farm
Small Vineyard
Crude Roads
Small Warehouse
Bare bones Barracks, Armory, and Obstacle Course
Shallow mines north of river (minerals are deeper)
* Small community of miners in communal houses
Ten veteran archers
Ten veteran spearmen
Five regular axmen
Five green archers
Skilled Potters
Average Trappers
Novice Masons
Journeymen Miners
Novice Mechanics
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Unknown
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Unknown
Lady Marna - Intrigued
Alan Alanson - Squire - Companionable
Fin - Captain - Happy
William Dent - Steward - Companionable
Ian Wood - Overseer of Construction- Devoted
Marge Kannity - Brewer - Happy
Victor Irlof - Master of the Market - Devoted
Curtis Stumpf - Miner - Happy
Morgan - Shipwright - Happy