Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should mooks get Endurance rolls?

Yes.
No.
Maybe.

Pages: 1 ... 17 18 [19] 20 21 ... 38

Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51688 times)

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #270 on: February 18, 2013, 09:57:02 pm »

Railcars and the mine still need breaking
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #271 on: February 18, 2013, 10:33:21 pm »

Ah. I misread the green as "Objective Complete."

Help the exploders. The demolition men. Whatever.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #272 on: February 18, 2013, 10:56:25 pm »

Enter the strange building, and search for explosives.
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #273 on: February 19, 2013, 01:05:44 am »

Wait around for someone to tell me to push, run, and blow.
Logged
Hey, don't forget about research boy sitting right here!

mesor

  • Bay Watcher
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #274 on: February 19, 2013, 11:57:09 am »

Load as many explosives as I can fit into the nearest cart and pocket a detonator then push it towards the mine, once close attach the detonator and set it to go off in 15 seconds then push it off as hard as I can into the mine.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #275 on: February 19, 2013, 02:03:39 pm »

Defile the bodies.Help random teammate's action
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #276 on: February 22, 2013, 06:15:47 pm »

seek high explosoves, if found or informed of their location place them in such a way as to level the entire railyard using as few as possible, place the remainder in the grenade cart and begin wiring them to the detonators
Ah. I misread the green as "Objective Complete."

Help the exploders. The demolition men. Whatever.
Enter the strange building, and search for explosives.
Wait around for someone to tell me to push, run, and blow.
Load as many explosives as I can fit into the nearest cart and pocket a detonator then push it towards the mine, once close attach the detonator and set it to go off in 15 seconds then push it off as hard as I can into the mine.
Defile the bodies.Help random teammate's action
Walking into the building, you get to work. Dragging out piles and piles of explosives and detonators, Stark, Simon, Tory, and Able get to work laying explosives throughout the railyard, placing a block of mining explosive under a car every so often, setting detonators as you go until it looks like you have the whole railyard covered.

Meanwhile, Elron, Jared, and Janus start piling explosives into the car with the grenades in it, arming each block. Finally, the cart piled high with explosives, the three find an undamaged engine and hook it to the front. As it approaches the front of the mine, the three of you jump out of the car, the throttle jammed down with a spare block of explosive. As if enters the mine, you scatter towards the camp, sprinting as Jared pushes the button just as the car disappears into the mine.

A huge blast shakes the entire mountain, easily half the stockpile going off almost all at once. The shock from the blast reaches you as you run, sending you stumbling to the ground. As you pick yourselves up, you watch massive chunks of the mountain collapse in landslides, small at first but quickly escalating into massive cascades of rock and dirt tumbling down the mountainside. Another minute or two of sprinting brings you back to the camp, the thunder of the landslides behind you as you walk to the hole in the fence on the North side of the fence, where the others are waiting. Meeting up with them as they look on at the devastation at the mountain, the team gets together and gets moving.

A minute of walking later, you turn back to look at the camp as Simon activates the detonator and a good quarter of the mining camp dissapears in a gigantic blast, chunks of railcars and buildings flying into the air against a backdrop of fire and debris. The blast wave rattles you as it passes by and the smoke clears just enough for you to get an idea what the situation looks like.

The entire quarter of the camp is one giant crater, the blasted earth lit by scattered fires in place of the lights that had been there just half a minute ago. The rest of the camp is in better shape, but was heavily damaged by the blast wave, with the ore and order processing buildings tumbled-down ruins along with the barracks. Your work here is done.

The shuttle is waiting at the drop point for you, Zadii already loaded. "Nice job, boys," the pilot remarks as you board and strap in before closing the bay doors and blasting off into the night.

Mission Complete.

((And now the mission is complete. Thank you all for playing. Before I start up the next mission, I'd like to know if there's anything that would make this a more fun RTD, and any balance changes. Next mission is sans armor.))
Spoiler: Objectives and Map (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #277 on: February 22, 2013, 06:20:06 pm »

Well, maybe you can put in some secondary objectives. That will get us more tokens or whatever to spend in a shop or something after the mission is over. Things like, 'Rescue the hostage without them getting damaged', or 'Complete an objective without using your primary'. Something to challenge us further. Or, to put it more accurately, challenge our characters further.
Logged
Hey, don't forget about research boy sitting right here!

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #278 on: February 22, 2013, 06:25:13 pm »

Well, maybe you can put in some secondary objectives. That will get us more tokens or whatever to spend in a shop or something after the mission is over. Things like, 'Rescue the hostage without them getting damaged', or 'Complete an objective without using your primary'. Something to challenge us further. Or, to put it more accurately, challenge our characters further.
Yeah, heavy armor... -_-

But yeah, I'll look into that.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Mission Complete! (Turn 20)
« Reply #279 on: February 22, 2013, 06:27:59 pm »

I like the idea of secondary missions. This is still one of my top 5 RTDs to play.
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Mission Complete! (Turn 20)
« Reply #280 on: February 22, 2013, 06:37:01 pm »

How many stat points do we get for levelling/completing a mission?

Also im gonna swap my loadout around a bit.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Mission Complete! (Turn 20)
« Reply #281 on: February 22, 2013, 06:57:23 pm »

How many stat points do we get for levelling/completing a mission?

Also im gonna swap my loadout around a bit.
I'm going to say you get 2 stat points. Also, everyone is allowed to change their loadouts. Please note that next mission will be more stealthy than this one, if all goes well for you.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Mission Complete! (Turn 20)
« Reply #282 on: February 22, 2013, 07:45:33 pm »

Spoiler: loadout (click to show/hide)
« Last Edit: February 22, 2013, 08:07:42 pm by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Mission Complete! (Turn 20)
« Reply #283 on: February 22, 2013, 07:49:12 pm »

What's the next mission?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Roll to be an Interstellar Mercenary (8/8)- Mission Complete! (Turn 20)
« Reply #284 on: February 22, 2013, 07:56:58 pm »

What's the next mission?
I'm not quite sure on the specifics, but I can tell you right now that it's going to involve sneaking around and infiltrating buildings.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
Pages: 1 ... 17 18 [19] 20 21 ... 38