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Should mooks get Endurance rolls?

Yes.
No.
Maybe.

Pages: 1 ... 33 34 [35] 36 37 38

Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51812 times)

GreatWyrmGold

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  • Sane, by the local standards.
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Approach the soldiers and confirm ID. If they are my teammates, confirm my identity and reveal my presence to them. Shoot any hostile soldiers I see.
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Persus13

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  • 6th King of the Mafia
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Walk towards the target.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Doomblade187

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Everyone's right around H5. It should be noted that each block contains several smaller buildings, or 1 big one, depending on the situation.

Also, the city outskirts are now 8 by 8 blocks. This is my fault, because I wasn't willing to mess with GIMP too much.

EDIT: Previous city info-containing post edited to fit.
« Last Edit: May 29, 2013, 08:37:42 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Parsely

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((Hm. Shouldn't we be somewhere around the southwest corner, since we were dropped in the south of the forest? Hah. It doesn't matter anyway. :) Say, it'd be nice if at least some of you guys threw in about which way we should go. "Towards the target" doesn't really make sense if we haven't located it yet. :P))
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mesor

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(( I'd love to but I'm kind of limited to pointing and grunting. As well as being the luckiest guy ever on that endurance roll. ))
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Greenstarfanatic

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  • I wanna be a cow boy babey
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((I'm preoccupied with being injured.))
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Hey, don't forget about research boy sitting right here!

Dwarmin

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  • Where do we go from here?
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Action: Lead on toward our objective
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Doomblade187

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Ok guys, just a heads-up here-I'm losing common access to a computer for around five weeks here, with two weeks on the tail end where I won't have access at all. So updates will be very slow or nonexistent, depending on how fast I can type on an ipod.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

miauw62

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No problem. As long as you'll return one day.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Doomblade187

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Mission 2, Turn 8- A Bit Slow

(( .... Holy crap that was lucky. ))

Search the dead guard for a map, or keys and key cards and take any I find. Then stamp on his head, hard. Use blood from exploding head to paint my face.
Follow the group with my silenced pistol drawn. Shoot or club to death any guards we come across.

[3-1v1] [4-1] [6+2] You pick up a radio before crushing the guards head into and through the pavement. Painting your face, you move on up, following the group.

((Ho boy, way to dodge that bullet mesor. :) Can you update my health as well as Elron's? Also, isn't a seven a critical success? I thought sixes were the bad ones. Thanks in advance for the map.))
Let's roll guys, they'll find us soon. We should see if we can't track down that artillery. Pick up Elron, assuming he's still uncomfortable with moving. Move further into the city. Allow the others to lead the way, suggest that someone who saw where the arty was coming from guide us in that direction. Keep an eye out for prominent landmarks so we can find our way back.
[5v1] [1] Seeing as how Elron just doubled over in pain, you go to pick him up, and Aethla said that she thought she saw the rocket come from somewhere inside the city.

check the dead guards for a radio, if found take it and listen into their communications, use this knowledge to dodge their patrols as i move toward the nearest comms outpost.
[2+1+1v1] [5] Picking up a radio from the nearest dead guard, you listen in as the group starts to move. [1] As the guards haven't realized that your team can steal radios, you hear no fewer than three position reports, from around G5, H4, H6. Unfortunately, you can't really tell where the central comm post is, though it's probably close to the other command building.

"Wait. Give me a second."
Try to see if the pain has subsided enough for me to at least limp. If not, submit to being carried. Keep my gun at the ready, though.
[2+1v1] (See GUNINANRUNIN's post for END roll.) As you try to take a step, a massive dagger of pain shoots through your body, doubling you over as you hold in a cry of pain. Seeing your situation, Havel gently picks you up and slings you under one arm, causing a comparatively small jolt of pain that still makes you wince.

Loot the soldier for ammo and follow the group. Just keep standing guard if they don't move.
[3+2v1] Janus seems to have looted the whole lot and left the guard in his underwear. Who knows?

Anyway, you continue recording footage for the hit movie, "The Art of Following".

Approach the soldiers and confirm ID. If they are my teammates, confirm my identity and reveal my presence to them. Shoot any hostile soldiers I see.
[2+2v2+1]With the greatest caution, you approach the group hiding in the alley, walking right past Jared before you even notice he's there. Though to be fair, he didn't see you either. Anyway, since it's your team after all, you reveal yourself to six cold stares. Jared still hasn't noticed you. [2+2v1] Tapping him on the shoulder as you walk by, you and the group are halfway down the alley before he realizes you guys are even moving out.

Walk towards the target.
[2+1v1] Seeing as how the target is probably somewhere in the city, you follow the group forward.

Action: Lead on toward our objective
[3+1v1] [1+1] You can't really think of where the command center might be, so you settle with going on ahead.

Listening to the radio as you move towards G5, the group quickly gains a good idea of the opposition. There are three squads surrounding you, and there's one moving in behind. Luckily, you manage to discern the general locations of the soldiers, and manage to find the single blind spot they missed.

A bit later in the area of block F5, you all take a deep breath and relax, having evaded every single guard and camera in G5 by a narrow margin. Just as you all take a seat, though, the squad that was going to trap you from behind reports H5 halfway cleared, so you may not have that much time.

Team Location: F5
Enemies Dead/Incapacitated: 20

((If I missed anything or you have any feedback, let me know. GUNIN, thanks for pointing out my mistake.))
Spoiler: Objectives (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
« Last Edit: June 08, 2013, 06:32:49 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

mesor

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Stay with the group, position myself in the middle unless I need to defend myself.
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GreatWyrmGold

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((There's someone who knows where our objective is, right? We're not just wandering through the city aimlessly...?))

Keep with group, keeping my rifle pointed ahead and a lookout. Shoot any hostiles that appear and stay towards the back of the group, though not AT the back.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Doomblade187

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((There's someone who knows where our objective is, right? We're not just wandering through the city aimlessly...?))

Keep with group, keeping my rifle pointed ahead and a lookout. Shoot any hostiles that appear and stay towards the back of the group, though not AT the back.
You simply have a suspicion where it and the other objectives might be.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Unholy_Pariah

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sneak north to E5 utilising maximum sustainable camouflage, look for any abandoned buildings or fire escapes i could use to get a better view of the city.

Defend self with sword if necessary.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Persus13

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COntinue heading towards target, always with a building between me and the rest of the group.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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