"The party's over and I just arrived."
Draw sidearm. Quickly search camp for anything of note, take it if safe, head towards the drop zone. Rather, do as much of that as fits into one turn.
Your sidearm at the ready, you make your way into the maze of the railyard- and walk up right behind three panicked guards. They don't notice you yet...
Search for more explosives to destroy labor yard with
Figuring that they must be hiding explosives in the bunker-like building, you make your way towards it. As you quickly cross the clearing between it and other equipment, though, bullets tear through the air. [2v6+1] Rolling to a corner of the building, you turn and return fire back at the guards, [6+1v2], [4+2v6] even as they duck back, the laser cutting through their armor, but not them.
However, as they run behind cover, they stumble back in panic as Simon, who crept into the camp, opens up with his secondary. [1+2v6] While he doesn't hit them, they do end up right in your sights once again, which you take advantage of. [5+1v6], [6+2v1] You and Simon open up at the same time, the guards back pedaling for cover even as the laser slices off edges of their armor and burning promethium melts through patches. [1+3v4] While neither of you do much damage, the trio of guards are now hiding behind a piece of equipment.
Toss the grenades in the nearest mine cart. Without pulling the pins, of course. Wait for others to get to site.
You start heading to the railyard.
Head to the storage unit, load up the cart with as much explosive as I can find, shoot any guards I see.
As walking through the gunfight, you try to open the door, but it appears to be locked. A pity.
finish breaking stuff, shoot guards if i see them
You finish slamming forklifts into pallets and control panels, leaving behind a quite thoroughly destroyed building- there's not much floorspace without debris.
Search order processing for any guards while Stark breaks stuff.
((Oh, and the maps are VERY helpful to determine where you are. Could hardly do without them.))
You find nobody.
((Feedback is always welcome. Anyway, do you guys think I should stop giving NPCs endurance rolls? (as in the mooks only- commanders and the like would still get them.) I feel it kind of makes the game a bit less enjoyable, but I want to hear from you guys.))
- Disable Communications. Completed.
- Cripple Mining Operation. Ore Processing and Order Processing down.
- Disable Rail Cars/Transport Aircraft.Airfield destroyed.
- Extract at Drop Zone.
Player: Persus13
Name: Janus Simmons
Gender: Male
Description: Janus got his name for the split down the middle of his face. He is almost always in some sort of dull pain. He was a genetic experiment gone bad, but it gave him a hightened sense of agility. He hates almost everyone, and took this job because he wanted to shoot stuff.
Health: Fine.
Str: 2 (0)
Agi: 5 (+1)
End: 1 (-1)
Int: 4 (+1)
Cha: 3 (0)
Gear-
Primary: SSBR (5 mags Laser, Holo-sight, Medium barrel.)
Attachments- bayonet (Melee weapon), nightvision scope (No penalties for darkness while aiming.)
Secondary: Sword (Melee weapon, melee defense bonus.)
Attachments- None
Auxiliary: 2 Synthetic Systems Anti-Personnel Mines, 1 General Armories Smoke Grenades
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used)
Pack: Standard loadout.
Primary Ammo:
Laser- [34sec/60sec] [60sec/60sec] [60sec/60sec] [60sec/60sec] [60sec/60sec]
Regular- [30/30] [30/30] [30/30]
Secondary Ammo:
Sword
Player: GreatWyrmGold
Real Name: Simon Reinhardt
Gender: Male
Description: Brown eyes, black hair mostly concealed by an old, olive drab fedora. Tall and lean, with dark skin and a small nose and mouth. He wears an outfit mainly in various shades of gray, with brown shoes, black sunglasses, and the aforementioned OD green hat. He wears a gray vest over a gray shirt and above gray sweatpants, which partly cover gray socks under gray shoes. All of this is subject to change when the situation requires, of course. Simon's most notable characteristics are his cybernetic right arm and calves, with his electronic left eye and the dataport behind his left ear more concealed. He is typically aloof, preferring to avoid talking with people he doesn't have to, as well as businesslike; however, he firmly upholds his standards of honor and justice, and once you've earned his trust and respect he's a good friend.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 2 (0)
Int: 3 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (3 mags HE grenade, 2 mags AP, 6x scope, Long barrel.)
Attachments- Laser Sight (Get aiming bonus in cqc without aiming), Bipod (1 turn to deploy, +1 to hit).
Secondary: SSMP (Ironsights, 3 mags flamethrower)
Attachments- Extended Clips (1.5 mag size).
Auxiliary: 2 General Armories Concussion Grenades, 2 Professional Signals Flares
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
HE Grenade- [10/10] [10/10] [0/10]
AP- [4/20] [20/20]
Secondary Ammo:
Flamethrower- [32sec/45sec] [45sec/45sec] [45sec/45sec] (seconds)
PLayer: mesor
Name : Jared Kane.
Gender : Male.
Description : Mentally Jared is as normal as can be.... on the surface. Beneath is a sadistic blood crazed psychopath who lives to cause pain and suffering to his enemies in the most imaginative ways he can invent, but also has a strange streak of loyalty towards certain people.
Phsyically Jared is a large man ( 7 ft tall, 400 pounew ) who's body is made up of pure muscle. He has no hair at all and has lifeless grey eyes. He has a bloody heart emblem on all of his clothing and armor.
He also has no tongue though has never explained what happened to it.
Health: Left Side Clipped.
Str: 8 (+2)
Agi: 1 (-1)
End: 4 (+1)
Int: 0 (-1)
Cha: 2 (0)
Gear-
Primary: SSBR (3 mags Explosive, 2 mags Hollowpoint, 4x scope, Long barrel.)
Attachments- Forward grip (Increase CQC response speed.), Larger mags ( 150 round per clib, belt fed. No mobility penalty- high STR.)
Secondary: GAP (3 clips explosive, Ironsights.)
Attachments- Underbarrel knife (Melee weapon)
SSP (1 clip normal)
Auxiliary: 1 Synthetic Systems Anti-Vehicle Mines.
Armor: Heavy Mercicorps Body Armor. (+2 armor)
Pack: Standard loadout.
Primary Ammo:
Explosive- [0/150] [0/150] [37/150]
Hollowpoint- [150/150] [150/150]
Secondary Ammo:
Explosive- [10/10] [10/10] [10/10]
Player: Unholy_Pariah
Name: Stark
Gender: male
Description: caucasian, 6'4", brown hair, athletic build.
Mentality: does not like to speak and believes he can solve all lifes problems by punching idiots in the face.
Health: Right leg scratched.
Str: 4 (+1)
End: 4 (+1)
Agi: 3 (0)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (5 mags AP, 2x scope, Medium barrel.)
Attachments- Extended mags (1.5 mag size), recoil suppresion (Reduced full-auto penalty.)
Secondary: GAP (Ironsights, 3 clips incendiary rounds)
Attachments- Underslung taser (Stunning/shocking melee weapon. Reusable)
Auxiliary: None.
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when triggered.)
Pack: Standard loadout.
Primary Ammo:
AP- [12/30] [30/30] [30/30] [0/30] [0/30]
Secondary Ammo:
Incindiary- [9/10] [10/10] [3/10]
Regular- [10/10 [10/10]
Player: Xardalas
Name: Zadii Valcenti
Gender: Male
Description: Standin at about five foot three inches. His dark brown hair is a bit lengthy. He has pale blue eyes. His nose is slightly crooked. His build is slim, more akin to a runners build than anything else. Off duty he can normally be found wearing loose-fitting, comfortable clothing. On-duty, it's not uncommon to see him wandering around in a grey colored military uniform.
Health: Gut wound stabilized- needs an END check to move faster than a pained hobble or for any strenuous activities, such as combat.
Str: 4 (+1)
Agi: 6 (+1)
End: 3 (0)
Int: 1 (-1)
Cha: 1 (-1)
Gear-
Primary: SSBR (5 mags Inciendiary, Infrared scope, Medium barrel.)
Attachments- Extended mags (1.5 mag size), Underbarrel flashlight (Light source.)
Secondary: SSMP (Reflex-sight, 3 mags Regular.)
Attachments- Suppressor(Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.)
Auxilliary: 2 General Armories Smoke Grenades, 2 Synthetic Systems Anti-Personell Mines.
Armor: Heavy Mercicorps Battle Armor (+2 armor)
Pack: Standard loadout.
Primary Ammo:
Incindiary- [0/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
Regular- [3/20] [20/20] [20/20]
Player: Greenstarfanatic
Name: Elron Jameson, A.K.A "Crackshot Ellis"
Gender: Male
Description: Not what you would call a 'Brute' Elron was a lanky young man, with dirty blonde hair, and a small goatee, who quite enjoyed killing. But he was elegant in his ways. No mess. No prisoners. And definitely no loose ends. Some say he was born with a gun in his hands. Massacred the whole facility. His signature outfit is a green, pinstripe suit and brown pants.
Health: Lower Right Side Wounded.
Str: 2 (0)
Agi: 3 (0)
End: 2 (0)
Int: 4 (+1)
Cha: 4 (+1)
Gear-
Primary: SSBR (5 mags AP, 7x NV scope, Long Barrel.)
Attachments- Extended mags (1.5 mag size), 15 half-foot-long knockout poison darts (Stored in handle- use to prick, throw, or shoot.)
General Armories Assault Weapon.
Secondary: GAP (Ironsight, 3 clips AP)
Attachments- Thermal sight.
Auxilary: 2 Professional Signals Flares, 2 General Armories Smoke Grenades, 2 General Armories Concussion Grenades.
Armor: Medium Mercicorps Body Armor. (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
AP- [30/30] [30/30] [30/30] [30/30] [23/30]
Secondary Ammo:
AP- [10/10] [10/10 [10/10]
Player: Chronomancer
Name: Able
Gender: Male
Description: 6 foot 11, Able is a brute of a man. He is of Germanic descent, and has white hair. Tattooed on his chest is three eyes surrounding a pitch-black hand, and he doesn't have a clue how he got it. Before coming to Mercicorps, he was a moderately successful bouncer and bounty hunter.
Health: Fine.
Str: 5 (+1)
Agi: 2 (0)
End: 4 (+1)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (5 mags Hollow Point, Holo sight, Long Barrel.)
Attachments- Bayonet (Melee weapon), Heavy Barrel (reduced recoil penalties/greater stability when aiming.)
Secondary: GAP (Ironsights, 3 clips Explosive.)
Attachments- 40 round drum mag
Auxiliary: 2 General Armories Fragmentation Grenades, 2 Professional Signals Flares.
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
Hollow Point- [23/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
Explosive- [40/40] [40/40] [40/40]
Player: miauw62
Name: Tory Cooper
Gender: Male
Description: Tory is 1 meter and 65 centimeter, making him smaller than average. Despite his length, his overall volume does not drop too much, as he is very muscular and agile. His hair is brown and his eyes are grey, they are constantly moving focus from one object to another. Some people may already deduce from this, and they are right, that he is quite hyperactive and jumpy. He also likes to talk alot, but this does not impair his skills in combat.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 3 (0)
Int: 2 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (5 mags AP, Reflex Sight, Medium Barrel)
Attachments- Bayonet (Melee weapon), Underbarrel Grenade Launcher (.5 mag HE grenades, single shot before reloading.)
Secondary: GAP (Reflex Sight, 3 clips Incindiary.)
Attachments- Flashlight (Light source.)
Auxiliary: None.
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
AP- [17/20] [20/20] [20/20] [20/20] [6/20]
HE Grenade (Underbarrel Grenade Launcher)- [3/5]
Secondary Ammo:
Incendiary- [9/10] [10/10] [10/10]