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Should mooks get Endurance rolls?

Yes.
No.
Maybe.

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Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51371 times)

Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #30 on: January 03, 2013, 06:21:00 am »

Sooo... missions?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

miauw62

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Re: Roll to be an Interstellar Mercenary (7/7) mai sheete
« Reply #31 on: January 03, 2013, 07:40:03 am »

Spoiler: Tory Cooper (click to show/hide)


Here's my sheet. I hope it's okay.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Doomblade187

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #32 on: January 03, 2013, 10:53:51 am »

Sooo... missions?

I'm still waiting on chronomancer. Miauw, if circumstances are right, you're in instead of Chrono. I do have the mission designed, though. I just need to type up all your char sheets (in progress), and a mission post.

Your sheet is good, Miauw, and if Chrono doesn't respond today (he was on yesterday, but I don't know if he got my PM.), then you get the slot.
« Last Edit: January 03, 2013, 10:57:53 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Chronomancer

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #33 on: January 03, 2013, 07:00:30 pm »

Sorry, I had stuff to do. Fixing right now.
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I LOST THE GAME

Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go.
« Reply #34 on: January 03, 2013, 11:30:42 pm »

Mission 1, Turn 1

You sit in the briefing room outside the hanger, the sounds of last-minute work echoing through the room as you look at the screen on the wall.
The briefing officer steps forward. “Mercicorps recently signed up to help fight a separatist war on the planet Andra IV. It turns out that the loyalists are experiencing issues with material supply for ammunition, so we’re asking you to take out a major mining complex along the Fringe range. This mission will be behind enemy lines, so once you’ve dropped, you’re on your own until extraction at the drop zone. Here are your objectives:
  • Disable Communications.
  • Cripple Mining Operation.
  • Disable Rail Cars/Transport Aircraft.
  • Extract at Drop Zone.
While this may seem simple enough, be careful- the facility is heavily guarded for its size, and there's a good bit of work to be done on-site. Good luck, and load up- you have a mission to do. Also, check your maps for your objective information. Good luck and be careful out there," he says as he opens up the door to the hanger for you to file through.

A minute later, you're loaded up, and after several hours of flight, you load into your drop suits, cannoning out the bottom of the stealthed aircraft as your suits pull the chutes, allowing you all to drift down towards the drop zone. After a minute of falling, you land.

GWG and Xardalas are a bit off to the right of the drop zone- the rest of you are right within it. Your inter-team comm network is open for you to chat. Mission is a go.

((And the first mission begins! miauw62, you are in.))

Spoiler: Objectives and Map (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Persus13

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #35 on: January 03, 2013, 11:41:37 pm »

Search for an enemy to shoot. Shoot it.
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GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #36 on: January 04, 2013, 12:14:10 am »

"Not yet, don't you remember the plan?"

-----

Time-skip back a few hours, when Simon cracked a big question.
"Do we have a plan to do this, or what?"
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #37 on: January 04, 2013, 12:21:11 am »

Elron checks his gear, making sure he has everything, and takes out his pistol, slinging his rifle(? Let's just call it a rifle now.) over his back. He runs forwards, cautiously. He tries to find a place he could sniper from, without being detected. If none, he'll settle for a bush.
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Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #38 on: January 04, 2013, 12:25:12 am »

stark heads for the nearest cover in a low crouch while waiting to see if the others flank the complex via the foothills
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #39 on: January 04, 2013, 12:28:24 am »

((Back in the past))

"...Um, guys? Plan? Important?"
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #40 on: January 04, 2013, 01:16:32 am »

Well my plan is hide in the foothills and ambush a patrol for their uniforms, dunno.about the othets.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #41 on: January 04, 2013, 01:19:18 am »

"Sir? If I may intrude, when asked about our plan, you explicitly stated, 'Let's wing it.'"
« Last Edit: January 04, 2013, 11:07:18 am by Greenstarfanatic »
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miauw62

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #42 on: January 04, 2013, 04:44:42 am »

((Colors may be useful.))
"Planning ahead may be good, but we didn't really get any maps of this complex. Winging it may be our only option. I say you sniper guys get some vantage points and guide us trough."
Try to find some cover and duck behind it.
« Last Edit: January 04, 2013, 05:15:37 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

mesor

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #43 on: January 04, 2013, 05:02:03 am »

Provide rear guard for the group.
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GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (7/7)
« Reply #44 on: January 04, 2013, 10:07:15 am »

((Present))

"I told you we should have come up with a plan. Over and out."

Locate a spot in the foothills with concealment and a vantage point over the whole mining camp. Quietly.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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