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Author Topic: Lordship: A Suggestion Game  (Read 328069 times)

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3450 on: May 13, 2013, 06:16:58 am »

No.

I expect Sir Stone, who has worked as a peasant his whole life, to know what the bare minimum is and to order his people to do that.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #3451 on: May 13, 2013, 07:44:47 am »

I daresay you've never managed large groups of people. Allowing people outside to do what they deem the bare minimum requires scheduling the movements of 300 people so that they don't interact in a small town. How many gates do we have? How do you ensure people aren't passing close to each other at choke points and main thoroughfares? That quickly breaks down into chaos. Lockdown is lockdown. If we do this, do this right.

You still seem to think the town is filled with farmers, but while we have do have small parcel farms, I mostly see people with urban skill sets when I look at the town sheet. The bare minimum for those people is stay inside completely. As for the farmers themselves, they need to stay at their farmhouses. No coming to market, or getting supplies, or fixing broken equipment. If they have plots across town from their houses, as could often be the case due to buying and inheriting other plots, no travelling futher than a few hundred meters from their homes to weed their parcels. If the crops take a hit to their yields in two weeks, then it can't be much.

Say our farmers lose 10% of the crop. That's fine. Why? Because we already have lost 10% of the people who used to need food. Lost as in they're dead now. The more lax our lockdown, the more people die. If this reduction of people to feed is your plan to avoid food shortages, namely ensuring that we have about 30% fewer stomaches left alive or thereabouts, then you're devilishly clever. ;)
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #3452 on: May 13, 2013, 08:13:08 am »

We have the people do nothing.  As you said, it's summer, and all that really needs to be done is the fields weeded.  The farmers don't live in town, in fact, most of our population will be farmers, and as such we can just confine them to their farms, and maybe have the rangers make the rounds every now and then to ensure that's going on.  But the townsfolk have absolutely no pressing business to do, and therefore we can afford to keep them in their houses without exit permissible for at least one or two months.
EDIT: Make sure everyone understands that breaking quarantine is punishable by death, and be sure the tell the men manning the barricade that no-one is to enter, not even the king.  Actually, especially the king, we don't want him dying on our land from plague, it would look real bad on us.
« Last Edit: May 13, 2013, 08:15:12 am by Origami_Psycho »
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #3453 on: May 13, 2013, 08:13:38 am »

I'm with Gerv. Unless they have a clear and legitimately pressing need to be outside, NOBODY but those assigned to deliver food and clear bodies(which are clear and legitimately pressing needs) should be in the street. They can communicate any additional needs to the guys doing those tasks and our guards
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #3454 on: May 13, 2013, 09:38:06 am »

Year 6, June

Thank you for keeping your arguments civil. Go team!

With the plague pressing on into June, and the losses from the previous month, you take some more drastic steps. All travellers from the fair are dispersed, and told to return to their homes. Farmers are told that there will be no markets until further notice, and to stay on their own land and not interact with neighbors. Your citizens are put on notice that they are not to leave their houses, and that soldiers will be around to collect the dead and distribute food. You make it clear that the guards have orders to kill anyone found breaking the curfew.

Life grinds to a halt in Feroshire. The quarantine is effective, and, thankfully, no one seems willing to break it. You send a rider to the Abbey, asking for help from a monk skilled in the healing arts, and are relieved when one returns with your rider. He seems less enamored with bloodletting, and advises a simple diet, rest, and drinking cool water to those afflicted. Given the lack of success the bloodletting has had, you agree to this course of action.

A few weeks pass. The measures seem to be effective. Fewer people fall sick this month, and those that do tend to pull through with the new regimen of care. A few of your soldiers fall sick, but they are immediately separated, and thankfully all survive.

June is nearly over. Word from the surrounding farms is that the harvest should be more or less unaffected. Only a few active cases of the plague remain in Feroshire. What will you do in July?

Spoiler: "Baronet Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)



Spoiler: "In Fond Remembrance" (click to show/hide)
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #3455 on: May 13, 2013, 10:05:52 am »

Continue the quarentine for one week after all cases have vanished
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #3456 on: May 13, 2013, 10:19:12 am »

If our town is easily dividable in areas, I propose we give it free area by area, as the last deaths dissappear. If not, well, we can gradually reduce the curfew.

Also, try to get a list off all those who died. Can come in handy.
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Plato Play-Doh

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Re: Lordship: A Suggestion Game
« Reply #3457 on: May 13, 2013, 11:53:24 am »

If our town is easily dividable in areas, I propose we give it free area by area, as the last deaths dissappear. If not, well, we can gradually reduce the curfew.

Also, try to get a list off all those who died. Can come in handy.
+1. Also, see about comforting the families of the deceased. Send gifts to each individual, along with a handwritten letter (send it in the hands of someone literate, maybe even a member of our court, to show our sincerity, so that they can read it to the people who cannot read themselves). Hold a public funeral for all that died, and see about building some form of statue in the center of town in their memory. In fact, we should do something similar for those who perished in the War of the Sea Raiders. The Sea Raiders one should have the faces of Alan and Denton upon them, while the one commemorating the victims of the plague should be a man with no facial features holding a hoe and shears, and sitting in front of a desk with...something...on it. I'm not sure what yet. Also, when the wall is built, have a statue of a pheonix atop each gate, to symbolize all of the hardships that we have faced, and how we "rose from the ashes" each time, stronger than before.
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #3458 on: May 13, 2013, 01:34:15 pm »

Well, that wasn't so bad. I'd say we keep up the strict quarantine for another few weeks, let this plague completely pass and then open back up sometime around the end of the month.

Install watch posts at the borders, make sure no new sick people come into our lands.
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stabbymcstabstab

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Re: Lordship: A Suggestion Game
« Reply #3459 on: May 13, 2013, 02:43:52 pm »

Lets thank the monk and remember to get him next time there is a sickness bloodletting just seemed to make it worst.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3460 on: May 13, 2013, 04:07:43 pm »

-snip-
I already said I wanted them to do what Stone deemed the bare minimum. You know, that one guy who was a farmer but is a baron now?
Also, for some reason I thought the farmers had fled into town.

If our town is easily dividable in areas, I propose we give it free area by area, as the last deaths dissappear. If not, well, we can gradually reduce the curfew.
Also, try to get a list off all those who died. Can come in handy.
Continue the quarentine for one week after all cases have vanished
Lets thank the monk and remember to get him next time there is a sickness bloodletting just seemed to make it worst.
+1 to the above.

And I also suggest we hold some kind of ceremony in honor of those who died. Maybe a bit of a religious thing, to rejoice in how the deceased are in Heaven/Valhalla*/Whatever, to make it an uplifting rather than depressing event.
Oh, and give the abbey some kind of reward. They might not want plain old money, but we should find some tangible way to thank them.

And maybe see if the monk is willing to stay or teach the current healer in...well, effective medicine.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #3461 on: May 13, 2013, 04:14:02 pm »

-snip-
I already said I wanted them to do what Stone deemed the bare minimum. You know, that one guy who was a farmer but is a baron now?
Also, for some reason I thought the farmers had fled into town.
Point is, you'd have to oversee everything to the finest degree, which would be a bureaucratic nightmare.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #3462 on: May 13, 2013, 04:22:14 pm »

-snip-
I already said I wanted them to do what Stone deemed the bare minimum. You know, that one guy who was a farmer but is a baron now?
Also, for some reason I thought the farmers had fled into town.
Point is, you'd have to oversee everything to the finest degree, which would be a bureaucratic nightmare.
Or...tell them what to do and have them do it, like we normally do.
I'm assuming that summer farming isn't a huge drain on managerial resources, especially since it would have come up by now.
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #3463 on: May 13, 2013, 07:42:55 pm »

Let's check in on Marna and Isaac. Bit worried we haven't heard anything from them.

Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #3464 on: May 13, 2013, 08:16:19 pm »

They were with us the whole time.
Also, when we start accepting visitors again, have them all be checked for disease.
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