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Author Topic: Lordship: A Suggestion Game  (Read 329199 times)

Ukrainian Ranger

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Re: Lordship: A Suggestion Game
« Reply #2805 on: March 29, 2013, 09:44:50 am »

Hm, after reading all that I changed my mind, no fish ponds expect

a) Some small and nicely decorated near our home
b) The ones around future walls, to be transformed into a moat later
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2806 on: March 29, 2013, 01:44:30 pm »

Hm, after reading all that I changed my mind, no fish ponds except

a) Some small and nicely decorated near our home
b) The ones around future walls, to be transformed into a moat later

+1... I actually don't object to fish ponds, in principle, even inside the walls--because Mal will probably let us fudge the numbers a little so long as an estimate is somewhere inside the right order of magnitude. I just have reservations with people thinking that this can be a major source of food without modern feed and filtration systems. It wouldn't be realistic to be fishing our way past a six month siege. Granaries and salted mutton, on the other hand...

I say we go full on sheep, because wool is a valuable trade good supporting several other industries and also mutton is delicious. Also, if we're careful, we can perhaps graze on other people's lands (or even negotiate for the right to do so). The crapy thing about fish is, they need water sources and it's a pain to move our fish to other people's water sources. But, we can move our sheep all over the place. Hey, in a siege we herd our easily herded herd of sheep inside the walls and slaughter / sheer as needed. Bandages and dinner, hurray! Also we can be stylish and develop a textile industry, so there's that.

+1



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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2807 on: March 29, 2013, 02:00:14 pm »

+1 to sheeps, because they can be milked, too. hurray for cheese and butter!
(hurray for yeast and fungus usage!)
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #2808 on: March 29, 2013, 03:04:20 pm »

Sheep! We must introduce haggis to the people!
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Truean

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Re: Lordship: A Suggestion Game
« Reply #2809 on: March 29, 2013, 08:57:15 pm »

Tragically not this, but rather this.

So, we're gonna want a separate silo or granary (or in a pinch at least a subdivision of the current granary) specifically for livestock feed.

Also some forthought as to what we're gonna do with the wool long term might be in order while the OP is away. Right now we're sponsoring a wool merchant or something (aren't we? I don't know), so that's taken care of. Beyond that, we might later consider something along the lines of looms or other weaving industries to sprout from that. Failing that, we might consider trading directly as a semi raw materials producer forever (just the wool).

We might interconnect our production capacity with our neighbors and have their textile industries become dependent upon our wool. Make sure you're the source of your ally's coin and they'll keep on being your ally. Also, the lovely thing about that kind of arrangement is, it allows for direct barter in some other good we might need that we are unable to produce ourselves at lower prices than we could buy in coin, perhaps. I'm not sure precisely what good we would need at the moment.

Then there's discount integration. Basically set our wool prices slightly lower for textile mills that give us a discount on purchasing clothing (the finished product). This could even be a benefit of being one of our citizens to attract and keep happy our growing population. Maybe the textile merchants we have this little arrangement with set up a booth in our market with lower clothing prices to both help our citizens (in exchange for slightly lower wool prices) and to draw people from other places to our market to increase trade. Hey, who doesn't love a sale, even today. (No question mark).
« Last Edit: March 29, 2013, 08:58:57 pm by Truean »
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2810 on: March 30, 2013, 01:04:15 am »

Fin approaches you one evening, and asks to speak with you about Luther. "The man is a wolf on the training field. I have never seen as naturally gifted a fighter in all my years as a soldier. He is already pressing me, and he picked up a sword for the first time just a few weeks ago."

Let's work on improving our squire this month. Cut back on his weapon training and make it contingent on applying himself in other areas, such as learning his letters and performing his tasks properly. We might begin on one Iituem's virtue trials, as well, perhaps this one:

Sacrifice: A knight gives of himself to others and thinks little of the cost.  Many lost as he did in the sea raider attacks, even here.  He must aid the refugees in building new homes and do what he can to assist and support those widowed and orphaned by the battle.

We lost four rangers, six halberdiers, and four archers. Plus levy casualties of 20 or more. He is to seek each family out once a month, make a note of their welfare and bring it to us, while helping the widows and maimed men however they may need. Except consoling widows too intimately. I think that would break the spirit of the concept.

If he performs well, he also gets the combat training that he clearly has taken a liking to.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2811 on: March 30, 2013, 08:47:54 am »

Don't feel like quoting, so let it be known that I agree with the above post.
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Truean

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Re: Lordship: A Suggestion Game
« Reply #2812 on: April 01, 2013, 04:00:26 pm »

So, it appears we are at a pause in game due to OP's schedule. That's cool. As I see it, we can either use this time when we don't have to worry about going forward to look back at things and to place some design time into the details.

Here are some possible things to consider:

I.) Graphical:
1.) Map of the town. We don't have one. Do we want one.

2.) Map of our house (Manor?). It might be interesting to see exactly what we've got and where we've got it.

II.) Standardized Centralized Descriptions
1.) Description of buildings in town Same idea as the map, but less drawy and more paragraphy. This is another alternative to drawing out a map or a supplement to one if we should decide not to do a map.

2.) Description of rooms and furnishings in our house. As map, but more words, less drawing.

3.) List of possible long term goals We aren't beyond the ability to plan or if nothing else, dream.
a.) What personal position are we shooting for in X years?
b.) What developments would we like to see done to the town or upgrades to certain buildings...?
c.) Are we going to continue to develop our military, how? What tactics are we basing that on?
d.) Would we like to implement a more standardized trade school/education system?
e.) Would we like to see more guilds? orders of knights? monasteries? etc?
f.) Are we interested in somehow acquiring more land?
g.) Are we interested in agreements with other neighboring lords to do certain things (trade agreements, labor sharing on large scale projects (road patrols and maintenance of both our lands. The large scale continued dredging of the river and perhaps a canal? joint sponsored caravans? Foreign relations?)
h.) Will we try to have a more active role in the courts of other lords and perhaps in some considerable time in the future, the king's court itself?
i.) What specific ways can we improve the individual lives of our common people and what if anything can we get back from this?
j.) How can we attract, house and employ mass labor (if we want to) to accomplish large scale, cool things?
k.) Other? (I dunno).

III.) Founding and supporting additional agents, groups and tools for our use
1.) The Rat Let's not forget about him. He seems to have saved our life once. That's something.
2.) Existing and new orders of knights, archers and scouts: Think of these as a sort of their own guild if you will: a martial guild. That way we set up a sort of school for archery and it could even become recreational.... Long story short, we end up with more archers and better archers. Same deal with horsemanship, swordfighting, etc.
3.) Merchant navy ahoy.... There appears to be trade going on all over the place. Let's bring more of it here and perhaps even get in bed with it via some sort of sponsorship/apprenticeship training program and a spiffy guildhouse for them. Yes, step right up merchants from far and wide, bring your ships, caravans or whatever to our fair little city and don't forget your gold....
4.) Other civic institutions: It sucks that we only heard about the Duke being invaded how long after it happened? We need the pony express or something. Messengers, lots of messengers, somehow. Who knows, maybe we have a deal with the trade ships and caravans to carry mail or something to places they are already going or of course there's the tried and true "start a freaking post office" thing. Point being, the messenger who told us about the Duke's Invasion barely got away last time from the invading force's outriders. Should we need help, or somebody else need help, we want it pronto.
« Last Edit: April 01, 2013, 04:09:15 pm by Truean »
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Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.

kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2813 on: April 02, 2013, 06:46:25 am »

+1 to Sheep

also, i would also propose cattle.

Sheep can provide wool (for textiles industry), milk (and by extension cheese and butter) and lamb/mutton meat.

Cattle can provide dairy products also, and they give us access to leather, which is always good. Maybe we could also get oxen, to use as farm animals/beasts of burden instead of horses and also as a source of tough leather?. A tannery, whilst polluting, would be good for business.

Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #2814 on: April 02, 2013, 07:09:30 am »

We need to examine the soils and vegetation around our village before we start herding animals. We need to make sure the amount of grass and plants is enough to sustain cows, sheep or goats.

kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2815 on: April 02, 2013, 07:10:56 am »

We need to examine the soils and vegetation around our village before we start herding animals. We need to make sure the amount of grass and plants is enough to sustain cows, sheep or goats.

if its fertile enough to sustain the variety of crops we grow, it is fertile enough to grow grass.

Also, introducing animals into our crop rotation would increase land fertility.

Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #2816 on: April 02, 2013, 07:21:09 am »

Maybe. It's just that I've seen what livestock can do to grassland. It isn't pretty. Also, we have a river. How do we get them across it?

kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2817 on: April 02, 2013, 07:28:28 am »

Maybe. It's just that I've seen what livestock can do to grassland. It isn't pretty. Also, we have a river. How do we get them across it?

we have ample farmland that can be used on both sides of the river.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2818 on: April 02, 2013, 07:29:21 am »

We need to examine the soils and vegetation around our village before we start herding animals. We need to make sure the amount of grass and plants is enough to sustain cows, sheep or goats.

We already have a Grand Flock of Sheep and use the four-field system, which mixes clover into the system specifically to sustain more livestock. I'm sure we can add to this flock even more, but truth be told, it's already quite large.
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #2819 on: April 02, 2013, 07:52:24 am »

Maybe. It's just that I've seen what livestock can do to grassland. It isn't pretty. Also, we have a river. How do we get them across it?

we have ample farmland that can be used on both sides of the river.
HOW DO WE GET THEM ACROSS IT? Where will the shearing and butchery take place? Where will they graze? etc, etc.
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