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Should mooks get Endurance rolls?

Yes.
No.
Maybe.

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Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51372 times)

Greenstarfanatic

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Ugh. Just be submissive for now. Moving at this point will do me no good.
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Hey, don't forget about research boy sitting right here!

Dwarmin

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Action: Sneaky sneaky sneaky toward our objective. Keep an eye for those communication thingies
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Doomblade187

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Um, could you guys be a bit more specific about where you think the objectives are? I could give you a hint via an INT roll in the next turn, but I would like to do something so I can get the team somewhere.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Persus13

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center of the city
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

miauw62

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Help carrying the wounded if it's needed, but just follow the group and pew pew bad guys.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Parsely

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Lead the group toward E5.
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Doomblade187

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Mission 2, Turn 9- It's Back

Stay with the group, position myself in the middle unless I need to defend myself.
[5-1v3] Following Havel, you and the team make your way forward.

((There's someone who knows where our objective is, right? We're not just wandering through the city aimlessly...?))

Keep with group, keeping my rifle pointed ahead and a lookout. Shoot any hostiles that appear and stay towards the back of the group, though not AT the back.
[2+2v3]Moving through the city you go.

sneak north to E5 utilising maximum sustainable camouflage, look for any abandoned buildings or fire escapes i could use to get a better view of the city.

Defend self with sword if necessary.

[4+1v3] You find some lovely vantage points that you and the team can use, namely fire escapes.

COntinue heading towards target, always with a building between me and the rest of the group.
[6+1v3] You just sneak along on your own, unnoticed.

Ugh. Just be submissive for now. Moving at this point will do me no good.
You lay quietly across Havel's back/shoulders and watch the streets pass by.

Action: Sneaky sneaky sneaky toward our objective. Keep an eye for those communication thingies
[4+1v3] You head on towards the center of the city, and soon see some large antennae poking out above a cluster of buildings.

Help carrying the wounded if it's needed, but just follow the group and pew pew bad guys.
[1+2v3] You just follow the group.

Lead the group toward E5.
[6v3] You lead the group forward.

The team moves forward into sector E5, unnoticed by the occasional patrolling soldier. As Janus points out a fire escape that would give them a good vantage point of the city, Havel decides to head on up, leaving Elron with Tory for the time being as the team takes shelter in a small alley. Making his way up the side of the small apartment building, Havel pauses halfway up to take a look over the area. He can see some antennas mounted on top of a building not too far away, as well as what looks like the city hall. There's no overt sign of a military building or the like, but you can clearly see the comm arrays, and can tell where the building is. In addition, there's probably a power substation not too far away from the communications building, as that would make wiring the high-voltage lines they need easier- as a matter of fact, you can see the high-voltage cables running down the side of the main antenna tower.

Just as Havel starts towards the top of the apartment once more, he hears a noise from inside one of the apartments. Making sure he can't be seen from within the building, he edges towards the nearby window and takes a look inside- and sees a civilian walking around inside the building, where the fire escape is attached to a bedroom. Cursing silently, he pulls back out of sight. She hasn't seen him, but they have to be careful-even if there's a curfew, there will be civilians inside buildings.

Team Location: E5
Enemies Dead/Incapacitated: 20

((Are the abbr tags working out for you guys? Please let me know if they help any. Also, sorry for the slow turn, but I'm trying to get to the fun part here.))
Spoiler: Objectives (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Greenstarfanatic

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Try walking again.
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Hey, don't forget about research boy sitting right here!

Parsely

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Finish climbing onto the roof. Check to see if there are guards posted on the rooftop before getting up there. If there's only one or two, clean em' up with my GAP and my knife, otherwise hop on the comm and tell the others what I saw, then begin guiding them towards the power station from my vantage point.
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Unholy_Pariah

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sneak over to the power station and look for a way in.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

miauw62

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Sneak along with Stark, cover him if needed.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

mesor

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Follow group to the station quietly, if they fail to find a way in then rip a door of it's hinger to let them in.
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Persus13

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Sneakity sneak sneak
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

GreatWyrmGold

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Continue moving and covering.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dwarmin

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Action: Sneak sneak sneak!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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