"Thanks Stark" Janus said before thinking over his objectives. Two guys were in the communications area and two in the mines. That left the Railyard and the airfield. "Stark, lets go blow up the railyard." Janus moved towards the eastern side of the barracks, firing on any guards who attack him. He also radios Simon to ask for covering fire. "Simon, can you shoot any guards near the Rec Yard?"
((Do we have communications systems?))
((I think Elron should heal Zadii as Xandalas has a -1 to intel while greenstar has +1))
There's nobody on the eastern side of the barracks around where you are.
exit building, hunt more guards down, kill them
[1d3=2] Making your way out of the building in a similar fashion to Jared, you head south across the rec yard. Entering the large building in front of you through a side door, you listen carefully for any sounds of guards. [2] You hear nobody as you look over the large warehouse-like area, fillled to the brim with pallets loaded with metal bars, apparently waiting for shipment.
Zadii cries out as the knife pierces his armour, feeling the blade digging deep into his gut. "Fuck!" Writhing in pain on the ground as he clenches his teeth. His radio momentarily forgotten as his fingers tighten on his gun. "Shit...that fucking hurts..." Looking down at his wound and examining it.
Forget headset. Examine wound but DO NOT TOUCH IT.
[Bout time I got hurt. I only shrugged off what? Around fifty rounds now? Christ, am I wearing a iron man suit or something?]
It looks (and feels) like the knife went in above your intestines, but the angle it went in at means that it might have clipped your stomach...
AUGH! HEALHIMHEALHIMHEALHIM. Then mash random buttons on the control panels!
[5+1] Pulling off his chest plate (and the associated knife) and retrieving your medkit, you go to work. You spray a coagulant into the wound, and while it does take care of most of the wound (including the stomach), some of the coagulant MAY have gotten into the actual stomach itself. While it certainly doesn't seem to be very easy on one's stomach, on the plus side, Zadii did manage to get his helmet off before he threw up. Repeatedly. Stretching a bandage tight across the wound, you replace the chest plate and are done. He should be fine now, though he still looks a bit green and might have trouble moving.
Stepping over to a control panel, you look at the screen. [3+1] Going by the simple method of following the labels for the on-screen buttons, you [2+1] turn off the tightbeam long-range relays. [Long, Long-range comms.] There are still a lot of green buttons, though.
"Way to move up on my hit-list."
Shoot the guard that shot me.
[4+1+1+1+1] Your grenade flies in a perfect arc to land right on his chest, where it detonates, putting a giant hole through the guard's chest even as his gun flies away mostly intact, a piece of armor catching the trigger and firing a single shot right into the guard's head, sending him to slide down the back wall of the room, dead.
Draw my MG again and use hollowpoint ammo, charge to the comm relay as fast as possible.
Hefting your gun, you charge back out a nearby window and start a run towards the comm tower. However, as you sprint between two buildings ((Darker green and Blue)), [6-1] you hear panicked murmuring coming from the [dark green] building. A lot of it.
Tory grabbed his radio and says to his teammates: "I'm close to taking down the refinery here, how are you guys doing?". Then he turned to the miner and tells him that he should come with us.
Take the miner to the control room and overload the machines, then get the fuck out of there trough the north enterance* and head into the railjard. Able just follows.
*Makes sense that there would be a north exit, as else it would be quite a pain in the ass to get goods from the railjard to the refinery.
((We are doing very good. I hope that this place explodes and solves my guard problem.))
The two of you make your way to the control room, Able following. Making your way up a set of metal staircases, you make your way into the control room, where there are no fewer than five workers and 1 guard. [5+2v3] You get the drop on him, [4+1+1v4] your bullets punching through his arm and chest even as [4] he staggers back in pain. [1+2v5] He he starts firing single shots, and even though you shoot him again [5+2v5], [6+1v5], dropping him with a shot to the head, [6+1v3] it's only then that your armor saved you from several shots. The workers are busy cowering at their stations.
Directing the captured worker forward, you motion Able to guard the stairs as you push him into the control room. "Okay now. I want each and every one of you to overload the machines here," You whisper to each of the people in the room as you swing your weapon back and forth, covering them. [3] It's just then that you hear footsteps behind you, right as a heavy object comes crashing into the back of your head. [4+1v2] Luckily, the armor held, but you're still face-down on the ground, [3] stunned.
Able, hearing the noise, turns back towards the room and [6+1v4] grabs the worker holding a large wrench and holds him with an armored hand around his neck, his gun pressed to the worker's head. "Nobody move." He says. You manage to stand once again.
Guards' Turn (Southeast): [5] [1v2,4v2] While Able doesn't notice, you catch a glimpse of a guard creeping up the stairs to the control room.
((Imageshack was acting up, so I'm uploading to dropbox now, though if anyone has tips so that I can show the actual pictures in-thead, that would be nice. Also, Zadii will basically have to make an END check each turn to move, due to pain. So he's not perfect, but he's not dying for the time being.))
- Disable Communications.
- Cripple Mining Operation.
- Disable Rail Cars/Transport Aircraft.
- Extract at Drop Zone.
Player: Persus13
Name: Janus Simmons
Gender: Male
Description: Janus got his name for the split down the middle of his face. He is almost always in some sort of dull pain. He was a genetic experiment gone bad, but it gave him a hightened sense of agility. He hates almost everyone, and took this job because he wanted to shoot stuff.
Health: Fine.
Str: 2 (0)
Agi: 5 (+1)
End: 1 (-1)
Int: 4 (+1)
Cha: 3 (0)
Gear-
Primary: SSBR (5 mags Laser, Holo-sight, Medium barrel.)
Attachments- bayonet (Melee weapon), nightvision scope (No penalties for darkness while aiming.)
Secondary: Sword (Melee weapon, melee defense bonus.)
Attachments- None
Auxiliary: 2 Synthetic Systems Anti-Personnel Mines, 1 General Armories Smoke Grenades
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used)
Pack: Standard loadout.
Primary Ammo:
Laser- [55sec/60sec] [60sec/60sec] [60sec/60sec] [60sec/60sec] [60sec/60sec]
Regular- [30/30] [30/30] [30/30]
Secondary Ammo:
Sword
Player: GreatWyrmGold
Real Name: Simon Reinhardt
Gender: Male
Description: Brown eyes, black hair mostly concealed by an old, olive drab fedora. Tall and lean, with dark skin and a small nose and mouth. He wears an outfit mainly in various shades of gray, with brown shoes, black sunglasses, and the aforementioned OD green hat. He wears a gray vest over a gray shirt and above gray sweatpants, which partly cover gray socks under gray shoes. All of this is subject to change when the situation requires, of course. Simon's most notable characteristics are his cybernetic right arm and calves, with his electronic left eye and the dataport behind his left ear more concealed. He is typically aloof, preferring to avoid talking with people he doesn't have to, as well as businesslike; however, he firmly upholds his standards of honor and justice, and once you've earned his trust and respect he's a good friend.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 2 (0)
Int: 3 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (3 mags HE grenade, 2 mags AP, 6x scope, Long barrel.)
Attachments- Laser Sight (Get aiming bonus in cqc without aiming), Bipod (1 turn to deploy, +1 to hit).
Secondary: SSMP (Ironsights, 3 mags flamethrower)
Attachments- Extended Clips (1.5 mag size).
Auxiliary: 2 General Armories Concussion Grenades, 2 Professional Signals Flares
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
HE Grenade- [10/10] [10/10] [10/10]
AP- [4/20] [20/20]
Secondary Ammo:
Flamethrower- [45sec/45sec] [45sec/45sec] [45sec/45sec] (seconds)
PLayer: mesor
Name : Jared Kane.
Gender : Male.
Description : Mentally Jared is as normal as can be.... on the surface. Beneath is a sadistic blood crazed psychopath who lives to cause pain and suffering to his enemies in the most imaginative ways he can invent, but also has a strange streak of loyalty towards certain people.
Phsyically Jared is a large man ( 7 ft tall, 400 pounew ) who's body is made up of pure muscle. He has no hair at all and has lifeless grey eyes. He has a bloody heart emblem on all of his clothing and armor.
He also has no tongue though has never explained what happened to it.
Health: Left Side Clipped.
Str: 8 (+2)
Agi: 1 (-1)
End: 4 (+1)
Int: 0 (-1)
Cha: 2 (0)
Gear-
Primary: SSBR (3 mags Explosive, 2 mags Hollowpoint, 4x scope, Long barrel.)
Attachments- Forward grip (Increase CQC response speed.), Larger mags ( 150 round per clib, belt fed. No mobility penalty- high STR.)
Secondary: GAP (3 clips explosive, Ironsights.)
Attachments- Underbarrel knife (Melee weapon)
SSP (1 clip normal)
Auxiliary: 2 Synthetic Systems Anti-Personnel Mines, 2 Synthetic Systems Anti-Vehicle Mines.
Armor: Heavy Mercicorps Body Armor. (+2 armor)
Pack: Standard loadout.
Primary Ammo:
Explosive- [37/150] [150/150] [150/150]
Hollowpoint- [150/150] [150/150]
Secondary Ammo:
Explosive- [10/10] [10/10] [10/10]
Player: Unholy_Pariah
Name: Stark
Gender: male
Description: caucasian, 6'4", brown hair, athletic build.
Mentality: does not like to speak and believes he can solve all lifes problems by punching idiots in the face.
Health: Fine.
Str: 4 (+1)
End: 4 (+1)
Agi: 3 (0)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (5 mags AP, 2x scope, Medium barrel.)
Attachments- Extended mags (1.5 mag size), recoil suppresion (Reduced full-auto penalty.)
Secondary: GAP (Ironsights, 3 clips incendiary rounds)
Attachments- Underslung taser (Stunning/shocking melee weapon. Reusable)
Auxiliary: 4 General Armories Fragmentation Grenades, 2 General Armories Concussive Grenades
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when triggered.)
Pack: Standard loadout.
Primary Ammo:
AP- [7/30] [30/30] [30/30] [30/30] [0/30]
Secondary Ammo:
Incindiary- [10/10] [10/10] [3/10]
Regular- [10/10 [10/10]
Player: Xardalas
Name: Zadii Valcenti
Gender: Male
Description: Standin at about five foot three inches. His dark brown hair is a bit lengthy. He has pale blue eyes. His nose is slightly crooked. His build is slim, more akin to a runners build than anything else. Off duty he can normally be found wearing loose-fitting, comfortable clothing. On-duty, it's not uncommon to see him wandering around in a grey colored military uniform.
Health: Combat knife lodged in gut.
Str: 4 (+1)
Agi: 6 (+1)
End: 3 (0)
Int: 1 (-1)
Cha: 1 (-1)
Gear-
Primary: SSBR (5 mags Inciendiary, Infrared scope, Medium barrel.)
Attachments- Extended mags (1.5 mag size), Underbarrel flashlight (Light source.)
Secondary: SSMP (Reflex-sight, 3 mags Regular.)
Attachments- Suppressor(Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.)
Auxilliary: 2 General Armories Smoke Grenades, 2 Synthetic Systems Anti-Personell Mines.
Armor: Heavy Mercicorps Battle Armor (+2 armor)
Pack: Standard loadout.
Primary Ammo:
Incindiary- [0/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
Regular- [3/20] [20/20] [20/20]
Player: Greenstarfanatic
Name: Elron Jameson, A.K.A "Crackshot Ellis"
Gender: Male
Description: Not what you would call a 'Brute' Elron was a lanky young man, with dirty blonde hair, and a small goatee, who quite enjoyed killing. But he was elegant in his ways. No mess. No prisoners. And definitely no loose ends. Some say he was born with a gun in his hands. Massacred the whole facility. His signature outfit is a green, pinstripe suit and brown pants.
Health: Lower Right Side Wounded.
Str: 2 (0)
Agi: 3 (0)
End: 2 (0)
Int: 4 (+1)
Cha: 4 (+1)
Gear-
Primary: SSBR (5 mags AP, 7x NV scope, Long Barrel.)
Attachments- Extended mags (1.5 mag size), 15 half-foot-long knockout poison darts (Stored in handle- use to prick, throw, or shoot.)
General Armories Assault Weapon.
Secondary: GAP (Ironsight, 3 clips AP)
Attachments- Thermal sight.
Auxilary: 2 Professional Signals Flares, 2 General Armories Smoke Grenades.
Armor: Medium Mercicorps Body Armor. (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
AP- [23/30] [30/30] [30/30] [30/30] [30/30]
Regular- [18/30]
Secondary Ammo:
AP- [10/10] [10/10 [10/10]
Player: Chronomancer
Name: Able
Gender: Male
Description: 6 foot 11, Able is a brute of a man. He is of Germanic descent, and has white hair. Tattooed on his chest is three eyes surrounding a pitch-black hand, and he doesn't have a clue how he got it. Before coming to Mercicorps, he was a moderately successful bouncer and bounty hunter.
Health: Fine.
Str: 5 (+1)
Agi: 2 (0)
End: 4 (+1)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (5 mags Hollow Point, Holo sight, Long Barrel.)
Attachments- Bayonet (Melee weapon), Heavy Barrel (reduced recoil penalties/greater stability when aiming.)
Secondary: GAP (Ironsights, 3 clips Explosive.)
Attachments- 40 round drum mag
Auxiliary: 2 General Armories Fragmentation Grenades, 2 Professional Signals Flares.
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
Hollow Point- [23/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
Explosive- [40/40] [40/40] [40/40]
Player: miauw62
Name: Tory Cooper
Gender: Male
Description: Tory is 1 meter and 65 centimeter, making him smaller than average. Despite his length, his overall volume does not drop too much, as he is very muscular and agile. His hair is brown and his eyes are grey, they are constantly moving focus from one object to another. Some people may already deduce from this, and they are right, that he is quite hyperactive and jumpy. He also likes to talk alot, but this does not impair his skills in combat.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 3 (0)
Int: 2 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (5 mags AP, Reflex Sight, Medium Barrel)
Attachments- Bayonet (Melee weapon), Underbarrel Grenade Launcher (.5 mag HE grenades, single shot before reloading.)
Secondary: GAP (Reflex Sight, 3 clips Incindiary.)
Attachments- Flashlight (Light source.)
Auxiliary: 2 General Armories Concussion Grenades, 1 General Armories Smoke Grenades
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
AP- [6/20] [20/20] [20/20] [20/20] [20/20]
HE Grenade (Underbarrel Grenade Launcher)- [4/5]
Secondary Ammo:
Incendiary- [10/10] [10/10] [10/10]