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Should mooks get Endurance rolls?

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Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51503 times)

GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!
« Reply #420 on: May 11, 2013, 10:44:23 am »

"Ah'd pr'fer t'be th'sniper...an' resun no't'use tew snahpers?"
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Persus13

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!
« Reply #421 on: May 11, 2013, 12:10:30 pm »

"Guys, this is a city we are infiltrating. Let's just go in lke we are normal people, find a weakness and take advantage. We should go in groups though."
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GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!]
« Reply #422 on: May 11, 2013, 12:16:01 pm »

"Norm'l fokes who drop'd in in dro'pods. Nah' suspishis a'all."
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Dwarmin

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!
« Reply #423 on: May 11, 2013, 12:23:35 pm »

"I guess we'll just leave our guns on the ship too. They wont suspect a thing." Aethla comments drolly.
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Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!
« Reply #424 on: May 11, 2013, 01:05:15 pm »

"I guess we'll just leave our guns on the ship too. They wont suspect a thing." Aethla comments drolly.
"Well, we're being dropped in a forest. There's bound to be hunters coming and going all the time. We could find ourselves a few pelts and walk into city disguised as just a few merry souls. That way we can walk in with our weapons."
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GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!
« Reply #425 on: May 11, 2013, 01:09:11 pm »

"Ah'm thinkin' thar gunna not's th' dra'pods that'r drappin' in."
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Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!
« Reply #426 on: May 11, 2013, 01:10:30 pm »

"Ah'm thinkin' thar gunna not's th' dra'pods that'r drappin' in."
"I doubt it. They're not exactly very conspicuous, and we'll be dropping into a dense forest. Even if they did see us, they wouldn't be able to find us afterwards."
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GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!
« Reply #427 on: May 11, 2013, 01:17:00 pm »

"They'll nah' notis sev'rl pods drawpin' when they ha' obv'yus anti-air capabil'ties? Ah wouldn' risk mah layf on tha'."
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Persus13

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!
« Reply #428 on: May 11, 2013, 01:19:20 pm »

"They'll nah' notis sev'rl pods drawpin' when they ha' obv'yus anti-air capabil'ties? Ah wouldn' risk mah layf on tha'."
"So all we have to do is knock out some hunters and disguise ourselves as them or something like that. This is a stealth mission and we can either do a Bavarian Fire Drill or sneak around."
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GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!
« Reply #429 on: May 11, 2013, 01:20:18 pm »

"...Tha' coul' work."
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Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!
« Reply #430 on: May 13, 2013, 08:39:44 pm »

Looks like a set plan to me for the time being, but I'll bump just to be sure, and if nobody has anything to say, I'll start an update. I'm trying to get back on the update train again here.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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mesor

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Re: Roll to be an Interstellar Mercenary (8/8)- IT LIVES!
« Reply #431 on: May 14, 2013, 08:54:11 am »

(( Well I can't really argue, owing to the fact that I'm a dumb hulk with no tongue. ))
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Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2 is a go.
« Reply #432 on: May 14, 2013, 06:42:07 pm »

Mission 2, Turn 1- Please Excuse the Turbulence.

As they aerospace craft rockets through the atmosphere, you all wait in anticipation of the drop. After what seems an eternity, you finally hear over the speakers, "10 minutes from drop zone," the robotic voice piercing through what little conversation is going on. Five minutes later, the ship starts to turn, just as a warning echoes throughout the ship, "Please brace yourselves for evasive action."

What follows is a corkscrew ride unlike any amusement park ride ever invented, only the shock gel of your drop pods holding you in place, though the dives and looping spins aren't doing any good for your stomachs. You can hear the sounds of scorching metal and exploding anti-air missiles just outside the transport, but you aren't slowing down.

After what feels like an eternity, but is only in reality about one minute, a harsh beeping tone starts to ring out through the drop bay, with a dull voice repeating 'missile impact imminent', giving you a half-second warning before the ship shudders as if hit by a massive hammer, the door to the drop bay springs open, revealing a devastated corridor, cold, smokey outside air rushing into the room. The transport starts to bank in an attempt to compensate for the loss of control, but just then the ship shudders again, a deafening noise right outside the drop bay. The walls buckle and the air starts to scorch as time seems to grind to a halt, fire racing towards you as the walls rend and shrapnel rushes towards you, sitting unprotected in the open pods.

...

...

...

And you drop, the pods cycling their doors closed even as the latches release and the explosion flings you all planetward, tearing through the air for no more than a second before crashing into the unrelenting ground at well over Mach 3.

Aren't you glad drop pods are made for that?

A minute or so later, you the doors of your drop pods cycle back open and you clamber out, one by one, the drop pods beginning to quietly self-destruct following your exit, falling apart into constituent molecules and the like. As you all grab your gear and strike out East towards your predetermined meeting point, you take a good look at your surroundings. The forest looks like a relatively standard forest, putting aside the furrows that your drop pods dug in the earth, alongside those of teams past. In the distance, not too far to the north, you can just make out a clearing and the barely glimmering lights of the city. Your target.

After about thirty minutes of walking through the forest, you come to the meeting point you decided on, checking to make sure everyone is present before taking a seat for a minute to rest and plan out your next move. You're all here, and so is your gear. Let's get moving.

((And so it begins! Enjoy! Also, sorry if I didn't really articulate your plans in this post, but I felt that I might want to give you guys time meet up and figure things out post-landing, because your arrival wasn't exactly quiet, though your drop pods certainly made less ruckus than the transport. And yes, your team is not exactly the first to try and take this, and in fact were preceded a few months ago by a larger team.))
Spoiler: Objectives (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
« Last Edit: May 14, 2013, 06:46:25 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2 is a go.
« Reply #433 on: May 14, 2013, 07:04:21 pm »

start walking towards the city, keep an eye out for the locals.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Persus13

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2 is a go.
« Reply #434 on: May 14, 2013, 07:37:34 pm »

Head away from the drop zone ASAP. Keep an eye out for any military personnel, or civilians.
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Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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