Here's hoping to a cordial atmosphere going forward! I really prefer that this game keep going, so let's do our best, okay?Year 6, WinterWinter is cold and brutal this year. Alongside Marna, who has already deduced the nature of your plot and supports replacing the antagonistic "Count," you decide it will be safest to send young Arthur to Sir Percival's estate for safe keeping as you scheme. You write a short letter informing him of what you wish to do, and send Arthur off along with the prostitute to your friend's manor. Several weeks later, you receive a letter in return, stating that he will watch your cousin as if he were his own.
With that out of the way, you turn your attention to other tasks related to your upcoming coup. You send a letter to The Rat, along with a rather hefty bag of gold, asking him to start spreading several rumors in Curbiston. These include that Owen is being cuckolded, that he murdered the old Count, and that there is a more legitimate Foles gathering power in the countryside.
You receive a note in return in a month through a blistering snowstorm, stating that the rumors are being passed along, and even taken up by bards in taverns and local acting troupes. The people of Curbiston seem to be chafing under "Count" Owen, with his disdain for the common man, and your rumors are simply stoking the fires.
Exercise is a priority for you this winter, and you thankfully feel you are moving past your lingering wounds. Your health is good again, although you still are not as fit as you once were before the bear incident.
Consulting with your Mr. Dent about the legality of the claimant, he simply states that a bastard would normally not have a claim, but he could easily "find" a will and testament legitimizing him ex post facto. If you are committed to this plot, he speculates, you shouldn't worry too much about the legality of it all.
Work on the walls stops, but some work is completed inside the tower over the winter.
In lighter news, your young son is babbling warmly now, and has taken his first tentative steps, much to your delight. He is now toddling around the manor, following you around whenever you are in the house. It is quite heartwarming.
Late in the winter, nearly to the break of spring, your Rangers are out scouting when they can, looking for potential ambush locations, when a group of them return at a gallop, escorting a group of five heavily armed and armored riders. Your heart skips a beat when you see that it is Sir Uriel Lope, the former Count's Marshall.
You stride out to meet him, hand on your sword, and he hails you. "Sir Stone. I understand that you have located one of the Count's bastard sons? I'm riding at the head of a good portion of Foles family guard, and we ride to the son's banner because we cannot abide that foreigner ruling Folesden as Count. The die has been cast, as it were."
Your mind reels through the implications. This is open rebellion. You can turn them away, or move swiftly in March to gather your power and strike. What shall you do?
Age: 25 - February birthday
Spouse: Lady Marna Stone - Age 21 - April Birthday
Children: Sir Isaac Stone - Eleven Months Old - March Birthday
Good Health
Great Fitness
Literate
Natural Archer
Fine Man of the People
Fine Swordswman
Above Average Rider
Above Average Woodsman
Above Average Heroic Combatant (fighting against the odds)
Average Etiquette
Average Lancer
Average Shield User
Average Armor User
Average History
Poor Legal Mind
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron-tipped Lances
Armor
Steel Plate Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Steel Barding for Destrier
Transport
Felucca
Mottled Grey Hunter
White Destrier
Housing
Brick and Lumber Manor
Fine Furniture
Stag Skull
Bear Skull
Bear Pelt Rug
Falconry Mews
Holes in ground (fish ponds without water or fish)
Misc.
Bear Claws
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Draft of "The Incursion of the Sea Raiders and the Battle of Torchester"
Treasury - Low
290 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Rowdy Inn
Small Courthouse
Small School and Scribe
Small Theatre
Communal Cellars
Defense
Wooden Palisade with watchtowers
Stone Tower (68% complete)
Stone Walls (60% complete)
Three longboats
Fake Town for river defense
Trade and Travel
Brick Roads
Medium Brick Paved Market
Medium Dockyard
Two-way Ferry
River Parlon (90% dredged)
Gravel Road to Carshire
Gravel Road to Silverhills
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Medium Shipyard
Brewery
Stables - Large herd of horses
Medium Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Settlements
Feroshire - Your capital
Silverhills - Small hamlet by the mines
Farming
Nice parcel farms south of the river (four field crop rotation)
Crude parcel farms north of the river (four field crop rotation)
Fine Communal Farm (four field crop rotation)
Medium Vineyard - Ice wine experiment
Grand Flock of Sheep
Medium Flock of Cattle
Communal Grazing Land
Defense
Fortified Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Medium Fishing Fleet
Fortified Mines near Silverhills (silver, copper, gold, iron, gems)
Metalworks in Silverhills
Misc.
Trash Pit
Graveyard
Ranged - Longbows, iron short swords, fur armor, mounts
Two elite Archers
Six veteran Rangers
Three regular Rangers
Eight veteran Archers
Seven regular Archers
Melee - Iron halberds, iron brigandine armor, iron short swords, mounts
Twelve veteran Halberdiers
Eight regular Halberdiers
City Guard - Short bows / Iron short swords, fur armor, wooden shields
Seven Green Wall Archers
Ten regular Watchmen
Reserve
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Above Average Miners
Average Metalworkers
Average Wine Makers
Journeymen Masons
Journeymen Furniture Builders
Journeymen Horse Breeders
Journeymen Weaponsmiths
Journeymen Armorers
Novice Siege Engineers
Market Town of Carshire - Gravel Road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
* Torchester - Duke Erran's Capital - Damaged metropolis with a bustling port located on a wide estuary
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Known
Duke Erran - Fond
Count Owen - Your Liege Lord - Antagonistic
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Derrick Denton - Slightly warm but distant
Sir Alan Percival - Close Friend
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Close Friend
Sir Ivanson - A renowned jouster - Acquaintance
Lady Marna - Wife - Loving
Lady Iris - Lady Marna's mother, Duke Erran's younger sister - Cordial
Isaac Stone - Your First Son - Infant
Luther Logan - Sword and Mace - Squire
Fin - Captain of the Militia
Oswald - Ranger Captain
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Gunther Agnacious - Philosopher
Shipwright
Architect
Armorer
Weaponsmith
Horse Breeder
Scribe
Healer
Wool Merchant
Sir Alan - Your first squire - Killed in the Battle of Torchester
Sir Blake Denton - Your good friend and confidant - Killed in the Battle of Torchester
Tor - Your first Captain - Killed by the brigand "Ox" in a forest skirmish
Count Aaron Foles - Fell drunkenly to his death from the balcony of a whorehouse