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Should mooks get Endurance rolls?

Yes.
No.
Maybe.

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Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51675 times)

miauw62

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 18)
« Reply #255 on: February 13, 2013, 06:28:41 am »

Head over to the railyard, try to find something to destroy the rails.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 18)
« Reply #256 on: February 13, 2013, 02:02:08 pm »

Keep going to the railyard, and plop the grenades into the nearest mine cart.
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Persus13

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 18)
« Reply #257 on: February 15, 2013, 10:54:06 pm »

Just a little bump
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Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 18)
« Reply #258 on: February 15, 2013, 11:04:07 pm »

Just a little bump
I can't update until Monday with images until monday, I'm afraid.

If you don't mind no images, I might manage an update before then.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 18)
« Reply #259 on: February 15, 2013, 11:09:08 pm »

I can't update until Monday with images until monday, I'm afraid.
So, how are you liking working at the Department of Redundancy Department?
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Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 18)
« Reply #260 on: February 15, 2013, 11:15:31 pm »

Im fine with imagelessness, just put stuff like "Stark:railyard" in the status bit and we can work out stuff for ourselves
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Persus13

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 18)
« Reply #261 on: February 18, 2013, 08:30:58 pm »

Another bump
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
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Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 18)
« Reply #262 on: February 18, 2013, 08:41:46 pm »

I'm working on it, give me some time here guys. *Starts working, as just got back to computer access*
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 18)
« Reply #263 on: February 18, 2013, 08:46:47 pm »

/give "hypothetical rolex"
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #264 on: February 18, 2013, 09:37:49 pm »

Glare at the door with such strength that it falls down, if this fails kick it down.
After glaring at the door for a second or two to no effect, you decide to apply your armored foot to the solid steel door. [6+2] The door flies off its reinforced hinges, a massive dent in the center of the door where your foot impacted. It skids into the room before slamming into a stack of metal crates, creating a massive racket as the crates go tumbling. You step into the room and inspect the nearest crate.

Danger- High Explosive. Store Separate From Detonators.

pull out katana. decapitate those guards.
[2+1+1v3], [3+1v2] Slinging your rifle, you draw your blade as you charge, screaming, towards the ore car the guards are hiding behind. Clearing the corner with a burst of speed as bullets fly through the space behind you, you bring your blade down. The first drops, cloven clean in half, blood spraying as he falls apart. Flowing to your next blow, you step towards the last two, their out of control firing spraying everywhere but you. You cut the two in half with a single diagonal strike, their blood painting the ground dark red.

finish breaking stuff, shoot guards if i see them
You finish slamming forklifts into pallets and control panels, leaving behind a quite thoroughly destroyed building- there's not much floorspace without debris.

Oh that's gold, i just got my forklift license 4 days ago.  ;D


head over to the rail yard and shoot any guards i see, destroy/disable any rail cars i can see that are not on the tracks or are stuck behind already destroyed/disabled rail cars.

Well, as there are no guards, and there aren't really that many more engines to destroy that aren't sandwiched one way or another, you don't do much, though you might want to destroy a few more to further cripple the operation. But there has to be a better way than just bullets...

Oh. Aw.

In that case, holster my sidearm and set up my rifle. Shoot anyone who pokes their head out.
They're dead, Simon.

You holster your sidearm and get out your rifle.

Head over to the railyard, try to find something to destroy the rails.
There have to be explosives somewhere...

Keep going to the railyard, and plop the grenades into the nearest mine cart.
You drop your grenades in a nearby undamaged ore car. Do you want to destroy it?

((Feedback is always welcome. Sorry for the delay.))
Spoiler: Objectives and Map (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #265 on: February 18, 2013, 09:43:59 pm »

If there's no enemies, what are those red squares in the same building as me?
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Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #266 on: February 18, 2013, 09:48:11 pm »

Red squares are dead bodies, and there should be three more on the map that I forgot to add. Also, you're outside.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Parsely

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #267 on: February 18, 2013, 09:49:18 pm »

If there's no enemies, what are those red squares in the same building as me?
If my memory serves me correctly, the red squares represent deceased foes.

EDIT: Ninja'd. Xl
« Last Edit: February 18, 2013, 10:23:49 pm by GUNINANRUNIN »
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Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #268 on: February 18, 2013, 09:51:56 pm »

seek high explosoves, if found or informed of their location place them in such a way as to level the entire railyard using as few as possible, place the remainder in the grenade cart and begin wiring them to the detonators
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (8/8)- Let it burn. (Turn 19)
« Reply #269 on: February 18, 2013, 09:54:56 pm »

Red squares are dead bodies, and there should be three more on the map that I forgot to add.
Oh.

Quote
Also, you're outside.
The explosives are outside?

-----

"Say guys, what are we still doing here? We've finished our objectives, y'know...Um...I'm getting out."

Get out of the railyard.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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