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Author Topic: Lordship: A Suggestion Game  (Read 327901 times)

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #195 on: January 05, 2013, 09:49:50 pm »

When we have the city built, with wood to spare. I say we build a giant middle finger with a non-flammable skeleton to stop it collapsing, and light it on fire. When all the wood is burnt, we make a new one.
Wasteful of wood and only shows disdain.
Exactly
So there's no upside. Unless you count wasting a vital resource (two, if you count labor) and/or pissing off every visitor imagineable to be positive, of course.
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Jbg97

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Re: Lordship: A Suggestion Game
« Reply #196 on: January 05, 2013, 09:53:20 pm »

Nah man, it's gonna be our thing. Imagine a big city, and at the highest point in the city you see a giant, flaming middle finger. It just screams "Fuck all y'all bitch ass little villages, we do this shit right."
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Everything will burn. Everything must burn.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #197 on: January 05, 2013, 10:08:17 pm »

Setting is realistic, so expect... realistic... consequences if said action is undertaken.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #198 on: January 05, 2013, 10:12:01 pm »

Setting is realistic, so expect... realistic... consequences if said action is undertaken.

Is there religion? If there is what is it?
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #199 on: January 05, 2013, 10:14:42 pm »

Setting is basically medieval Europe by a different name. So, Christianity... Catholicism, to be specific.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #200 on: January 05, 2013, 10:20:33 pm »

Setting is basically medieval Europe by a different name. So, Christianity... Catholicism, to be specific.
I assumed. I just didn't want to be the only Christian village in bizaro Saudi Arabia
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scapheap

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Re: Lordship: A Suggestion Game
« Reply #201 on: January 06, 2013, 04:46:45 am »

I like the above. We may just want to let the wood alone this turn and work on setting up staff and getting to know our people's skills and aspirations.
Yes a loved leader is less likely to have his head remove.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #202 on: January 06, 2013, 08:58:04 am »

I like the above. We may just want to let the wood alone this turn and work on setting up staff and getting to know our people's skills and aspirations.
Yes a loved leader is less likely to have his head remove.
And heads are a very good thing to have on your shoulder.
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scapheap

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Re: Lordship: A Suggestion Game
« Reply #203 on: January 06, 2013, 09:01:25 am »

I like the above. We may just want to let the wood alone this turn and work on setting up staff and getting to know our people's skills and aspirations.
Yes a loved leader is less likely to have his head remove.
And heads are a very good thing to have on your shoulder.

Some time I hate my mind.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #204 on: January 06, 2013, 10:02:38 am »

Year 1, August

You spend the month of August devoting time to learning more about your people. Amazingly, there are some very talented individuals living on your land, despite its relative poverty.

You meet Ian Hermage, who used to be an assistant cook in an Archbishop's palace. You immediately offer him the position of your personal cook, with a roof over his head and a constant source of food. For the time being, you ask him to work in the inn and cook meals for the townspeople. As he had previously been struggling to survive as a fisherman, he gladly accepts.

Another person of interest is Marge Kannity, who you learn is the daughter of a well-known brewer. She left her father's household when she became pregnant outside of marriage, and is now struggling to raise her son on her own. She is very knowledgeable about the brewing process, and seems eager to attempt to set up her own brewery. You would have to find a way to support her at the start, though.

You also find that there are a few skilled potters in the area, who have dabbled in creating urns and vases from a thick red clay that lines the river. Their work is quality, although they lack the facilities to produce work worthy for sale at the moment.

Your stewards is also taking this month to familiarize himself with your lands, and the legal decrees which granted them to you. He has nothing to report yet, but will most likely by the next month. He also says to expect the tax collector in two month (October). At the moment, you have a meager supply of food in your communal warehouse.

Spoiler: "Sir Samuel Stone" (click to show/hide)


Spoiler: "Capital Town" (click to show/hide)

Spoiler: "Your Land" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


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Ukrainian Ranger

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Re: Lordship: A Suggestion Game
« Reply #205 on: January 06, 2013, 10:08:36 am »

Make some bastards with Marge

We should start a pottery. It's a nice trade good, food need to be stored\transported and you can't have a brewery without something to store that booze in

Also, I am not sure that brewery is good... That leads to  drunk peasants, that leads to worse work and other problems)

In short I think our priorities

1) Pottery
2) Expand the farm
3) Improve the inn (add good kitchen)
and only then
4) Brewery
« Last Edit: January 06, 2013, 10:12:56 am by Ukrainian Ranger »
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Jbg97

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Re: Lordship: A Suggestion Game
« Reply #206 on: January 06, 2013, 10:11:00 am »

Set up a pottery shop on the river bank, set them about making some fine ass pots. Dunno what to do with the brewer chick.
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Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
Everything will burn. Everything must burn.
Quote from: Girlinhat
The science of burning innocent children could be perfected into clockwork.
Quote from: Insanity X
And that is how Jbg97 saved dwarfmas

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #207 on: January 06, 2013, 10:21:19 am »

Well, alcohol is presumably more valuable than the crops it was brewed from; perhaps we could pay for part of our tax with that? (Not by getting the tax collector drunk.)

We should start a pottery. It's a nice trade good, food need to be stored\transported and you can't have a brewery without something to store that booze in

Quote
Also, I am not sure that brewery is good... That leads to  drunk peasants, that leads to worse work and other problems)
The alcohol is--will be--primarily for sale to travelers and some special occasions.

Quote
In short I think our priorities
1) Pottery
2) Expand the farm
3) Improve the inn (add good kitchen)
and only then
4) Brewery
1 and 2 are debateable over order, but I essentially agree.
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stabbymcstabstab

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Re: Lordship: A Suggestion Game
« Reply #208 on: January 06, 2013, 10:27:26 am »

Set up a pottery shop on the river bank, set them about making some fine ass pots. Dunno what to do with the brewer chick.
Alchol back then was something EVER one drank due to it be you know purified by the the alchoal and not full of parasites. sp lets eventualy set up a brewery.
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Jbg97

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Re: Lordship: A Suggestion Game
« Reply #209 on: January 06, 2013, 10:35:41 am »

Set up a pottery shop on the river bank, set them about making some fine ass pots. Dunno what to do with the brewer chick.
Alchol back then was something EVER one drank due to it be you know purified by the the alchoal and not full of parasites. sp lets eventualy set up a brewery.
But we can't support it. Remember?
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Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
Everything will burn. Everything must burn.
Quote from: Girlinhat
The science of burning innocent children could be perfected into clockwork.
Quote from: Insanity X
And that is how Jbg97 saved dwarfmas
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