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Author Topic: Lordship: A Suggestion Game  (Read 327743 times)

10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #3555 on: June 26, 2013, 12:06:50 pm »

I am advocating that, actually. The first person there to establish control looks like the new Count. That's important in a world turned upside down. All the legitimate claimants are... well, let's be frank, Arthur is probably dead.

It's dangerous tp go in person, but remember we were discussing this back when the city was full of plague victims, and it's only got safer since then.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3556 on: June 26, 2013, 12:38:57 pm »

To clarify: Gerv, are you referring to the safety of sending others there, or of sending Stone there?
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #3557 on: June 26, 2013, 12:44:36 pm »

+1 to everything above
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #3558 on: June 26, 2013, 12:57:02 pm »

I concur with everything, and if there is anyone still alive in there we should go so we can either a)establish our control over the city, or b)help Arthur regain total control.
Also, we ought to ask the monk about ways to prevent oneself from catching the plague.

Good to see this back Mal
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3559 on: June 26, 2013, 01:29:09 pm »

Actually, wait, those suggestions were a bit off. Misread.

Would probably lead to the deaths of some rangers, in fact. I just re-read and apparently the countryside is full of bandits. Rangers alone won't be enough, I think. I suggest that we mobilise our levies for this one month, and they can follow behind and support our rangers, as the rangers scour the countryside, collect the unclaimed livestock and grain, meet bands of refugees and bandits, and gather information on neighbors.

If they meet armed refugees, disarm them and escort them to our lands to await swearing fealty to us, else wipe them out with the levies and loot their baggage. We can plant crops in April, but this month we should lash out hard at the inexperienced bandit groups before they organise, while scavenging before everyone else has picked the countryside clean. This is a big task, so Finn on the levies, and Oswald on the Rangers. We take the other retainers to Curbiston.

 
To clarify: Gerv, are you referring to the safety of sending others there, or of sending Stone there?
Sending Stone. Anything could be happening in that city. But that's also where we can have the greatest impact.

I concur with everything, and if there is anyone still alive in there we should go so we can either a)establish our control over the city, or b)help Arthur regain total control.

It hard for plague to kill absolutely every person... but who knows what happened on the human drama level. I honestly would be glad to see Arthur alive--I liked that kid--but it seems unlikely. Either way, yeah, rapidly restoring control is vital. We need to secure everything that is lootable. While GWG is right that it sounds a little hypocritical, we do have to protect all the loot right now. In a disaster, food is the main currency; and if we don't have it, then who knows what ruffian will collect it all and establish himself as a bandit lord supporting an army of human locust raiding and eating their way across the kingdom.
« Last Edit: June 26, 2013, 01:36:41 pm by Gervassen »
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jakeread1

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Re: Lordship: A Suggestion Game
« Reply #3560 on: June 26, 2013, 01:33:00 pm »

We should probably be careful because it seems like the Vikings are this worlds Britain and they might just want to 'colonize' our town if we leave it too undefended.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3561 on: June 26, 2013, 01:39:33 pm »

Good point. When we reach Curbiston, there's gotta be a river chain to stop traffic going upstream. We should man that vigilantly.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3562 on: June 26, 2013, 01:40:11 pm »

Actually, wait, those suggestions were a bit off. Misread.

Would probably lead to the deaths of some rangers, in fact. I just re-read and apparently the countryside is full of bandits.
Oh, yeah, that's an important thing to notice. I wonder who they're banditing?

Quote
Rangers alone won't be enough, I think. I suggest that we mobilise our levies for this one month, and they can follow behind and support our rangers, as the rangers scour the countryside, collect the unclaimed livestock and grain, meet bands of refugees and bandits, and gather information on neighbors.
Agreed. Not all of them if they include all of farmers, though. Just a majority. There's probably some work we need to do tending the fields after leaving them fallow for so long.

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If they meet armed refugees, disarm them and direct them to our lands to await swearing fealty to us, else wipe them out with the levies and loot their baggage. We can plant crops in April, but this month we should lash out hard at the inexperienced bandit groups before they organise, while scavenging before everyone else has picked the countryside clean. This is a big task, so Finn on the levies, and Oswald on the Rangers. We take the other retainers to Curbiston.
Agreed.

Quote
To clarify: Gerv, are you referring to the safety of sending others there, or of sending Stone there?
Sending Stone. Anything could be happening in that city. But that's also where we can have the greatest impact.
I don't really see what possible benefits are there that are worth the risks...or the good chance that the benefits won't come up.
Besides...wait, has Stone recovered yet?

Quote
I concur with everything, and if there is anyone still alive in there we should go so we can either a)establish our control over the city, or b)help Arthur regain total control.
It hard for plague to kill absolutely every person...
Technically, yes.
Practically, a plague can lead to enough people dying of plague, starvation, or other factors that the rest of the town decides to leave town, especially since the lower-class vital workers of a city tend to be more affected by plagues than the upper crust.

Quote
I honestly would be glad to see Arthur alive--I liked that kid--but it seems unlikely.
Agreed, and I think we're unanimous on this point.

Quote
Either way, yeah, rapidly restoring control is vital. We need to secure everything that is lootable. While GWG is right that it sounds a little hypocritical, we do have to protect all the loot right now. In a disaster, food is the main currency; and if we don't have it, then who knows what ruffian will collect it all and establish himself as a bandit lord supporting an army of human locust raiding and eating their way across the kingdom.
Control is important. Let's make sure it falls into someone planning to hold it for their life and their descendants' lives.
We are such a person.
(And don't worry about the hypocrisy, I don't think you intended anyone to buy it.)

We should probably be careful because it seems like the Vikings are this worlds Britain and they might just want to 'colonize' our town if we leave it too undefended.
We're inland. A colonization effort won't reach us for a long, long time.
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stabbymcstabstab

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Re: Lordship: A Suggestion Game
« Reply #3563 on: June 26, 2013, 02:05:52 pm »

We should consider a colonization effort on the raider's part the biggest treat possible, hell it wasn't that long ago we preparing to be sieged by them.
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Re: Lordship: A Suggestion Game
« Reply #3564 on: June 26, 2013, 02:10:10 pm »

We should consider a colonization effort on the raider's part the biggest treat possible, hell it wasn't that long ago we preparing to be sieged by them.

Well, recovering from the plague is step one of that idea. Anything else is secondary really
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3565 on: June 26, 2013, 02:28:54 pm »

I don't really see what possible benefits are there that are worth the risks...or the good chance that the benefits won't come up.

Other survivors are just like us. We've been watching Curbiston hoping that its black flag would be lowered, because we regard it as the county capital, where our leader lives. Other surviving lords will also begin looking to Curbiston as they start emerging. If we present them with a fait accompli that we live there and control the place in person, then we are in possession of the hub that everyone naturally looks toward. In an age before mobile phones, that's a big deal. Location is authority. The first scouts and messengers that anyone sends will be to Curbiston. We will be receiving those as the resident lord.

If we just send troops there, they really can't receive anyone in our name, and they can't claim that Stone is the actual leader of the city that he refuses to oversee; so another lord can come and legitimately claim that he is there to restore order to a lordless city.

Stone is at full health, btw.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3566 on: June 26, 2013, 02:33:20 pm »

We should consider a colonization effort on the raider's part the biggest treat possible, hell it wasn't that long ago we preparing to be sieged by them.
In time. Right now, the colonists will be focusing on areas near there, and making their settlements work as settlements. Vikings who were settling the Orkneys and such didn't raid while they were setting up their settlements. Once we're strong again...drive 'em out.

I don't really see what possible benefits are there that are worth the risks...or the good chance that the benefits won't come up.
Other survivors are just like us. We've been watching Curbiston hoping that its black flag would be lowered, because we regard it as the county capital, where our leader lives. Other surviving lords will also begin looking to Curbiston as they start emerging. If we present them with a fait accompli that we live there and control the place in person, then we are in possession of the hub that everyone naturally looks toward. In an age before mobile phones, that's a big deal. Location is authority. The first scouts and messengers that anyone sends will be to Curbiston. We will be receiving those as the resident lord.
If we just send troops there, they really can't receive anyone in our name, and they can't claim that Stone is the actual leader of the city that he refuses to oversee; so another lord can come and legitimately claim that he is there to restore order to a lordless city.
Ah.
Now I know the benefits...is it worth the risk of bandits or something killing Stone?

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Stone is at full health, btw.
Oh, good. That makes things simpler no matter what we do.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3567 on: June 26, 2013, 02:47:02 pm »

Now I know the benefits...is it worth the risk of bandits or something killing Stone?

My assessment? Yes. With bandits that could unite, the viking colony, disrupted trade that could result in pockets of famine... quickly establishing a central leader of the county is worth the risks. Even if we're unlucky in our bid, we'd probably go through some roleplay, where making the right decisions could mitigate the damage.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3568 on: June 26, 2013, 02:48:53 pm »

Hm, hadn't considered all of those. I'm not sure if the Raiders could have a legitimate claim to Curbiston or would even care about such things (or know of its circumstances)...but, all things considered...Stone doesn't have anything better to do.

Should we bring the family along or wait until our position is established?
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #3569 on: June 26, 2013, 02:55:10 pm »

We definitely should send some scouts into Curbiston before we go in ourself. It could still be full of plague victims and plague-carrying rats and such. There's not much point seizing the city if we just end up dying of the plague.

The viking-type guys probably won't be interested in colonizing us way up here... yet. But they might be interested in raiding us. A lot of the surrounding country is pretty devastated, we might be a relatively rich target for their raiding parties.
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