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Author Topic: Lordship: A Suggestion Game  (Read 329093 times)

Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #2940 on: April 08, 2013, 10:13:41 pm »

Sure. You could heal. Or it could get worse... say if you pushed it somehow, or were struck in the ribs forcefully again. This is bad, but your character is not (at the moment) resigned to a life of physical infirmity.
Alright, no strenuous physical activity for the next six months, at least, and keep an armed guard or two present at all times in order to protect you from whatever may threaten you.
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jaass

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Re: Lordship: A Suggestion Game
« Reply #2941 on: April 09, 2013, 12:22:38 am »

We should start running drills to the peasants can organize themselves faster if a fight ever does come.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #2942 on: April 09, 2013, 12:26:38 am »

Well, it's obvious challenging Owen is right out, so yeah send the letter explaining what happened.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2943 on: April 09, 2013, 06:32:41 am »

By the way, Mal, do you have a specific medical ailment in mind?
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2944 on: April 09, 2013, 07:39:20 am »

Eh. Not really. Probably did re-injure some of the ribs when training a few months back. Deep bone bruises? Separated cartilage? Maybe a partially herniated disk? Something to justify a recurring series of 1's and 2's when rolling to resume light activity.
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #2945 on: April 09, 2013, 02:06:44 pm »

I would guess a torn ligament in the shoulder.

Is Sir Owen the Count now? Or has that not been officially decided? Do we have to officially swear fealty to him? Or is that just implied by him being the presumed nearest relative of the old Count? If we find a half-decent person who can post a legitimate claim as Count Foles' bastard, can we swear fealty to him instead? Are there any commonly known bastards running around? It doesn't seem like Foles was a particularly careful man...
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2946 on: April 09, 2013, 03:51:08 pm »

We need to fortify our relationship with sir Denton's son (or whatever)!
Someone come up with a plan that break the awkwardness and put us back together against the antagonistic count!
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #2947 on: April 09, 2013, 04:47:38 pm »

We need to fortify our relationship with sir Denton's son (or whatever)!
Someone come up with a plan that break the awkwardness and put us back together against the antagonistic count!
Oh yeah, add that to my previous suggestions.
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2948 on: April 10, 2013, 09:17:05 am »

Year 5, October

With news of the Count's unfortunate accident, you consider going to Curbiston to pay your respects. However, you receive a letter from The Rat saying that the situation in Curbiston is... unstable. Sir Owen has moved into the Count's manor, and there is some general unrest over the inheritance. You hear that he is referring to himself as Count Owen now, a title to which he theoretically has some claim, being married to the former Count's eldest daughter and only child.

You send The Rat a sizeable sum of gold, and an instruction to begin searching for a male bastard of the deceased Count. He sends a letter in affirmation, and says that he will begin to search post-haste. You also request that he search for dirt on the new Count Owen.

Turning your attention to defense, you approach Gunther and ask him to begin researching engines of war and teaching the principles of ballistics and range-finding to some clever townsmen. He is relatively agreeable to this, and takes to the task with a few young citizens. Construction continues apace.

With the tournament approaching, you find a talented troubadour from the previous festival to compose something from your book about local lords and their deeds in the battle. He gets to work and will debut a song at the tourney.

The martial festival arrives, and with it a large influx of young men and local Knights. The joust is small this year; Count Owen does not show up, apparently too busy with his newfound holdings, and you bow out with your injury, which is feeling a bit better after all of the rest you have given it. Sir Ivanson shows up, and mops up the few participating jousters.

You instruct your militia to recruit heavily during the fair. Oswald finds a few likely rangers, while around seven men sign up for your longbow corps. Luther crushes all competitors in the melee, cutting an easy swath through his numerous opponents. Even at the end, when three men gang up on him, he easily dispatches the foes.

You comport yourself as a generous host, making the Knights feel welcome. You feast each night of the tournament, with beef from local cattle, Feroshire wines, Abbey beer, and other dishes prepared by Ian Hermage, your skilled cook. The troubadour regales the assembled men, and you see young Sir Denton tearing up at the mention of his father's glorious passing. You feel the relationship thaw somewhat with him, although he is still a bit distant.

Marna works the room ably during this time, paying attention to Denton and Percival in particular. She is a skilled hostess, and they seem pleased with her attention.

You have one more month for activity before a long winter sets in. What shall you do, Sir Stone?

Spoiler: "Baronet Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)



Spoiler: "In Fond Remembrance" (click to show/hide)
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #2949 on: April 10, 2013, 09:33:51 am »

Take a tour of our holdings. Let's make sure we don't have anyone on the outskirts of town who may not survive the winter and offer aid to those struggling.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2950 on: April 10, 2013, 10:35:51 am »

Take a tour of our holdings. Let's make sure we don't have anyone on the outskirts of town who may not survive the winter and offer aid to those struggling.

Okay, but let's send someone else to do this. The steward, for example. We're practically in traction, right now.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #2951 on: April 10, 2013, 11:45:49 am »

Dig a few cellars, which we will fill with ice when the river freezes
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2952 on: April 10, 2013, 05:11:08 pm »

Dig a few cellars, which we will fill with ice when the river freezes
I really like this idea. Refrigerated cellars? Cool, not common, but entirely plausible!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #2953 on: April 10, 2013, 05:11:46 pm »

Dig a few cellars, which we will fill with ice when the river freezes
I really like this idea. Refrigerated cellars? Cool, not common, but entirely plausible!
I can dig it.
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

intelligentmoron

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Re: Lordship: A Suggestion Game
« Reply #2954 on: April 10, 2013, 05:21:18 pm »

Dig a few cellars, which we will fill with ice when the river freezes
I really like this idea. Refrigerated cellars? Cool, not common, but entirely plausible!
I can dig it.
this sounds cool
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I'll put something here.

Eventually...
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