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Should mooks get Endurance rolls?

Yes.
No.
Maybe.

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Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51654 times)

mesor

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(( Yea and the inconsiderate swine used up 2 full clips of my ammo. ))

Head to the mines entrance, gather up as many explosives as I can along the way and place them all into a mine cart then push it as hard as I can so it goes down into the mine.

(( Guards and any other NPC. ))
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Unholy_Pariah

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Is it just me or is GWG getting another +1 every turn?

head over to airfield, start a flying mook show of my own, sabotage aircraft if theres no mooks to fly
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Doomblade187

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Is it just me or is GWG getting another +1 every turn?
((Nah, he's been at +4 for a bit. He moved up from +3 when I had him deploy the bipod for another +1. He didn't even ask to deploy it, it just seemed the thing to do.))
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Greenstarfanatic

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GET TO THE DROP SITE
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Hey, don't forget about research boy sitting right here!

GreatWyrmGold

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Is it just me or is GWG getting another +1 every turn?
((Nah, he's been at +4 for a bit. He moved up from +3 when I had him deploy the bipod for another +1. He didn't even ask to deploy it, it just seemed the thing to do.))
((I wasn't using the bipod at first?
Huh.))
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Doomblade187

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((Yeah, at the start of the mission you didn't deploy it, and I treat things like that as things you have to ask to use, usually.))
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

GreatWyrmGold

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((Yeah, at the start of the mission you didn't deploy it, and I treat things like that as things you have to ask to use, usually.))
Okay, that makes sense.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Doomblade187

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Re: Roll to be an Interstellar Mercenary (7/8)- This is getting messy. (Turn 13)
« Reply #202 on: February 02, 2013, 01:15:40 am »

Miauw, we need your post.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

miauw62

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Re: Roll to be an Interstellar Mercenary (7/8)- This is getting messy. (Turn 13)
« Reply #203 on: February 02, 2013, 06:29:26 am »

((Oh, whoops, I somehow missed this. Sorry, I'm writing up a post now.))

Wait for the workers to finish overloading, then head out towards the airport. Throw a concussion 'nade into the control room on my way out.

((The airport wasn't wrecked yet, right?))
« Last Edit: February 02, 2013, 06:32:14 am by miauw62 »
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- This is getting messy. (Turn 14)
« Reply #204 on: February 02, 2013, 05:27:51 pm »

((That's a lot of red squares))

Charge guard and behead him with my katana.
[2+1v3] Drawing your sword, you charge at the guard just as he steps out behind the engine. As you bring your blade down, he desperately raises his gun to block the sword, your blade glancing off the weapon. [3+1v2] You don't relent, though, and as he backs up, tyring desperately to bring his weapon to bear, you swing again, [6+1v4] the ultra-sharp blade slicing the man practically in half.

Reload. Survey the scene.

((That's a lot of red squares))
((Said red squares are guards, right?))
As you slam home a new magazine, you observe the railyard through your scope. You can't see any guards in plain view, but you do see several engines and cars damaged, and a strong-built building at the back of the railyard, with some space between it and the rest of the facilities.

(( Yea and the inconsiderate swine used up 2 full clips of my ammo. ))

Head to the mines entrance, gather up as many explosives as I can along the way and place them all into a mine cart then push it as hard as I can so it goes down into the mine.

(( Guards and any other NPC. ))
You start heading towards the rails, but you don't see any explosives lying around. ((You used two full magazines up because while the 100+ workers were pretty tightly packed, full-auto isn't all that accurate.

Is it just me or is GWG getting another +1 every turn?

head over to airfield, start a flying mook show of my own, sabotage aircraft if theres no mooks to fly

You see no mooks guards to send flying, so you start figuring out how to sabatoge aircraft. Someone already destroyed about half the stock, so you [6] drop a frag grenade into one engine assembly and unload several AP bullets into another. Unfortunately, one of your bullets decides to ricochet off of some part of the engine and come straight back at you. [2-1+1+1] Luckily, your armor deflects shot, it whining off to hit a refueling tank.

GET TO THE DROP SITE
You start making your way towards the drop site, carrying Zadii.

((Oh, whoops, I somehow missed this. Sorry, I'm writing up a post now.))

Wait for the workers to finish overloading, then head out towards the airport. Throw a concussion 'nade into the control room on my way out.

((The airport wasn't wrecked yet, right?))
As you hear the machines whine in protest and see them start spraying sparks, you and Able leave the building and head over to the airfield, where you see Stark messing around with the aircraft. You toss two concussive grenades into the tower, one for each console, and head down the stairs as they go off, sending the shattered polyglass panels spraying out each side of the tower. ((It's well on it's way there, but not yet.))

Spoiler: Objectives and Map (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Persus13

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Re: Roll to be an Interstellar Mercenary (8/8)- This is getting messy. (Turn 14)
« Reply #205 on: February 02, 2013, 05:32:12 pm »

((Oi, Elron and Zadii, you can't buck out yet))

Continue destroying stuff in the railyard and work my way towards the strange building.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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mesor

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Re: Roll to be an Interstellar Mercenary (8/8)- This is getting messy. (Turn 14)
« Reply #206 on: February 02, 2013, 05:55:54 pm »

(( The swine was the workers, they should of been polite and had mass heart attacks. ))

Continue on my way to the rail yard and continue looking for explosives.
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GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (8/8)- This is getting messy. (Turn 14)
« Reply #207 on: February 02, 2013, 06:15:36 pm »

Sling sniper rifle. Draw sidearm, make sure it's loaded. Approach enemy camp cautiously. Flame any hostiles spotted.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (8/8)- This is getting messy. (Turn 14)
« Reply #208 on: February 02, 2013, 07:26:42 pm »

break more stuff, use looted grenades if possible
« Last Edit: February 03, 2013, 06:32:53 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (8/8)- This is getting messy. (Turn 14)
« Reply #209 on: February 02, 2013, 07:28:59 pm »

((Oi, Elron and Zadii, you can't buck out yet))

Continue destroying stuff in the railyard and work my way towards the strange building.

((Hey, I already destroyed the communications with a bit of help from Simon, and I want to get the injured man to safety, okay? We're not losing anyone here.))

Take Sidearm back out, and turn around, so I can shoot anyone that comes charging at me.
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Hey, don't forget about research boy sitting right here!
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