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Author Topic: Lordship: A Suggestion Game  (Read 327564 times)

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3825 on: July 05, 2013, 05:18:48 pm »

My thoughts exactly, Urist, although they do wear furs, and they do have beards... if that isn't a goat, I don't know what is.
Something with horns?
To answer the opposite question ("What are those if not goats?"):
Ice dwarves?

Quote
Tryrar's platforms sound good, but I'd be willing to burn down a gate or two in order to save more lives, to be honest. If we want to keep the settlement, we can just repair them later. It's also possible that their earthworks would be less finished on the beach side, another argument for low tide. I doubt we need all 3000 troops for this, and the siege is ticking away. Hopefully we can start ferrying some other troops across the river while we're on this operation.
Agreed.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #3826 on: July 05, 2013, 08:47:04 pm »

Honestly, given the size of the village as described, I only envisioned we'd send something like a detachment of 200 or so troops to take it(unless our scouts report it much more heavily fortified than expected, of course!) while the rest of us harass the main column and try to cut supplies whenever we find them, so ferrying troops while taking the village is +1 from me
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #3827 on: July 06, 2013, 06:42:53 am »

Did you intend for Count Stone to lead the attack or help ferry troops across?
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LordSlowpoke

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Re: Lordship: A Suggestion Game
« Reply #3828 on: July 06, 2013, 06:52:13 am »

FORD THE RIVER
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #3829 on: July 06, 2013, 08:59:14 am »

Count Stone should lead the attack. We are, after all, the Count.

kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #3830 on: July 06, 2013, 09:44:14 am »

just don't die.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #3831 on: July 06, 2013, 10:35:00 am »

Good question. There are pros and cons to both actions. On the pro side for leading the attack, it'll be under our direct supervision, which means our orders would be carried out exactly. On the con side, this isn't exactly a major battle, so someone less senior can handle something like this(i.e. we don't NEED to go directly, just send someone we trust to handle the battleplan for taking the village).

For use helping ferry troops, we can immediately intervene if there's a problem. On the con side, we can just as easily designate someone as acting with our full athority, and they can cut through problems just as easily.


All in all though, I'd prefer the action of a battle rather than the tedium of insuring a safe crossing
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3832 on: July 06, 2013, 10:37:53 am »

It also strikes me that Stone's talents and skills would be better-suited for the battle than the river-crossing.
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escaped lurker

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Re: Lordship: A Suggestion Game
« Reply #3833 on: July 06, 2013, 11:46:26 am »

How about we let young Percival lead the battle, while standing in as his advisor? It might be an appreciated act, and he would have a rather safe battle to hone his skills. On the other hand, if he dislikes the idea we just do the job ourself. Either he gains experience and hopefully appreciation for us, or we just do our thing as usual. Not that much that could go bad in my opinion.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #3834 on: July 06, 2013, 12:32:49 pm »

I like it, though we have to be careful to not step on his pride. Make it sound like we'd only really step in if things go totally to shit, otherwise he'd only take our advice under consideration, and the battle plan would be his
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #3835 on: July 07, 2013, 10:08:09 am »

During the planning stages, you offer to lead a contingent of men from your County, bolstered by a small forceof heavy cavalry to number a total of around 200 men, to attack the Ducal Sea Raider Settlement. The Duke seems amenable to this plan, and sends you and your men off immediately to dispatch the interlopers before returning to be ferried across the estuary into the King's lands.

Sending your Rangers ahead, you ride a few days west along the verdant coast towards where the settlement is located. Your Rangers find no signs of the Sea Raiders en route, which annoys you slightly, as you were hoping to gain some tactical knowledge of the situation from a prisoner. Nevertheless, you press on, and are within striking distance of the settlement quickly.

Your host consists of around 100 Archers, 10 Rangers, 75 Halberdiers, and 15 Heavy Cavalry detatched from the Ducal forces. You are accompanied by Sir Percival and Sir Denton, as well as Fin, Oswald and Luther. The terrain surrounding the settlement is hilly, you find, with lush forests right up to what you are told is a sandy beach. Your Rangers were able to slip in undetected, and tell of a settlement ripe for the taking.

A palisade is being erected, but it is far from complete and of no real defensive value. They saw few signs of military presence, mostly older men, women, and children. A few fishing boats were seen out in the ocean, but there are no signs of longboats on the beach; perhaps, you conjecture, they were dismantled and put to use in the initial construction of the town. If you didn't know better, you would say that this is just a sleepy fishing town hardly worth bothering with.

Although the thought of attacking such an easy target seems to lack in chivalrous glory, you have your orders, and they are to make this settlement not exist anymore. What will you do, Count Stone?
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #3836 on: July 07, 2013, 10:10:51 am »

Go on in, chain them up and take them back with us. Give orders that none who do not resist us are to be harmed. Seeing their fathers, wives and children at our mercy should stop the Sea Raiders.

kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #3837 on: July 07, 2013, 10:24:12 am »

I do hope we can take this village with minimal losses on both sides. Discuss with the other leaders the possibility of an ultimatum (after surrounding the village) and occupation/capture. Maybe we can learn why are they coming to our lands and if a peaceful outcome is possible (although Ivery much doubt that). Absolute veto to useless killing, raping, burning and so on. Though killing in legitimate defence is very okay.
If we treat the prisonners well, we can have increased chances of seeing our ennemies surrender instead of fighting to the death.

That said, seize the food and anything looking remotely like a weapon.
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jaass

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Re: Lordship: A Suggestion Game
« Reply #3838 on: July 07, 2013, 12:07:31 pm »

I find this suspicious these invaders will bring their families along with the, this has to be some sort of trap. I think we should proceed with caution, maybe we should scout out the surrounding area before going in.
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #3839 on: July 07, 2013, 01:31:17 pm »

it seems odd they would leave their weak undefended in a hostile land, at the mercy of the people they are attacking.

Caution should be our watchword.

Send the rangers to scout around the settlement, thoroughly, looking for any (and i do mean ANY) signs of possible troop movements.
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