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Author Topic: Lordship: A Suggestion Game  (Read 328869 times)

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2100 on: March 13, 2013, 11:29:26 am »

Well, actually the entire liegelord system is based on the idea that the liege lord protects his underlings, and gets support for them in order to do so. Going in as a liege  to defend his citizens, whitout being asked to do so, or without the suggestion that he'd need help would be a grave insult indeed. After all, you just showed that he can't even defend his own citizens, hence can't defend his lieges, and hence is not a worthy liegelord.

I'd disagree, in brief, the history of the chevaucee in 1340-1370 France, for example. Regardless, I really don't think I'm welcome here.

You don't have to say he is an expert, or even agree with him, but you can stay civil with your disagreements.
I think that was directed at all parties.

The first time a quote of me, second time replying to me. It's me.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #2101 on: March 13, 2013, 11:36:10 am »

Well, actually the entire liegelord system is based on the idea that the liege lord protects his underlings, and gets support for them in order to do so. Going in as a liege  to defend his citizens, whitout being asked to do so, or without the suggestion that he'd need help would be a grave insult indeed. After all, you just showed that he can't even defend his own citizens, hence can't defend his lieges, and hence is not a worthy liegelord.
I'd disagree, in brief, the history of the chevaucee in 1340-1370 France, for example. Regardless, I really don't think I'm welcome here.
I think the ongoing hundred year war might have had something to do with that. Levies and liegelords would've been mobilized, and I'm pretty sure all parties were informed, or at least knew their was a danger.

In our case, there's peace, no sign of possible invasions, and we have little evidence to suspect that the Count intends to call us to arms to help his lands, or that we need to do so. Probably just a group of bandits.

Note: Still looking stuff up, don't kill me.

Edit: For those who want to know, the Chevauchée is a military tactic which is basically the Burnt Earth strategy in reverse. You burn the enemies lands rather than taking his castles.
« Last Edit: March 13, 2013, 11:41:31 am by 10ebbor10 »
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Truean

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Re: Lordship: A Suggestion Game
« Reply #2102 on: March 13, 2013, 11:39:30 am »

Guys, please simmer down. Please don't get this thread locked. I really am enjoying this story so far. However it ends, I don't want it to be with a lock.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #2103 on: March 13, 2013, 11:40:04 am »

Guys, please simmer down. Please don't get this thread locked. I really am enjoying this story so far. However it ends, I don't want it to be with a lock.
Would only be the third time, I believe.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2104 on: March 13, 2013, 11:45:11 am »

First lock was accidental, but the second lock was because things got a bit heated. Gerv, you're a valuable player with a lot to add, so please don't construe my request to be civil as you not being welcome. I simply stop having fun when the arguments are not civil, so it is in the interest of the game continuing that I ask all players to remain respectful.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2105 on: March 13, 2013, 12:20:56 pm »

It's a good story. Please continue, I'll read eagerly.

I'm just frustrated. No battles since 9th of February. Even participating in the tournament was a narrow decision. Not sure that we'll ever get a chance to distinguish ourself in a non-building way, not because of your story-telling or lack of story hooks in that direction, but lack of player interest in seizing those hooks.

I might need to step back for a while. Producing more heat than light.

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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #2106 on: March 13, 2013, 03:45:13 pm »

It's a good story. Please continue, I'll read eagerly.

I'm just frustrated. No battles since 9th of February. Even participating in the tournament was a narrow decision. Not sure that we'll ever get a chance to distinguish ourself in a non-building way, not because of your story-telling or lack of story hooks in that direction, but lack of player interest in seizing those hooks.

I might need to step back for a while. Producing more heat than light.

One way or another it will happen. Even if we are forced into it. the way I look at it, whoever attacks us (because god help us if we even think about instigating or going out and doing something) will get massacred. Kinda same boat. Call me bloodthirsty. Even if we lose some dudes, that's life, right?
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2107 on: March 13, 2013, 04:02:01 pm »

Look, as a vassal, we're not an officer in a strict command structure. We have obligation of honor to react, but we are not a modern military. The moment kaian began talking about modern militaries, he invalidated everything afterward.
Not so; it's a nice analogy. And, consider, the modern military officer isn't part of a structure where officers sending soldiers to fight the soldiers of other officers is a fairly common concern. Certainly, marching our troops to the Count's land might be explainable...but I'd imagine the Count and his troops could see it as Sir Rock getting fed up and deciding to end this nonsense.

It's a common sense thing. Kaian has got my vote in this case.
I look at his posts and see a lack of anything interesting or worthwhile as a plotline. "He stayed home" is not the plot summary of many books.
Because acting like a book character is smart?
Take any book, any tale of adventure and excitement. In more chapters than not, there's likely some action taken by the characters that would be VERY foolish to do in the real world.
And, anyways, many books are, in fact, set at home. They just do stuff there.

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I could argue him point by point on merits. I could draw out the Constitutio Pacis of 1215 that enjoined nobles to allow free travel on public roads. Legally, going down those roads with lawful retainers is not construable as rebellion. We're a knight openly displaying his heraldry, fulfilling his duties as a guardian of the land. A king's justiciar would not confuse that with rebellion. Would the Count attack, anyway? Maybe. But we're mounted on horses for a reason. We're not even planning to immediately engage without observing the conditions for ourselves. This "send scouts and wait a month" thing gets really old, and it is also reacting rather than acting.
1. You know how Sir Stone exists in the real world? Neither do I. Don't cite real laws for a game explicitly set in a constructed world.
2. "...the Constitutio Pacis of 1215 that enjoined nobles to allow free travel on public roads..." Or, to emphasize the important part, "nobles," not armies.
3. What makes you think the Count will care if we march into his lands with our soldiers? Likely as not, he'll interpret this as an invasion, especially since we're not exactly on friendly terms right now.
4. What makes you think we'd wait a whole month? We've had interruptions midmonth before.

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But that's pointless. The "law" that he can't actually cite is merely his screen to play a low-risk game. This story is a real homebody so far. Robert the Bruce famously went before the armies at Bannockburn and, in light armour with only a handaxe, beat a fully armored knight charging at him with a lance by dodging his lance and splitting his helmet in one blow. We'd never get to that decision, would we? We're actually a much less worthy knight than most in history.
Have you considered the fact that A. We've had precisely one war so far in our knightly career, B. we've still got plenty of time ahead of us for glory, C. there's nothing stopping us from taking action if we learn about the action we're taking first, or D. you don't hear as much about the knights who followed the doctrine of discretion being the better part of valor, nor those that died from doing foolhardy deeds which would have been considered "noble" or "worthy" had they succeeded?

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Kaian can radio the Duke, I guess. This is a modern army. We're a "unit" with a "sergeant" that goes to a "frontline" so we can just radio in an arty barrage if things get hairy.
Don't strawman him. There's law and order, which has parallels to the military.

You assume we can outrun them. However, if they are indeed more than bandits, and heading for our town, it's highly likely it's the Count. The very same Count who specializes in Cavalerie forces, and has no reason to love us. If he kills us at that moment using his overpowering forces and mobility, and then blames the thing on us, not many'll care. Dead men speak no tales, so he owns the truth.
Precisely. It doesn't hurt that there is a legitimate reason of why we'd be invading...

Plotline?
He sat at home He took nothing and made something. This story is pretty good so far....
Look before you leap.
Have you looked at our army? Dragoons? We have mostly archers. We only got horses a lil bit ago.
You are assuming a lot of things....
Caution? yes. Yes, because though it isn't real, we are pretending that it is. There aren't hit points here.
Robert the Bruce didn't have hitpoints, either, when he faced down Henry de Bohun charging at him in full armour. He had heart.
Do you have heart, or is there just a big pink marshmallow there?
Do you have brain, or is there just a big white marshmallow there?
For every Aragorn, Harry Potter, or Beowulf, to pick three random examples, there's hundreds of Damrods, Colin Creeveys, Onelas, and people so minor they never got names. What makes you think Sir Stone is the one in a hundred who does something impossible and not the other ninety-nine who dies in the process? And if you say "Because he's the focus of the game," I swear I will...actually, I'm not sure what I'll do, but that's a stupid response.

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You assume we can outrun them. However, if they are indeed more than bandits, and heading for our town, it's highly likely it's the Count. The very same Count who specializes in Cavalerie forces, and has no reason to love us. If he kills us at that moment using his overpowering forces and mobility, and then blames the thing on us, not many'll care. Dead men speak no tales, so he owns the truth.
The count has heavy cavalry. Destriers are meant for carrying heavy riders into short charges, not cantering for miles. The lesson here is actually illustrated in the example of Robert the Bruce, who was on a light palfrey, maneuvered past the knight's lance and struck him a mortal blow with amazing agility.
However, those charges could well finish off our forces before we can do much about it. Especially since our "dragoons" are archers who own horses.
You know what I mean.

That's three times you cited this example. I would like to name heroic lightly armoured heroes that got messily killed for being too reckless, but unfortunately the more common a thing is, the less it is put down with details like names in the annals. Chronics take note of unusual things.
Chronicles are an attempt to tell history, but in the end, they really are just stories about great figures doing unusual things. This is not only because readers find more interest in that, but also because larger-than-life characters really do succeed more and stir more people to their causes in reality as well as in fiction. What then does that say of your apparent strategy to play this game like a character as unworthy of note in the chronicles as possible? Read about Oda Nobunaga and his decision to fight the Battle of Okehazama, then tell me if the way you steer this character would have him making the same bold calls that put Oda in the Shogunate. What are we striving for the character to achieve in this story? This is a story, and all stories everywhere subscribe to one universal rule: Rule of Cool. If our character dares, anything is possible.
Especially if by "anything," you mean "death."

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And, actually, I could name some lightly armoured "heroes" that died as a result. Harald Hardrada and his forces were killed without their armour on, and Julian the Apostate also died chasing a fleeing Parthian after a victorious battle without any armour. If you're gonna argue a side, then try to do it with a certain depth and command of facts, rather than "I would like to name someone like this, but I'll pretend it's impossible, because I really am not up to the task of doing it personally" Just because you didn't read about them doesn't mean that they didn't exist, or that their courage won them no glory before their end. They may have died from rash boldness, yes, but their daring and out-sized personalities where the reason they had the chance to be known in the first place, rather than dying unknown in a farm cottage.
Frankly, I don't see why dying in battle is so much better than living in a cottage.
But that's not the choice. The choice is between charging in unprepared and bothering to gather some intel before charging in, nothing more and nothing less.
Dying in battle may be glorious, but life and victory even more so.

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And in closing, I will write you something from Beowulf:
Each of us all must face life's ending,
so win who may, glory ere death!
That is the warrior's worthiest doom.

Interesting line of thought, but I'd rather face life's ending at a later time.

I will say one thing, our precious little town builder is going nowhere fast in a feudal society if we get a reputation as battle-shy. They were kinda manly man like that. Not that you'd know enough about chivalry to understand.
Does chivalry include the ability to cast raise dead? Because that's what we're objecting to--going into battle without preparing first, not going into battle per se.

You don't have to say he is an expert, or even agree with him, but you can stay civil with your disagreements.
So he makes a crack about my arguments being nothing more than "I-wanna-be-a-MANLY MAN", and you're jumping on me for saying he doesn't know chivalry, and I meant that in the literal historical sense?
Get a load of yourself.
Have you considered the possibility that he has a point?
Many of your posts and arguments have focused on the honor and assuming that we're the Heroic Knight who Defeats the Evil Count and Such, rather than that we're just a knight, rather than considering how the Count would react. Heck, after a while you even dropped that this would allegedly be allowed in real-world Europe.

It's a good story. Please continue, I'll read eagerly.
I'm just frustrated. No battles since 9th of February. Even participating in the tournament was a narrow decision. Not sure that we'll ever get a chance to distinguish ourself in a non-building way, not because of your story-telling or lack of story hooks in that direction, but lack of player interest in seizing those hooks.
I might need to step back for a while. Producing more heat than light.
Stop thinking like a fictional hero and start thinking like a peasant who's a little out of his comfort zone and still getting accustomed to everything, and we'll be closer to the same wavelength.


Anyways, my vote? Prepare for battle but don't send more than scouts. Avoid sending armed men through the Count's land if possible. Try to send messengers to the Duke without passing through the...affected area.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2108 on: March 13, 2013, 04:40:40 pm »

Something that bugged me since the turn post: people seemed to instantly assume that the "affected area" was set between us and the count, which
1) isn't even remotely precised as such in the turn post
2) seems doubtful.

To quote the GM:
Quote from: Maldevious
Irlof also passes you a worrying rumor, as well. Apparently, a number merchants are reporting that several thowns and thorps much further downstream than you have been razed when they went to stop at them. There is no sign of the cause, but he warns you that caution may be wise.

Quote from: Maldevious
much further downstream
This is vague enough so that it can be set anywhere between Feroshire and the coastline. For all we know it's even farther than the Duke's lands. And personally I think it's the case, as "much further downstream" seems a bit too much for "it" to take place before Folesden, which is relatively close by. "several days of ride" before a small town and another day for Curbiston.
So either the Count is having raiders on his doorstep, or it's further downstream, nearer to the Duke's lands.
And last but not least, thown and thorp are (as far as we know) bigger than lowly towns, so several of them razed hint toward a armed force counting several hundreds to a couple thousands men. You wanted war? There you go, manly man.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2109 on: March 13, 2013, 04:52:09 pm »

Actually, I noted that thorps are smaller, and hypothesized that thowns are halfway between the two.

Breaking out the source from which I first learned the word "thorp," a thorp has 20-80 people, and a "small town" 901-2,000. (There is no "large town" given.) A thown might be around 500 to 1,000 people, slightly larger than a village.

Food for thought.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2110 on: March 13, 2013, 04:57:24 pm »

Oh. Okay, my bad. :-\
Still, we don't know crap about the "thing" location, and I would like to know more about the distance between us and Curbiston, which as of now could be anywhere between 50 (or even less) and several hundreds kilometers, with any number of villages between the two, from one to several dozens. Same thing with any other location, really. I require numbers.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2111 on: March 13, 2013, 05:11:53 pm »

Still, we don't know crap about the "thing" location, and I would like to know more about the distance between us and Curbiston, which as of now could be anywhere between 50 (or even less) and several hundreds kilometers, with any number of villages between the two, from one to several dozens. Same thing with any other location, really. I require numbers.
Aye.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2112 on: March 13, 2013, 05:44:42 pm »

Per Gervassen's earlier calculations, Curbiston is around 100 miles from Feroshire. The Duke's capital is perhaps another 100 miles past Curbiston.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2113 on: March 13, 2013, 05:54:48 pm »

Per Gervassen's earlier calculations, Curbiston is around 100 miles from Feroshire. The Duke's capital is perhaps another 100 miles past Curbiston.
sounds good. Thanks :) (so around 160km...)

So consensus is on getting more info on this event (and continue living almost as normal, just focusing on fortifying, but that is less consensual)
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2114 on: March 13, 2013, 06:05:30 pm »

And perhaps improving the quality or quantity of our civilian militia.
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