((That's a lot of red squares))
Charge guard and behead him with my katana.
[2+1v3] Drawing your sword, you charge at the guard just as he steps out behind the engine. As you bring your blade down, he desperately raises his gun to block the sword, your blade glancing off the weapon. [3+1v2] You don't relent, though, and as he backs up, tyring desperately to bring his weapon to bear, you swing again, [6+1v4] the ultra-sharp blade slicing the man practically in half.
Reload. Survey the scene.
((That's a lot of red squares))
((Said red squares are guards, right?))
As you slam home a new magazine, you observe the railyard through your scope. You can't see any guards in plain view, but you do see several engines and cars damaged, and a strong-built building at the back of the railyard, with some space between it and the rest of the facilities.
(( Yea and the inconsiderate swine used up 2 full clips of my ammo. ))
Head to the mines entrance, gather up as many explosives as I can along the way and place them all into a mine cart then push it as hard as I can so it goes down into the mine.
(( Guards and any other NPC. ))
You start heading towards the rails, but you don't see any explosives lying around. ((You used two full magazines up because while the 100+ workers were pretty tightly packed, full-auto isn't all that accurate.
Is it just me or is GWG getting another +1 every turn?
head over to airfield, start a flying mook show of my own, sabotage aircraft if theres no mooks to fly
You see no
mooks guards to send flying, so you start figuring out how to sabatoge aircraft. Someone already destroyed about half the stock, so you [6] drop a frag grenade into one engine assembly and unload several AP bullets into another. Unfortunately, one of your bullets decides to ricochet off of some part of the engine and come straight back at you. [2-1+1+1] Luckily, your armor deflects shot, it whining off to hit a refueling tank.
GET TO THE DROP SITE
You start making your way towards the drop site, carrying Zadii.
((Oh, whoops, I somehow missed this. Sorry, I'm writing up a post now.))
Wait for the workers to finish overloading, then head out towards the airport. Throw a concussion 'nade into the control room on my way out.
((The airport wasn't wrecked yet, right?))
As you hear the machines whine in protest and see them start spraying sparks, you and Able leave the building and head over to the airfield, where you see Stark messing around with the aircraft. You toss two concussive grenades into the tower, one for each console, and head down the stairs as they go off, sending the shattered polyglass panels spraying out each side of the tower. ((It's well on it's way there, but not yet.))
- Disable Communications. Completed.
- Cripple Mining Operation.
- Disable Rail Cars/Transport Aircraft.
- Extract at Drop Zone.
Player: Persus13
Name: Janus Simmons
Gender: Male
Description: Janus got his name for the split down the middle of his face. He is almost always in some sort of dull pain. He was a genetic experiment gone bad, but it gave him a hightened sense of agility. He hates almost everyone, and took this job because he wanted to shoot stuff.
Health: Fine.
Str: 2 (0)
Agi: 5 (+1)
End: 1 (-1)
Int: 4 (+1)
Cha: 3 (0)
Gear-
Primary: SSBR (5 mags Laser, Holo-sight, Medium barrel.)
Attachments- bayonet (Melee weapon), nightvision scope (No penalties for darkness while aiming.)
Secondary: Sword (Melee weapon, melee defense bonus.)
Attachments- None
Auxiliary: 2 Synthetic Systems Anti-Personnel Mines, 1 General Armories Smoke Grenades
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used)
Pack: Standard loadout.
Primary Ammo:
Laser- [53sec/60sec] [60sec/60sec] [60sec/60sec] [60sec/60sec] [60sec/60sec]
Regular- [30/30] [30/30] [30/30]
Secondary Ammo:
Sword
Player: GreatWyrmGold
Real Name: Simon Reinhardt
Gender: Male
Description: Brown eyes, black hair mostly concealed by an old, olive drab fedora. Tall and lean, with dark skin and a small nose and mouth. He wears an outfit mainly in various shades of gray, with brown shoes, black sunglasses, and the aforementioned OD green hat. He wears a gray vest over a gray shirt and above gray sweatpants, which partly cover gray socks under gray shoes. All of this is subject to change when the situation requires, of course. Simon's most notable characteristics are his cybernetic right arm and calves, with his electronic left eye and the dataport behind his left ear more concealed. He is typically aloof, preferring to avoid talking with people he doesn't have to, as well as businesslike; however, he firmly upholds his standards of honor and justice, and once you've earned his trust and respect he's a good friend.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 2 (0)
Int: 3 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (3 mags HE grenade, 2 mags AP, 6x scope, Long barrel.)
Attachments- Laser Sight (Get aiming bonus in cqc without aiming), Bipod (1 turn to deploy, +1 to hit).
Secondary: SSMP (Ironsights, 3 mags flamethrower)
Attachments- Extended Clips (1.5 mag size).
Auxiliary: 2 General Armories Concussion Grenades, 2 Professional Signals Flares
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
HE Grenade- [10/10] [10/10] [0/10]
AP- [4/20] [20/20]
Secondary Ammo:
Flamethrower- [45sec/45sec] [45sec/45sec] [45sec/45sec] (seconds)
PLayer: mesor
Name : Jared Kane.
Gender : Male.
Description : Mentally Jared is as normal as can be.... on the surface. Beneath is a sadistic blood crazed psychopath who lives to cause pain and suffering to his enemies in the most imaginative ways he can invent, but also has a strange streak of loyalty towards certain people.
Phsyically Jared is a large man ( 7 ft tall, 400 pounew ) who's body is made up of pure muscle. He has no hair at all and has lifeless grey eyes. He has a bloody heart emblem on all of his clothing and armor.
He also has no tongue though has never explained what happened to it.
Health: Left Side Clipped.
Str: 8 (+2)
Agi: 1 (-1)
End: 4 (+1)
Int: 0 (-1)
Cha: 2 (0)
Gear-
Primary: SSBR (3 mags Explosive, 2 mags Hollowpoint, 4x scope, Long barrel.)
Attachments- Forward grip (Increase CQC response speed.), Larger mags ( 150 round per clib, belt fed. No mobility penalty- high STR.)
Secondary: GAP (3 clips explosive, Ironsights.)
Attachments- Underbarrel knife (Melee weapon)
SSP (1 clip normal)
Auxiliary: 1 Synthetic Systems Anti-Vehicle Mines.
Armor: Heavy Mercicorps Body Armor. (+2 armor)
Pack: Standard loadout.
Primary Ammo:
Explosive- [0/150] [0/150] [37/150]
Hollowpoint- [150/150] [150/150]
Secondary Ammo:
Explosive- [10/10] [10/10] [10/10]
Player: Unholy_Pariah
Name: Stark
Gender: male
Description: caucasian, 6'4", brown hair, athletic build.
Mentality: does not like to speak and believes he can solve all lifes problems by punching idiots in the face.
Health: Right leg scratched.
Str: 4 (+1)
End: 4 (+1)
Agi: 3 (0)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (5 mags AP, 2x scope, Medium barrel.)
Attachments- Extended mags (1.5 mag size), recoil suppresion (Reduced full-auto penalty.)
Secondary: GAP (Ironsights, 3 clips incendiary rounds)
Attachments- Underslung taser (Stunning/shocking melee weapon. Reusable)
Auxiliary: None.
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when triggered.)
Pack: Standard loadout.
Primary Ammo:
AP- [30/30] [30/30] [30/30] [0/30] [0/30]
Secondary Ammo:
Incindiary- [10/10] [10/10] [3/10]
Regular- [10/10 [10/10]
Player: Xardalas
Name: Zadii Valcenti
Gender: Male
Description: Standin at about five foot three inches. His dark brown hair is a bit lengthy. He has pale blue eyes. His nose is slightly crooked. His build is slim, more akin to a runners build than anything else. Off duty he can normally be found wearing loose-fitting, comfortable clothing. On-duty, it's not uncommon to see him wandering around in a grey colored military uniform.
Health: Gut wound stabilized- needs an END check to move faster than a pained hobble or for any strenuous activities, such as combat.
Str: 4 (+1)
Agi: 6 (+1)
End: 3 (0)
Int: 1 (-1)
Cha: 1 (-1)
Gear-
Primary: SSBR (5 mags Inciendiary, Infrared scope, Medium barrel.)
Attachments- Extended mags (1.5 mag size), Underbarrel flashlight (Light source.)
Secondary: SSMP (Reflex-sight, 3 mags Regular.)
Attachments- Suppressor(Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.)
Auxilliary: 2 General Armories Smoke Grenades, 2 Synthetic Systems Anti-Personell Mines.
Armor: Heavy Mercicorps Battle Armor (+2 armor)
Pack: Standard loadout.
Primary Ammo:
Incindiary- [0/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
Regular- [3/20] [20/20] [20/20]
Player: Greenstarfanatic
Name: Elron Jameson, A.K.A "Crackshot Ellis"
Gender: Male
Description: Not what you would call a 'Brute' Elron was a lanky young man, with dirty blonde hair, and a small goatee, who quite enjoyed killing. But he was elegant in his ways. No mess. No prisoners. And definitely no loose ends. Some say he was born with a gun in his hands. Massacred the whole facility. His signature outfit is a green, pinstripe suit and brown pants.
Health: Lower Right Side Wounded.
Str: 2 (0)
Agi: 3 (0)
End: 2 (0)
Int: 4 (+1)
Cha: 4 (+1)
Gear-
Primary: SSBR (5 mags AP, 7x NV scope, Long Barrel.)
Attachments- Extended mags (1.5 mag size), 15 half-foot-long knockout poison darts (Stored in handle- use to prick, throw, or shoot.)
General Armories Assault Weapon.
Secondary: GAP (Ironsight, 3 clips AP)
Attachments- Thermal sight.
Auxilary: 2 Professional Signals Flares, 2 General Armories Smoke Grenades.
Armor: Medium Mercicorps Body Armor. (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
AP- [30/30] [30/30] [30/30] [30/30] [23/30]
Secondary Ammo:
AP- [10/10] [10/10 [10/10]
Player: Chronomancer
Name: Able
Gender: Male
Description: 6 foot 11, Able is a brute of a man. He is of Germanic descent, and has white hair. Tattooed on his chest is three eyes surrounding a pitch-black hand, and he doesn't have a clue how he got it. Before coming to Mercicorps, he was a moderately successful bouncer and bounty hunter.
Health: Fine.
Str: 5 (+1)
Agi: 2 (0)
End: 4 (+1)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (5 mags Hollow Point, Holo sight, Long Barrel.)
Attachments- Bayonet (Melee weapon), Heavy Barrel (reduced recoil penalties/greater stability when aiming.)
Secondary: GAP (Ironsights, 3 clips Explosive.)
Attachments- 40 round drum mag
Auxiliary: 2 General Armories Fragmentation Grenades, 2 Professional Signals Flares.
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
Hollow Point- [23/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
Explosive- [40/40] [40/40] [40/40]
Player: miauw62
Name: Tory Cooper
Gender: Male
Description: Tory is 1 meter and 65 centimeter, making him smaller than average. Despite his length, his overall volume does not drop too much, as he is very muscular and agile. His hair is brown and his eyes are grey, they are constantly moving focus from one object to another. Some people may already deduce from this, and they are right, that he is quite hyperactive and jumpy. He also likes to talk alot, but this does not impair his skills in combat.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 3 (0)
Int: 2 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (5 mags AP, Reflex Sight, Medium Barrel)
Attachments- Bayonet (Melee weapon), Underbarrel Grenade Launcher (.5 mag HE grenades, single shot before reloading.)
Secondary: GAP (Reflex Sight, 3 clips Incindiary.)
Attachments- Flashlight (Light source.)
Auxiliary: 1 General Armories Smoke Grenades
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
AP- [20/20] [20/20] [20/20] [20/20] [6/20]
HE Grenade (Underbarrel Grenade Launcher)- [3/5]
Secondary Ammo:
Incendiary- [10/10] [10/10] [10/10]