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Author Topic: Lordship: A Suggestion Game  (Read 328030 times)

Jbg97

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Re: Lordship: A Suggestion Game
« Reply #225 on: January 07, 2013, 04:56:11 am »

I support the Bowyer shop.
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racnor

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Re: Lordship: A Suggestion Game
« Reply #226 on: January 07, 2013, 07:06:39 am »

We ought to consider a militia. Ask around to see if anyone would be interested in defending hearth and home if there was ever trouble, set up regular sparring (we should avail ourself of the practice as well), unarmed and with staves, as both a way to hone skills and blow off steam.

I like this but I feel we could incorporate a bowyer and train archers, providing a food source and skins for trade as hunting goods and also an extremely effective defence and offence as we train with it. Plus, arrows can re reused at a range. So staves, bows, and arrows. Plus a range and fighting pit to avoid injury.
even with an experienced trainer, bows take years to train with. longbows actually preformed better than muskets, but they took to long to train with. Unless we have a retired archer somewhere, we won't even have the good training.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #227 on: January 07, 2013, 07:08:34 am »

We ought to consider a militia. Ask around to see if anyone would be interested in defending hearth and home if there was ever trouble, set up regular sparring (we should avail ourself of the practice as well), unarmed and with staves, as both a way to hone skills and blow off steam.

I like this but I feel we could incorporate a bowyer and train archers, providing a food source and skins for trade as hunting goods and also an extremely effective defence and offence as we train with it. Plus, arrows can re reused at a range. So staves, bows, and arrows. Plus a range and fighting pit to avoid injury.
even with an experienced trainer, bows take years to train with. longbows actually preformed better than muskets, but they took to long to train with. Unless we have a retired archer somewhere, we won't even have the good training.
True, but distance is always a good thing and who is to say our archers can't carry staves?
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racnor

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Re: Lordship: A Suggestion Game
« Reply #228 on: January 07, 2013, 07:13:42 am »

We ought to consider a militia. Ask around to see if anyone would be interested in defending hearth and home if there was ever trouble, set up regular sparring (we should avail ourself of the practice as well), unarmed and with staves, as both a way to hone skills and blow off steam.

I like this but I feel we could incorporate a bowyer and train archers, providing a food source and skins for trade as hunting goods and also an extremely effective defence and offence as we train with it. Plus, arrows can re reused at a range. So staves, bows, and arrows. Plus a range and fighting pit to avoid injury.
even with an experienced trainer, bows take years to train with. longbows actually preformed better than muskets, but they took to long to train with. Unless we have a retired archer somewhere, we won't even have the good training.
True, but distance is always a good thing and who is to say our archers can't carry staves?
but it would probably be more practical to hire a mercenary archer to train them/ deal with the bandits, so it doesn't take a decade to train our first bowman. this would actually be a really cushy job, and since a war just happened, there should be some jobless soldiers available. (unless the war is still going on)
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #229 on: January 07, 2013, 10:44:39 am »

but it would probably be more practical to hire a mercenary archer to train them/ deal with the bandits, so it doesn't take a decade to train our first bowman. this would actually be a really cushy job, and since a war just happened, there should be some jobless soldiers available. (unless the war is still going on)

There are no wars currently taking place, the one in which you received your knighthood having ended prior to your knighting.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #230 on: January 07, 2013, 10:48:12 am »

We ought to consider a militia. Ask around to see if anyone would be interested in defending hearth and home if there was ever trouble, set up regular sparring (we should avail ourself of the practice as well), unarmed and with staves, as both a way to hone skills and blow off steam.

I like this but I feel we could incorporate a bowyer and train archers, providing a food source and skins for trade as hunting goods and also an extremely effective defence and offence as we train with it. Plus, arrows can re reused at a range. So staves, bows, and arrows. Plus a range and fighting pit to avoid injury.
even with an experienced trainer, bows take years to train with. longbows actually preformed better than muskets, but they took to long to train with. Unless we have a retired archer somewhere, we won't even have the good training.
True, but distance is always a good thing and who is to say our archers can't carry staves?
but it would probably be more practical to hire a mercenary archer to train them/ deal with the bandits, so it doesn't take a decade to train our first bowman. this would actually be a really cushy job, and since a war just happened, there should be some jobless soldiers available. (unless the war is still going on)
Smart thinking. Let's get a small band of them 3to5 and see if we can't convince them to settle down here.  They train their men, we will provide them with a free plot of farmland and stead.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #231 on: January 07, 2013, 09:14:34 pm »

Year 1, October

A crisp air blows throughout your lands, as the harvest season rolls around. While your changes to the communal farm last month are too late to have much of an effect on the harvest this year, you feel confident that next year will be much more plentiful. As it is, the harvest is rather mediocre.

As you work on overseeing the harvest, a tax collector arrives from the Count. He is a sneering man, and he eyes your stores lustily. He loads up two carts worth of goods, probably about 25% of your stores. Your steward was out surveying for minerals when the collector arrived, so you were unsure whether this was an appropriate amount. By the time your steward returned that evening, the collector was already gone.

Upon asking Dent, he seems a bit miffed. "Perhaps that was a bit too large a tax, but I am sure the collector was instructed to push us around a bit. I doubt the Count looks kindly upon us." On the plus side, Dent excitedly explains that he has found what he believes to be a promising outcropping of rocks on your land, north of the river, that may hold valuable minerals.

This new lifts your spirits as you ride towards Carshire, seeking out unemployed archers to serve as trainers for your militia. You search for a week, and are mostly fruitless until your final day. You step into an inn and flop down on a stool, and are about to order an ale when a sinewy older man sits down next to you. You begin talking, and learn that he is a former bowman in the King's army, but currently working as a fletcher.

Hearing this, you propose that he come work as a trainer for your militia, in return for a plot of land and a home. He seems agreeable, and offers to bring several men in similar situations with him as well. You agree to this, and he states that he will show up next month after getting his affairs in order.

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


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Jbg97

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Re: Lordship: A Suggestion Game
« Reply #232 on: January 07, 2013, 09:18:43 pm »

Tell the brewer chick to calm her nips. We'll get her a brewery when we can.
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Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
Everything will burn. Everything must burn.
Quote from: Girlinhat
The science of burning innocent children could be perfected into clockwork.
Quote from: Insanity X
And that is how Jbg97 saved dwarfmas

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #233 on: January 07, 2013, 11:13:02 pm »

Let's have both a brewery and boater shop built and overseen by Wood and have our steward watch the town and help the archers get settled. I say we ride over and meet sir Denton. When we return we will introduce ourselves to the archers and inspect the new constructs.

I'm a bit wary of leaving though. I would not mind overseeing the projects ourselves and not going to see sir Denton this turn.
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Inithis

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Re: Lordship: A Suggestion Game
« Reply #234 on: January 07, 2013, 11:15:21 pm »

Nope, on the leaving. 'Suspicious folks' is a great indicator of danger, and our eight little men wouldn't last long against even one or two bandits. Honestly, let's get the bowyer set up, some archers training, and some basic fortifications built before we proceed to leave, if at all.
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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #235 on: January 07, 2013, 11:19:18 pm »

Nope, on the leaving. 'Suspicious folks' is a great indicator of danger, and our eight little men wouldn't last long against even one or two bandits. Honestly, let's get the bowyer set up, some archers training, and some basic fortifications built before we proceed to leave, if at all.
Alright. But I would like to see the brewer set up as well. If we can manage both, fortifications can be finished next turn when we open our gates and kick off some trading.

Speaking of which, we should decide how much the cut is for the treasury from each trade taking place. 10%? 15%? 20% seems a tad high to me.
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Inithis

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Re: Lordship: A Suggestion Game
« Reply #236 on: January 07, 2013, 11:21:12 pm »

10%. I also suggest we hide our wealth from the tax collector, making him take a mediocre handout instead of a fair cut of our glorious prosperity to come.
Logged
He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #237 on: January 07, 2013, 11:23:12 pm »

10%. I also suggest we hide our wealth from the tax collector, making him take a mediocre handout instead of a fair cut of our glorious prosperity to come.
He doesn't work in percentages. What he took just happened to be a quarter of our haul.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #238 on: January 07, 2013, 11:23:43 pm »

10% then.
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Inithis

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Re: Lordship: A Suggestion Game
« Reply #239 on: January 07, 2013, 11:26:08 pm »

10%. I also suggest we hide our wealth from the tax collector, making him take a mediocre handout instead of a fair cut of our glorious prosperity to come.
He doesn't work in percentages. What he took just happened to be a quarter of our haul.

I mean that we hide our 'haul' from the collector, making it look like we're still a backwater middle-of-nowhere when we decidedly aren't.
Logged
He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!
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